Hi, really nice result!
I'm trying to reproduce it. How did you achieved the "semi-automated fashion" for the intersection lines? I'm trying both with planar surface planes and frames at each point of the surface.
Thank you,
bye
the trick is basically really easy: u take a curved surf in GH, generate a bunch of tangential planes - i was generating a set of random points on the surface for this - and then in a semi-automated fashion find the intersection lines of neighboring…