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generative modeling for Rhino

Ton Deuling
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Mesh Division
16 Replies

Does anyone know how I can make a proper mesh division from an irregular outline (see image)? I've first tried to make a mesh using a surface which I then converted to a mesh, but the division of…Continue

Tags: Kangaroo, UV, Divisions, Mesh

Started this discussion. Last reply by Mirco Bianchini Jan 30.

 

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Mirco Bianchini replied to Ton Deuling's discussion Mesh Division
"Hi Daniel, I tried this definition, but it doesn't work.I don't understand the problem."
Jan 30
Agnieszka replied to Ton Deuling's discussion Mesh Division
"Hello everyone in this discussion  I was looking for a solution to a mesh division problem I have I would be extremely grateful if someone could have a look on this case? I'm not very experienced GH user so maybe I'm…"
Oct 29, 2012
Riyad Joucka left a comment for Ton Deuling
"hey ton; sorry for the late reply, I don't usually check my account here very often. You can get finer results by adding more x and y divisions on your mesh, using the surface to mesh component. also the smooth mesh component might good…"
Aug 26, 2012
Ton Deuling replied to Jon Mirtschin's discussion Analysis Model Result Extraction in the group Geometry Gym BIM
"Hey Jon, I have tried to open this example file, but the GSA solver gives an error. I wanted to use this example file to see how I could use display shell stresses on a mesh generated by Kangaroo. Hopefully you can explain me why it is giving me an…"
Aug 7, 2012
Ton Deuling joined Jon Mirtschin's group
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Geometry Gym BIM

BIM (Building Information Modeling) enhancements for Rhino and Grasshopper, import/export to Revit, Digital Project, Bentley and Archicad amongst others.  Also Structure modeling (including analytic) and Computational Geometry Tools such as mesh relaxation/inflation and tessellation tools.See More
Aug 7, 2012
Ton Deuling replied to Ton Deuling's discussion Mesh Division
"Thanks Daniel, you've helped me a lot with all this info!"
Jul 30, 2012
Daniel Piker replied to Ton Deuling's discussion Mesh Division
"Here's an example of manually choosing where some of the corners go: "
Jul 26, 2012
Daniel Piker replied to Ton Deuling's discussion Mesh Division
"Here's one solution - just sort the points along boundary you are pulling to in the same way you sorted those of the mesh edges. Of course, pulling a 4 sided shape onto a 5 sided one means you'll never match all the corners. But you could…"
Jul 26, 2012
Giulio Piacentino replied to Ton Deuling's discussion Mesh Division
"Here another, just for fun. "
Jul 26, 2012
Giulio Piacentino replied to Ton Deuling's discussion Mesh Division
"This, on the other hand, is a result of manually creating the filling topology. You can choose other combinations. Giulio Piacentino"
Jul 26, 2012
Giulio Piacentino replied to Ton Deuling's discussion Mesh Division
"This is an example to transform a polyline similar to the one in mesh-subdivion-example.3dm into a usable mesh with the purpose of form finding. This transform the hexagon into a network of quads. Have a look if this is something you might be…"
Jul 26, 2012
Ton Deuling replied to Ton Deuling's discussion Mesh Division
"Hi Daniel, I've tried your method and the results are quite good, however when I want to pull the mesh to a boundary curve, something strange happens when I sort the naked edge points.  What I do is I extract the naked edges from the…"
Jul 26, 2012
Mateusz Zwierzycki replied to Ton Deuling's discussion Mesh Division
"As you can see you curve(yellow) is converted to bunch of polylines (mesh dont like duplicated points as far as i know). Boundary is different cause your mesh is embedded to  square and there is some mismatch (I will correct it probably in…"
Jul 25, 2012
Mateusz Zwierzycki replied to Ton Deuling's discussion Mesh Division
"Other approach to this problem is to reparameterize mesh... use starling components as here : http://www.grasshopper3d.com/photo/slexampleremeshing?context=user description…"
Jul 25, 2012
Daniel Piker replied to Ton Deuling's discussion Mesh Division
"To pull the edge of a mesh onto some curve, you need to extract the naked edge vertices of the mesh, and pull those points."
Jul 25, 2012
Ton Deuling replied to Ton Deuling's discussion Mesh Division
"Hi Daniel, Thanks for your fast reply. This comment certainly helps me a lot. The only thing I was still asking myself, how can you pull an edge curve to a certain boundary. I know that there is the option to pull points to a curve, but how to pull…"
Jul 25, 2012

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TU Delft Faculty of Architecture | Hyperbody

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At 7:52pm on August 26, 2012, Riyad Joucka said…

hey ton;

sorry for the late reply, I don't usually check my account here very often.

You can get finer results by adding more x and y divisions on your mesh, using the surface to mesh component. also the smooth mesh component might

good luck;

-r

 
 
 

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