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generative modeling for Rhino

Peter Muhlebach
Peter Muhlebach
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  • Australia
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Rigid Origami
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G'day,Im desperately trying to animate or create parametric rigid origami structures with Grasshopper. Ive used both Maya and Max to some affect with bones, but looking for an alternative solution. I…Continue

Tags: Origami, Rigid

Started this discussion. Last reply by Peter Muhlebach Aug 14, 2010.

 

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Kangaroo

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Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper. See More
Peter Muhlebach joined Daniel Piker's group Nov 19, 2011
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Peter Muhlebach replied to Peter Muhlebach's discussion 'Rigid Origami'
Hey Anna, Sorry about the delay, I took a little break from Grasshopper/Parametric Architecture. I was never able to resolve the geometry in Grasshopper. In the end i cheated, and applied a component of the geometry to a surface which morphed based…
Aug 14, 2010
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Anna Katharina Hüveler replied to Peter Muhlebach's discussion 'Rigid Origami'
Hey Peter, sounds like I´ve got a similar problem like you. On the basis of the waterbomb pattern I would like to generate several amorphe deformed shapes in grasshopper, while the structure should remain, as you can see in the…
Apr 9, 2010
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Anna Katharina Hüveler replied to Peter Muhlebach's discussion 'Rigid Origami'
Hey Peter, sounds like I´ve got a similar problem like you. On the basis of the waterbomb pattern I would like to generate several amorphe deformed shapes, while the structure should remain, as you can see in the images. I´m interested…
Apr 8, 2010
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Ali Tabatabai replied to Peter Muhlebach's discussion 'Rigid Origami'
I would like to see what you are doing. Could you post some images? Any ways, a good reading is a new book just came out: Origami 4 It's heavy stuff but quite interesting as it's a gathering of many experiments and the math behind the…
Oct 8, 2009
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Peter Muhlebach replied to Peter Muhlebach's discussion 'Rigid Origami'
Thanks mate, I have been using the rigid origami simulator quite a bit. I would still like to work out how to acheive a network in grasshopper which acts in the same manner as the rigid origami simulator; i have managed to achieve small scale…
Sep 28, 2009
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Ali Tabatabai replied to Peter Muhlebach's discussion 'Rigid Origami'
Well, if flat-folded ability is your goal... As I recall, there are 2 rules for creating/analyzing your crease-pattern: 1. defined by the number of mountains and valleys per each vertex and the expression is always: M − V = ±2 and 2.…
Sep 26, 2009
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Peter Muhlebach replied to Peter Muhlebach's discussion 'Rigid Origami'
Thanks Daniel, Your blog really helped us get going early in the piece. The waterbomb base is quite useful, esp the collision avoidance. We are still trying to develop a network which might respond to deformation while retaining its strucutral…
Sep 23, 2009
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Daniel Piker replied to Peter Muhlebach's discussion 'Rigid Origami'
oh, and here is a definition for a 'waterbomb base' as shown in this vid
Sep 22, 2009
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Daniel Piker replied to Peter Muhlebach's discussion 'Rigid Origami'
I've posted quite a few times about Rigid Origami and related linkages on my blog here. The basic approach I use is something like a 3D version of traditional straightedge and compass geometric constructions - lots of intersecting circles and…
Sep 22, 2009
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Rigid Origami

G'day,Im desperately trying to animate or create parametric rigid origami structures with Grasshopper. Ive used both Maya and Max to some affect with bones, but looking for an alternative solution. I have noticed a jpg of Rigid origami within a grasshopper construct. Any suggestions/? Just need a few hints if possible. My issue is primarily with the relationship between the parts which allows the folds to act as a system.Thanks,Peter, University of Melbourne, Studio 351See More
Discussion posted by Peter Muhlebach Sep 22, 2009
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Peter Muhlebach is now a member of Grasshopper Sep 22, 2009

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