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generative modeling for Rhino

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how to merge branches in a tree structure
3 Replies

Started this discussion. Last reply by Michael Pryor May 4.

Maintain data tree branch names

Started Jul 18, 2009

 

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Michael Pryor replied to Oliver David's discussion how to merge branches in a tree structure
"so explode tree, list branch, or any other means of extracting branches (there are many) and then merge those branches."
May 4
Oliver David replied to Oliver David's discussion how to merge branches in a tree structure
"Hi Michael, that doesn't really work as I am talking about one single tree where two or three different paths need to be merged. You can see the data structure in the attached picture. In this example, branches {4}, {5} and {6} need to be…"
May 4
Michael Pryor replied to Oliver David's discussion how to merge branches in a tree structure
"you can merge branches with entwine, also look at the merge component as well as weave."
May 4
Oliver David posted a discussion

how to merge branches in a tree structure

Hi there,I am working on a mesh topology, where for each face some commands are being executed on its boundary depending on the angle to the adjecent faces.The outcome is a bunch of geometry neatly packed into one branch per face and that's exactly how I need them. Now the problem is, there are faces that actually belong together and should be handled as one single face, as they are coplanar and are only divided into multiple faces because the overall vertice count is more than 4 (see…See More
May 4
Oliver David joined Daniel Piker's group
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Lobster

Lobster is a tool for solving the inverse-kinematics of 6-axis robot arms
Nov 16, 2011
Iain Blampied replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Hi Daniel,    I’m also really interested in using the Planarity component with hexagons, did you get a chance to release an example of this? I can’t seem to work it out myself.   Cheers    Iain  "
Sep 6, 2011
taz replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Ah yes, they work with Pottmann..."
May 16, 2011
Daniel Piker replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
May 16, 2011
taz replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"I'll have to see what Daniel was up to... Thanks for the link.   By "non-convex" do you mean "concave"?   This is a link with some construction images and GT screenshots.  I think that's where I figured…"
May 16, 2011
Daniel Piker replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Hi Taz, I'll try and get a release of this out in the next few days. By the way, Daniel Davis recently shed some interesting light on that…"
May 16, 2011
taz replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Hi Daniel,   Is this on the street yet?   I think with a dualized tri mesh it would be fun to planarize the hexes to model this...   Although from the looks of it there's still a bit of fishscaling going on.  I believe the…"
May 15, 2011
Oliver David replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"thats just amazing! I'm so much looking forward to the next release!"
Mar 24, 2011
Mårten Nettelbladt replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
Mar 23, 2011
Oliver David replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Awesome! Thanks Daniel!   Another idea: What about being able to set the bending restrain to a specific angle?   Cheers, Oliver"
Mar 23, 2011
Daniel Piker replied to Oliver David's discussion Planarity in polygons with more than 4 vertices in the group Kangaroo
"Hi Oliver,   I've just recently added planarization for polygons of any number of edges, and it is working nicely. I will post the public release soon."
Mar 23, 2011
Oliver David added a discussion to the group Kangaroo
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Planarity in polygons with more than 4 vertices

Hi there, I'm currently trying to make a relaxation process for plate structures (polygons), using different kinds of forces. But one important thing is keeping all polygons planar, no matter how many vertices they have. For hexagons, I tried using three planarity components, which worked but looks kind of ugly. I also know that in maya I once saw pentagons, which automatically stayed planar by applying springs between opposing vertices, maybe that's another method.See More
Mar 23, 2011

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Institute for Computational Design, University of Stuttgart
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http://www.oliverdavid.de

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