"After some more tinkering I think it may be impossible to get MemoryBitmapTexture properly working in v5. In Rhino WIP (v6) it should work OK.
Therefor I think it is best to continue with the method of saving to an external file in v5 Grasshopper."
"I modified to code to compile on v5. I seem to be unable to get the component to instantiate the RenderTexture implementation from your component.
I think we need David Rutten to have a peak, because I'm not sure why the setup isn't…"
"As far as I can see this is the way to do it at this time.
I'll be looking into creating a custom texture with custom evaluator, but no promises on that. Your safest path is to use the saving method.
Another is of course to not embed the…"