Grasshopper

generative modeling for Rhino

  • Blog Posts
  • Discussions (20)
  • Events
  • Groups
  • Photos
  • Photo Albums
  • Videos

LGHRDSGN's Friends

  • ahmet yavuz
  • Elizabeth Tweedale
  • Bob McNeel

LGHRDSGN's Discussions

Creating a HyperNURBS Object with GH
8 Replies

Hi Everyone, I'm wondering this issue for quite some time, and I hope to find an answer between you experts here.. I'm looking for a definition or a component within GH that will enable "smoothing"…Continue

Started this discussion. Last reply by taz Aug 29, 2011.

Complex Component and surface penalization

Hi Everyone, I'm currently working on a component that I want to panelize on a surface.Sounds like an easy task, but the thing is that this component is based on some electro-magentic displacement…Continue

Started Apr 25, 2011

Divide surface /List Item Problem
8 Replies

Hi, I'm trying to panelize a simple surface and to control the points on the surface's grid. I've used the surface division, but instead of getting a 4 point definition for each component i get only…Continue

Started this discussion. Last reply by LGHRDSGN Dec 14, 2010.

3d Voronoi again...
18 Replies

Hi guys,I know there must be like a million discussions about generating a 3d voronoi model in grasshopper, and Im sure some of you must have done it like a thousand times,but I really need your…Continue

Started this discussion. Last reply by ahmet yavuz Apr 4, 2011.

 

LGHRDSGN's Page

Latest Activity

taz replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"Good point!  Obviously not sub-d if the face count doesn't change."
Aug 29, 2011
LGHRDSGN replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"Thanks!!"
Aug 29, 2011
Vicente Soler replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"The "smooth mesh" component has the same effect as the _smooth command in Rhino, and, as the WB smoothing components, does not increase face count and are not subdivision components. Only the subdivision components have the same effect as…"
Aug 29, 2011
LGHRDSGN replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"Hi Taz,   Thank you! That's great help!    "
Aug 29, 2011
taz replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"There are specific Wb components for smoothing mesh.  David also just added one on the regular Mesh menu "
Aug 29, 2011
Vicente Soler replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"No i'm not, but there's not much to it. A new tab called WB should appear in the Grasshopper ribbon with new components. At the far right you'll find the subdivision components. Just connect a mesh output to the Catmull-Clark or Loop…"
Aug 28, 2011
LGHRDSGN replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"Hi Vicente,    Thanks for you replay. It's really helpful.   Are you familiar with any basic tuts on how to use Weaverbird? Thanks, Lim"
Aug 27, 2011
Vicente Soler replied to LGHRDSGN's discussion Creating a HyperNURBS Object with GH
"What C4D calls HyperNurbs is usually referred to mesh subdivisions or sub-d. Install the Weaverbird plugin for Grasshopper and use the Catmull-Clark or Loop subdivision components."
Aug 27, 2011
LGHRDSGN posted a discussion

Creating a HyperNURBS Object with GH

Hi Everyone, I'm wondering this issue for quite some time, and I hope to find an answer between you experts here.. I'm looking for a definition or a component within GH that will enable "smoothing" shapes, like the HyperNurbs option in C4D. Does any of you have any idea what is the best way to achieve a similar operation in GH? Looking forward for your answers,LIM See More
Aug 27, 2011
LGHRDSGN posted a discussion

Complex Component and surface penalization

Hi Everyone, I'm currently working on a component that I want to panelize on a surface.Sounds like an easy task, but the thing is that this component is based on some electro-magentic displacement and steam lines created with - JellyFish- thanks to - Daniel Picker's great definition. After I've created the stream lines for the component, I piped them and tried in all sort of ways to panelize them on…See More
Apr 25, 2011
leslie mignin replied to LGHRDSGN's discussion 3d Voronoi again...
"Ha ok..one more...I did that successfully but now qhull is still red?"
Apr 4, 2011
Andrew Heumann replied to LGHRDSGN's discussion 3d Voronoi again...
"just double click the component and change its contents; no need to either stream contents or destination."
Apr 4, 2011
leslie mignin replied to LGHRDSGN's discussion 3d Voronoi again...
"When updating the path, do you right click on the component that says d:downloads...et   and then do you go to stream contents or stream destination? "
Apr 4, 2011
Andrew Heumann replied to LGHRDSGN's discussion 3d Voronoi again...
"yup - both ways work for me in build .8.0007"
Apr 4, 2011
leslie mignin replied to LGHRDSGN's discussion 3d Voronoi again...
"Andrew- are you using the most recent version of grasshopper to do this? Im assuming yes ...but just want to make sure."
Apr 4, 2011
Andrew Heumann replied to LGHRDSGN's discussion 3d Voronoi again...
"Hi Leslie -    Glad to see some other Cornellians active on the board :) When I got your email believe it or not I was already composing a response!   If you follow the instructions on this page…"
Apr 4, 2011

Profile Information

Company, School, or Organization
NI

Comment Wall

You need to be a member of Grasshopper to add comments!

Join Grasshopper

  • No comments yet!
 
 
 

Translate

Search Grasshopper

Members

Photos

  • Add Photos
  • View All

© 2012   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service