I have something for you. Maybe you can adapt to your problem.
Basically I changed an old costum component (I have placed it here a while ago) which turns an spline into an number of arcs. I just put some components in it to change this…"
"Oh I think I understand now the '5 unique arcs' constraint, in the sense that they will be then used several times. I do not not have specific Galapagos suggestions about this, though...
"Hi Giulio, how are you?
I did see that command which is not far off.
However, with that I have no way of controlling the amount of unique arcs. As this will eventually become curved glass panes, I think someone would like me to optimize that further…"
Hi all.It seems to me that this is not an easy one.I have a given spline. I would like to create a series of lines and arcs that approximates that spline. This is a baselilne of a curtain wall that I need to optimize a tad.My constraints are.1) I would like to limit the number of unique arcs. (five for instance)2) Line segments should be a set lenghtI could only see this happening with something such as an evolutionary algorithm.. Any suggestions or hints to how to make one, or does anybody…See More
Thank you for the tip but it does not take me where I want. I believed that when a surface is untrimmed the uv-coordinates are mapped to the new untrimmed surface. As i'm building a component which is placed in different…"