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Alexander Robinson
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Shading mesh faces solid colors....
5 Replies

I can't seem to figure out how to shade a single mesh face in a solid color. I have tried exploding my mesh and sending the faces to Preview, but it doesn't accept them as a Geometry.  Is there any…Continue

Started this discussion. Last reply by Luis Fraguada Sep 28, 2011.

 

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Alexander Robinson replied to Wieland Schmidt's discussion mesh vertex color shader
"How did you do this in Brazil? I can't seem to find the Vertex Shading option in my trial version of Brazil. Thanks."
Nov 13, 2012
Alexander Robinson replied to Mitch Heynick's discussion Project curve to mesh...?
"Anyone out there have any better ideas for making this work?  Bug to fix?"
Oct 23, 2012
Alexander Robinson replied to Mitch Heynick's discussion Project curve to mesh...?
"No luck. Could try using closest point, but it's only going to work in some circumstances."
Sep 1, 2012
Alexander Robinson replied to Mitch Heynick's discussion Project curve to mesh...?
"Did this work for you? I haven't had any luck making this Python Script work. import rhinoscriptsyntax as rsprojCrv = rs.ProjectCurveToMesh (crv1, mesh1, (0,0,-1)) I get this error: {0;0}0. Runtime error (TypeErrorException): iteration over…"
Aug 21, 2012
Alexander Robinson joined Daniel Piker's group
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Kangaroo

Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper. See More
Apr 8, 2012
Alexander Robinson joined Benjamin Golder's group
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Finches: Local Code

The Finches components allow for easy import, export, batch processing, and (coming soon) importing GIS data into Rhino and Grasshopper. Download here: www.nicholas.demonchaux.comSee More
Mar 29, 2012
Alexander Robinson joined Matt Zambelli's group
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Landscape Parametrics

Landscape Parametrics is a forum for the investigation, experimentation, and application of parametric modeling in the field of Landscape Architecture.See More
Mar 29, 2012
Alexander Robinson replied to Alexander Robinson's discussion UPD Limits Reached in the group gHowl
"From Grasshopper to Processing.  The error shows up on the <UPD> Owl component and basically says that some limit has been reached somewhere. I've also reached the limit in processing, so I used a text file.  Ideally I'd…"
Nov 17, 2011
Luis Fraguada replied to Alexander Robinson's discussion UPD Limits Reached in the group gHowl
"You are doing this on your own machine or from one machine to another?  Which program are you communicating to/from?  How many points to you need to send/receive?"
Nov 17, 2011
Alexander Robinson added a discussion to the group gHowl
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UPD Limits Reached

I'm running a routine that sends or receives mesh points as a String and I'm reaching a max send of about 2000 3D points.  Is there any way to get around this and send bigger packets without resorting to using a txt file? Thanks.See More
Nov 16, 2011
Alexander Robinson joined Luis Fraguada's group
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gHowl

gHowl is a set of components which extend Grasshopper's ability to communicate and exchange information with other applications and physical devices.See More
Nov 16, 2011
Luis Fraguada replied to Alexander Robinson's discussion Shading mesh faces solid colors....
"If you want to bake it, use the mesh>primitive>mesh coloUrs component to assign the color to the mesh verticies.  The result will bake with the color you have applied."
Sep 28, 2011
Alexander Robinson replied to Alexander Robinson's discussion Shading mesh faces solid colors....
"Just figured that out!  Duh.  Though I don't fully understand how Vertex normals work. My next question is now that I'm using Custom Preview to make this work, is there a way to bake this result?  I could bake a MeshCol, but…"
Sep 28, 2011
David Rutten replied to Alexander Robinson's discussion Shading mesh faces solid colors....
"Meshes can have both Face normals and Vertex normals. If you want to assign unique solid colours to faces, you must unweld the entire mesh, so that the vertices are never shared amongst neighbouring faces.   -- David…"
Sep 28, 2011
Alexander Robinson replied to Alexander Robinson's discussion Shading mesh faces solid colors....
"I thought the normals where for the center of the mesh faces, not the vertices?? I assume faces are sharing vertices so I guess I would have trouble getting any solid colors on an undulating terrain. I will check out UTOs tool.  Separate meshes…"
Sep 28, 2011
Luis Fraguada replied to Alexander Robinson's discussion Shading mesh faces solid colors....
"By applying colors to the vertices of a mesh face, the face will get painted with a blend of those colors.  So, to give the face a solid color, give the all of the vertices the same color.  UTO's mesh edit components can break out a…"
Sep 28, 2011

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