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algorithmic modeling for Rhino

New symbol display components in next week's Rhino 6 Beta.

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Comment by David Rutten on June 28, 2017 at 2:43am

+Ángel, actually it's mostly Steve Baer's doing. He added this symbol display functionality to Rhino core using OpenGL fragment shaders. If you draw many symbols using the exact same properties, it's amazingly fast.

Comment by Ángel Linares on June 27, 2017 at 6:35pm

Nice to see that you added customizable symbols :)

Comment by Karl Singline on June 26, 2017 at 3:23am

nice

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