All Videos Tagged uto (Grasshopper) - Grasshopper 2024-04-25T10:08:46Z https://www.grasshopper3d.com/video/video/listTagged?tag=uto&rss=yes&xn_auth=no ARM | Additive Robotic Materialization tag:www.grasshopper3d.com,2013-11-20:2985220:Video:960823 2013-11-20T09:34:07.307Z to] https://www.grasshopper3d.com/profile/to <a href="https://www.grasshopper3d.com/video/arm-additive-robotic-materialization"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778177256?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>How can one create new figuration within the interface of robotics with<br></br> an unpredictable material?<br></br> <br></br> METHOD<br></br> C2H3NaO2 • 3H2O Acetic acid sodium salt<br></br> ABB IRB2600 robotic arm<br></br> <br></br> Using sodium acetate, with its phase changing properties, as a spatial material without a traditional framework or support material creates the ability to… <a href="https://www.grasshopper3d.com/video/arm-additive-robotic-materialization"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778177256?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />How can one create new figuration within the interface of robotics with<br /> an unpredictable material?<br /> <br /> METHOD<br /> C2H3NaO2 • 3H2O Acetic acid sodium salt<br /> ABB IRB2600 robotic arm<br /> <br /> Using sodium acetate, with its phase changing properties, as a spatial material without a traditional framework or support material creates the ability to navigate and fabricate directly on and around existing objects.<br /> Use of 3D vector-based tool paths and a robotic arm forced the students to rethink their design strategy through the exploration of the relationship between material and tooling. Custom tools and techniques were developed through the workshop in order to work with this novel material. The following work produced during this 10-day workshop from students of Tamkang University, ChiaoTung University, Feng Chia University examine this approach....<br /> <br /> Tutors<br /> Ursula Frick University Innsbruck | [uto] | Austria<br /> Thomas Grabner University Innsbruck | [uto] | Austria<br /> Shih-Yuan Wang Swiss Federal Institute of Technology (EPFL)<br /> Tsung-Hsien Wang Sheffield University | United Kingdom<br /> <br /> Additive Robotic Materialization is an experimental research project in cooperation with Cheng Yang Product Design Co. Ltd (澄洋產品設計 佘昱錫) sponsored by Tamkang University Department of Architecture Prof. Chen-Cheng Chen (淡江大學建築系 陳珍誠教授) and ABB Taiwan.<br /> <br /> special thanks to HAL - Thibault Schwartz for the educational license for this 10days workshop.<br /> <br /> Music: 'Emergence' by Trifonic. GH PhysX tag:www.grasshopper3d.com,2013-03-05:2985220:Video:802144 2013-03-05T14:22:58.482Z to] https://www.grasshopper3d.com/profile/to <a href="https://www.grasshopper3d.com/video/gh-physx"><br /> <img alt="Thumbnail" height="167" src="https://storage.ning.com/topology/rest/1.0/file/get/2778171543?profile=original&amp;width=240&amp;height=167" width="240"></img><br /> </a> <br></br>Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.<br></br> PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their… <a href="https://www.grasshopper3d.com/video/gh-physx"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778171543?profile=original&amp;width=240&amp;height=167" width="240" height="167" alt="Thumbnail" /><br /> </a><br />Grasshopper implementation of PhysX by NVIDIA - Rigid body Simulation in real time inside Grasshopper. A set of components is creating the actors and the scene.<br /> PhysX is a physics solver from NVIDIA which can calculate at software or hardware basis (GPU) and is used in gaming engines or 3dModelers like Maya,3dsMax and Softimage from Autodesk to calculate the physics of objects and their behaviour in real world environments.