All Videos Tagged udp (Grasshopper) - Grasshopper2024-04-24T11:56:38Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=udp&rss=yes&xn_auth=noOSC_Tower [Â Grasshopper + gHowl + MRMR ]tag:www.grasshopper3d.com,2012-11-04:2985220:Video:7186712012-11-04T01:46:43.325ZSinuhe Acostahttps://www.grasshopper3d.com/profile/SinuheAcosta
<a href="https://www.grasshopper3d.com/video/osc-tower-grasshopper-ghowl-mrmr"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778170012?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />Height & Slabs controlled by 2 iPhones via OSC messages using MRMR app.
<a href="https://www.grasshopper3d.com/video/osc-tower-grasshopper-ghowl-mrmr"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778170012?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />Height & Slabs controlled by 2 iPhones via OSC messages using MRMR app. kinect + arduino :: screen capturetag:www.grasshopper3d.com,2011-09-07:2985220:Video:4139132011-09-07T18:15:36.603ZDavide Madedduhttps://www.grasshopper3d.com/profile/DavideMadeddu
<a href="https://www.grasshopper3d.com/video/kinect-arduino-screen-capture"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778162092?profile=original&width=240&height=144" width="240" height="144" alt="Thumbnail" /><br />
</a><br />A simple responsive model is influenced by the people's gestures captured with the Kinect. In this update, using Arduino, I controlled a very simple prototipe with leds that reflects the geometry changes in the digital model.
<a href="https://www.grasshopper3d.com/video/kinect-arduino-screen-capture"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778162092?profile=original&width=240&height=144" width="240" height="144" alt="Thumbnail" /><br />
</a><br />A simple responsive model is influenced by the people's gestures captured with the Kinect. In this update, using Arduino, I controlled a very simple prototipe with leds that reflects the geometry changes in the digital model. gHowlLiveAudio2tag:www.grasshopper3d.com,2010-03-25:2985220:Video:557242010-03-25T20:05:41.956ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
<a href="https://www.grasshopper3d.com/video/ghowlliveaudio2-1"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778160168?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />Just a quick test of live audio (via MINIM library and processing) using gHowl UDP receiver.
<a href="https://www.grasshopper3d.com/video/ghowlliveaudio2-1"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778160168?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />Just a quick test of live audio (via MINIM library and processing) using gHowl UDP receiver. Dreidle Urbanismtag:www.grasshopper3d.com,2010-01-17:2985220:Video:448642010-01-17T16:01:08.182ZLorenz Lachauerhttps://www.grasshopper3d.com/profile/LorenzLachauer
<a href="https://www.grasshopper3d.com/video/dreidle-urbanism"><br />
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</a><br />Tracking the tip of a dreidle with processing, and then sending the coordinate data via udp to grasshopper. Udp sending and receiving based on Luis Fraguada's definition.
<a href="https://www.grasshopper3d.com/video/dreidle-urbanism"><br />
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</a><br />Tracking the tip of a dreidle with processing, and then sending the coordinate data via udp to grasshopper. Udp sending and receiving based on Luis Fraguada's definition. Maya Fluids in Grasshopper via UDP 2: vector fieldtag:www.grasshopper3d.com,2009-07-25:2985220:Video:152282009-07-25T13:51:25.014ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
<a href="https://www.grasshopper3d.com/video/maya-fluids-in-grasshopper-via"><br />
<img alt="Thumbnail" height="150" src="https://storage.ning.com/topology/rest/1.0/file/get/2778152052?profile=original&width=240&height=150" width="240"></img><br />
</a> <br></br><a href="http://www.livearchitecture.net">http://www.livearchitecture.net</a><br></br>
This video shows another example of communication between Autodesk's Maya 2009 and McNeel's Rhinoceros/Grasshopper via UDP. This is all made possible with the collaboration of Shajay Bhooshan (http://data-tribe.net/wework4her/index. php), who is creating custom Maya nodes through the API using…
<a href="https://www.grasshopper3d.com/video/maya-fluids-in-grasshopper-via"><br />
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</a><br /><a href="http://www.livearchitecture.net">http://www.livearchitecture.net</a><br />
This video shows another example of communication between Autodesk's Maya 2009 and McNeel's Rhinoceros/Grasshopper via UDP. This is all made possible with the collaboration of Shajay Bhooshan (http://data-tribe.net/wework4her/index. php), who is creating custom Maya nodes through the API using C++ and the Open Frameworks (<a href="http://www.openframeworks.cc/">http://www.openframeworks.cc/</a>) platform. This fluidNode communicates to Grasshopper via UDP and a custom vb.net component. The GH canvas is refreshed at an interval with Giulio Piacentino's (<a href="http://www.giuliopiacentino.com/">http://www.giuliopiacentino.com/</a>) "The Engine" component written in C#.<br />
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Here I am grabbing the velocity vector values from maya and rendering fluid velocity direction and magnitude. Video is in real time on a single Pentium M processor @ 2.26GHz and 2GB of ram.