All Videos Tagged syntax (Grasshopper) - Grasshopper2024-05-15T19:09:21Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=syntax&rss=yes&xn_auth=noDarwinism as Urbanismtag:www.grasshopper3d.com,2011-10-31:2985220:Video:4647262011-10-31T23:34:50.299ZLaboryhttps://www.grasshopper3d.com/profile/AsterDeValck
<a href="https://www.grasshopper3d.com/video/darwinism-as-urbanism"><br />
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</a><br />this is an experiment in grasshopper that combines<br />
space syntax and an evolution solving algorithm.<br />
together it gives multiple space solutions for a<br />
compact living unit.
<a href="https://www.grasshopper3d.com/video/darwinism-as-urbanism"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778199325?profile=original&width=240&height=150" width="240" height="150" alt="Thumbnail" /><br />
</a><br />this is an experiment in grasshopper that combines<br />
space syntax and an evolution solving algorithm.<br />
together it gives multiple space solutions for a<br />
compact living unit. Dragonfly: Tour guide?tag:www.grasshopper3d.com,2011-02-01:2985220:Video:1550842011-02-01T16:42:17.487ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/dragonfly-tour-guide"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778156333?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>While this doesn't really solve the problem of how to have multiple agents interact with each other, it does get certain agents to follow a moving target: namely, another agent. The agents seem to have a bit of trouble staying with their guide as they go around sharp corners...The blue dot is the guide, and the red dots are the followers.<br></br>
<br></br>
The video has been sped up a bit…
<a href="https://www.grasshopper3d.com/video/dragonfly-tour-guide"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778156333?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />While this doesn't really solve the problem of how to have multiple agents interact with each other, it does get certain agents to follow a moving target: namely, another agent. The agents seem to have a bit of trouble staying with their guide as they go around sharp corners...The blue dot is the guide, and the red dots are the followers.<br />
<br />
The video has been sped up a bit (2x). Dragonfly: Floor Plan Navigationtag:www.grasshopper3d.com,2011-01-24:2985220:Video:1528502011-01-24T15:24:46.103ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/dragonfly-floor-plan"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778156650?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Overlaying program, or intended function, on top of geometry and equipping the agent with intention, we can start to simulate how effective a proposed architectural layout is.<br></br>
<br></br>
Notice how the two agents heading west decide to interact with different programmatic regions (00:35)...<br></br>
<br></br>
We've just added the ability to define wayfinding…
<a href="https://www.grasshopper3d.com/video/dragonfly-floor-plan"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778156650?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Overlaying program, or intended function, on top of geometry and equipping the agent with intention, we can start to simulate how effective a proposed architectural layout is.<br />
<br />
Notice how the two agents heading west decide to interact with different programmatic regions (00:35)...<br />
<br />
We've just added the ability to define wayfinding devices. Dragonfly: Program vs. Partition Studytag:www.grasshopper3d.com,2011-01-19:2985220:Video:1514982011-01-19T20:55:55.497ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/dragonfly-program-vs-partition"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778158952?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Dragonfly is a first attempt at linking the theory of ecological perception to architecture. Given certain abstract programmatic events (e.g. view art, buy food, sit down, look up) and knowing roughly where they're supposed to happen, Dragonfly simulates a user navigating the proposed layout. By observing the user's behaviour, we can assess how effective the layout is.…
<a href="https://www.grasshopper3d.com/video/dragonfly-program-vs-partition"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778158952?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Dragonfly is a first attempt at linking the theory of ecological perception to architecture. Given certain abstract programmatic events (e.g. view art, buy food, sit down, look up) and knowing roughly where they're supposed to happen, Dragonfly simulates a user navigating the proposed layout. By observing the user's behaviour, we can assess how effective the layout is.<br />
<br />
Granted, in this example, the layout gets pretty chaotic, but it shows the principle...work in progress, folks.