All Videos Tagged physX (Grasshopper) - Grasshopper2024-03-29T07:16:02Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=physX&rss=yes&xn_auth=noRhinoPhysics - Constraintstag:www.grasshopper3d.com,2015-02-04:2985220:Video:12170832015-02-04T18:00:36.422ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
<img alt="Thumbnail" height="137" src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&width=240&height=137" width="240"></img><br />
</a> <br></br>It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br></br>
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Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices…
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&width=240&height=137" width="240" height="137" alt="Thumbnail" /><br />
</a><br />It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br />
<br />
Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices - but it does make interacting with the system much more intuitive.<br />
<br />
This will all be in the next release. PhysX SPH fluid in Grasshoppertag:www.grasshopper3d.com,2013-02-21:2985220:Video:7945002013-02-21T19:47:49.664ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/physx-sph-fluid-in-grasshopper"><br />
<img alt="Thumbnail" height="75" src="https://storage.ning.com/topology/rest/1.0/file/get/2778157090?profile=original&width=100&height=75" width="100"></img><br />
</a> <br></br>This is still just a very basic implementation of the PhysX library. Reading the particles from PhysX proved to be quite tricky (there was some broken functionality in the PhysX.Net code), and this fix turns an otherwise almost instantaneous memory call into an O(N) iteration. Not great, but it works.<br></br>
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In this simulation, we have 15k particles with a video speed up…
<a href="https://www.grasshopper3d.com/video/physx-sph-fluid-in-grasshopper"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157090?profile=original&width=100&height=75" width="100" height="75" alt="Thumbnail" /><br />
</a><br />This is still just a very basic implementation of the PhysX library. Reading the particles from PhysX proved to be quite tricky (there was some broken functionality in the PhysX.Net code), and this fix turns an otherwise almost instantaneous memory call into an O(N) iteration. Not great, but it works.<br />
<br />
In this simulation, we have 15k particles with a video speed up of 4x.