All Videos Tagged interface (Grasshopper) - Grasshopper 2024-04-19T12:35:12Z https://www.grasshopper3d.com/video/video/listTagged?tag=interface&rss=yes&xn_auth=no MSAFluids with Processing and Grasshopper tag:www.grasshopper3d.com,2013-04-01:2985220:Video:821743 2013-04-01T16:41:00.812Z lmnts https://www.grasshopper3d.com/profile/lmnts <a href="https://www.grasshopper3d.com/video/msafluids-with-processing-and-grasshopper"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778171306?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>We recently checked out the MSAFluids library for Processing, a fluid simulation engine based on Navier-Stokes equations. Not physically accurate, but visually awesome.<br></br> <br></br> We edited the MSAFluid java library a bit to add interior collisions in Processing. This allowed us to import building footprints to the canvas in order to see how fluids would interact… <a href="https://www.grasshopper3d.com/video/msafluids-with-processing-and-grasshopper"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778171306?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />We recently checked out the MSAFluids library for Processing, a fluid simulation engine based on Navier-Stokes equations. Not physically accurate, but visually awesome.<br /> <br /> We edited the MSAFluid java library a bit to add interior collisions in Processing. This allowed us to import building footprints to the canvas in order to see how fluids would interact with different shapes.<br /> <br /> More info: <a href="http://lmnts.lmnarchitects.com/featured/fluids-in-processing/">http://lmnts.lmnarchitects.com/featured/fluids-in-processing/</a> tangible design interface test 01 tag:www.grasshopper3d.com,2013-03-09:2985220:Video:805122 2013-03-09T05:02:30.760Z anthony viola https://www.grasshopper3d.com/profile/AnthonyViola <a href="https://www.grasshopper3d.com/video/tangible-design-interface-test-01"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778171779?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />this is a preliminary test of a tangible design interface linking rhino,grasshopper,reactivision,ghowl, touchOSC, an iPad, ladybug and the physical environme... <a href="https://www.grasshopper3d.com/video/tangible-design-interface-test-01"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778171779?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />this is a preliminary test of a tangible design interface linking rhino,grasshopper,reactivision,ghowl, touchOSC, an iPad, ladybug and the physical environme... Gestural object selection in Rhino tag:www.grasshopper3d.com,2013-02-27:2985220:Video:797455 2013-02-27T07:54:11.257Z Scott Penman https://www.grasshopper3d.com/profile/ScottPenman <a href="https://www.grasshopper3d.com/video/gestural-object-selection-in-rhino"><br /> <img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2778171226?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>Now using two webcams (the other is above, out of view) to get 3D info out of my gestures. Grasshopper detects which object in the Rhino scene I am closest to, and then by pausing on that object, it is automatically selected in Rhino itself (moving out of camera view deselects everything). The goal of this is to create gestural workability within the pre-existing Rhino… <a href="https://www.grasshopper3d.com/video/gestural-object-selection-in-rhino"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778171226?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Now using two webcams (the other is above, out of view) to get 3D info out of my gestures. Grasshopper detects which object in the Rhino scene I am closest to, and then by pausing on that object, it is automatically selected in Rhino itself (moving out of camera view deselects everything). The goal of this is to create gestural workability within the pre-existing Rhino commands.<br /> <br /> Major credit goes to <a href="http://www.grasshopper3d.com/profile/AndyPayne">Andy Payne</a> for his <a href="http://www.grasshopper3d.com/profile/firefly">Firefly</a> components, and to <a href="http://www.grasshopper3d.com/profile/AndrewHeumann">Andrew Heumann</a> and <a href="http://www.grasshopper3d.com/profile/ChrisTietjen">Chris Tietjen</a> for scripting help. Object creation (line and extrusion) tag:www.grasshopper3d.com,2012-09-24:2985220:Video:690367 2012-09-24T03:52:37.620Z Scott Penman https://www.grasshopper3d.com/profile/ScottPenman <a href="https://www.grasshopper3d.com/video/object-creation-line-and-extrusion"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778167120?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos).<br></br> <br></br> The script relies heavily on Andy Payne's vision and utility components in… <a href="https://www.grasshopper3d.com/video/object-creation-line-and-extrusion"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778167120?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos).<br /> <br /> The script relies heavily on Andy Payne's vision and utility components in <a href="http://www.grasshopper3d.com/profile/firefly">Firefly</a> and also uses "interactive baking" with Rhino, courtesy of a baking component in Nathan Miller's <a href="http://www.grasshopper3d.com/group/lunchbox">Lunchbox</a> and reference tools in Jacek Markusiewicz's <a href="http://www.grasshopper3d.com/group/horster-tools">Horster Reference</a>. There's no Hoopsnake yet, but I think I'll have to put it in when things start to get more complicated.<br /> <br /> I need to start coming up with a fancy name. Live Drawing? Hmmm.... Kinect Grasshopper Interface.avi tag:www.grasshopper3d.com,2012-03-18:2985220:Video:558328 2012-03-18T18:21:31.736Z Brian Harms https://www.grasshopper3d.com/profile/BrianHarms <a href="https://www.grasshopper3d.com/video/kinect-grasshopper-interface-avi"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778164359?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />A proof of concept experimental interface for Grasshopper, the generative modeling plugin for Rhino 3d, utilizing the Kinect skeletal tracker in Firefly. The... <a href="https://www.grasshopper3d.com/video/kinect-grasshopper-interface-avi"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778164359?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />A proof of concept experimental interface for Grasshopper, the generative modeling plugin for Rhino 3d, utilizing the Kinect skeletal tracker in Firefly. The...