All Videos Tagged hand (Grasshopper) - Grasshopper 2024-04-27T05:06:28Z https://www.grasshopper3d.com/video/video/listTagged?tag=hand&rss=yes&xn_auth=no ILLUMINATING ILLUSTRATING ROOM tag:www.grasshopper3d.com,2013-12-20:2985220:Video:976309 2013-12-20T11:56:49.936Z Ifigenia Lambrou https://www.grasshopper3d.com/profile/IfigeniaLambrou <a href="https://www.grasshopper3d.com/video/illuminating-illustrating-room-1"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778199339?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Physical Computing . Architecture Department, University of Cyprus . Fall Semester 2013 A project by: Gioula Kyriakidou, Ifigenia Lambrou, Maria Kyrisavva, Stella Taousiani<br /> Professor: Dr. Odysseas Kontovourkis <a href="https://www.grasshopper3d.com/video/illuminating-illustrating-room-1"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778199339?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Physical Computing . Architecture Department, University of Cyprus . Fall Semester 2013 A project by: Gioula Kyriakidou, Ifigenia Lambrou, Maria Kyrisavva, Stella Taousiani<br /> Professor: Dr. Odysseas Kontovourkis Rhino + Leap, cont'd tag:www.grasshopper3d.com,2013-12-20:2985220:Video:976614 2013-12-20T07:41:40.011Z Scott Penman https://www.grasshopper3d.com/profile/ScottPenman <a href="https://www.grasshopper3d.com/video/rhino-leap-cont-d"><br /> <img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2778202067?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>More footage using Leap Motion to fly around Chicago. I overhauled the script and cleaned it up immensely. Apologies for the video being a little jumpy. I'm happy to report that even with a fair bit of geometry in the scene, everything still runs fairly seamlessly (I built my computer with top-of-the-line specs -- back in 2010 -- so any computer with competent hardware should run this just… <a href="https://www.grasshopper3d.com/video/rhino-leap-cont-d"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778202067?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />More footage using Leap Motion to fly around Chicago. I overhauled the script and cleaned it up immensely. Apologies for the video being a little jumpy. I'm happy to report that even with a fair bit of geometry in the scene, everything still runs fairly seamlessly (I built my computer with top-of-the-line specs -- back in 2010 -- so any computer with competent hardware should run this just fine).<br /> <br /> In addition to improved flying controls, I implemented a script that lets the user select geometry on the screen just by pointing (1:16). The geometry gets highlighted via Grasshopper first, and then after a certain amount of time it gets selected in the Rhino window (with a little help from a custom script by Andrew Heumann). The camera then resizes to fit the selected geometry.<br /> <br /> Haven't quite decided where I want to take this, but now that it's cleaned up it should be easy to implement other gestural controls. Think I might just play around with other Leap apps to see which set of controls I like best...Suggestions are welcome. =)<br /> <br /> Again, couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera Control. Rhino + Leap tag:www.grasshopper3d.com,2013-12-11:2985220:Video:971893 2013-12-11T15:12:20.128Z Scott Penman https://www.grasshopper3d.com/profile/ScottPenman <a href="https://www.grasshopper3d.com/video/rhino-leap"><br /> <img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2778176336?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>Using Leap Motion to fly around Chicago. The controls are quite stable, which is exciting for a first iteration. This is hopefully the start of a setup that will allow users to navigate freely throughout a digital model using nothing but intuitive gestures.<br></br> <br></br> Couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera… <a href="https://www.grasshopper3d.com/video/rhino-leap"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778176336?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Using Leap Motion to fly around Chicago. The controls are quite stable, which is exciting for a first iteration. This is hopefully the start of a setup that will allow users to navigate freely throughout a digital model using nothing but intuitive gestures.<br /> <br /> Couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera Control. Kinect-Grasshopper Cubes Extrusion skeleton tracking tag:www.grasshopper3d.com,2013-11-06:2985220:Video:953010 2013-11-06T19:54:16.935Z Ifigenia Lambrou https://www.grasshopper3d.com/profile/IfigeniaLambrou <a href="https://www.grasshopper3d.com/video/kinect-grasshopper-cubes-extrusion-skeleton-tracking"><br /> <img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2778176769?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>The idea was to explore new modes of perception under the scope of human navigation into a room that is continuously changing. Each movement is tracked and being processed so as to give an output to the room, in creating an immersive virtual reality environment. The projections are controlled interactively in real time by the human, creating illusions of… <a href="https://www.grasshopper3d.com/video/kinect-grasshopper-cubes-extrusion-skeleton-tracking"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778176769?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />The idea was to explore new modes of perception under the scope of human navigation into a room that is continuously changing. Each movement is tracked and being processed so as to give an output to the room, in creating an immersive virtual reality environment. The projections are controlled interactively in real time by the human, creating illusions of space (e.g. transforming physical boundaries, room shape transformation, rotating room). The tools used for data execution are grasshopper, firefly for Kinect which connects the input device with the digital environment to calculate real time movements. The output result is images that are projected in each side of room by different projectors that are set interactively according to input data. This project aims to understand the difficulties that human mind has to face in an illusional virtual room and also to create new modes of perception to the users that join it in a playful environment.