All Videos Tagged constraints (Grasshopper) - Grasshopper 2024-04-25T08:07:55Z https://www.grasshopper3d.com/video/video/listTagged?tag=constraints&rss=yes&xn_auth=no FlexHopper: Soft shell deformation in Grasshopper through shape matching constraints tag:www.grasshopper3d.com,2017-09-21:2985220:Video:1817335 2017-09-21T13:39:16.533Z Benjamin Felbrich https://www.grasshopper3d.com/profile/BenjaminFelbrich <a href="https://www.grasshopper3d.com/video/flexhopper-soft-shell-deformation-in-grasshopper-through-shape"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778201598?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>This video showcases the capabilities of FlexHopper to simulate soft bodies, namely different deformable shell strip geometries, making use of the shape matching constraint paradigm.<br></br> FlexHopper (a C# plugin for Grasshopper) is built upon FlexCLI (a purpose built C++/CLI interface). FlexCLI is built upon NVidia Flex. Once it's in a… <a href="https://www.grasshopper3d.com/video/flexhopper-soft-shell-deformation-in-grasshopper-through-shape"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778201598?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />This video showcases the capabilities of FlexHopper to simulate soft bodies, namely different deformable shell strip geometries, making use of the shape matching constraint paradigm.<br /> FlexHopper (a C# plugin for Grasshopper) is built upon FlexCLI (a purpose built C++/CLI interface). FlexCLI is built upon NVidia Flex. Once it's in a deployable state it'll be all free to use. RhinoPhysics - Constraints tag:www.grasshopper3d.com,2015-02-04:2985220:Video:1217083 2015-02-04T18:00:36.422Z Daniel Hambleton https://www.grasshopper3d.com/profile/DanielHambleton <a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br /> <img alt="Thumbnail" height="137" src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&amp;width=240&amp;height=137" width="240"></img><br /> </a> <br></br>It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br></br> <br></br> Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices… <a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&amp;width=240&amp;height=137" width="240" height="137" alt="Thumbnail" /><br /> </a><br />It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br /> <br /> Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices - but it does make interacting with the system much more intuitive.<br /> <br /> This will all be in the next release.