All Videos Tagged constraints (Grasshopper) - Grasshopper2024-04-25T08:07:55Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=constraints&rss=yes&xn_auth=noFlexHopper: Soft shell deformation in Grasshopper through shape matching constraintstag:www.grasshopper3d.com,2017-09-21:2985220:Video:18173352017-09-21T13:39:16.533ZBenjamin Felbrichhttps://www.grasshopper3d.com/profile/BenjaminFelbrich
<a href="https://www.grasshopper3d.com/video/flexhopper-soft-shell-deformation-in-grasshopper-through-shape"><br />
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</a> <br></br>This video showcases the capabilities of FlexHopper to simulate soft bodies, namely different deformable shell strip geometries, making use of the shape matching constraint paradigm.<br></br>
FlexHopper (a C# plugin for Grasshopper) is built upon FlexCLI (a purpose built C++/CLI interface). FlexCLI is built upon NVidia Flex. Once it's in a…
<a href="https://www.grasshopper3d.com/video/flexhopper-soft-shell-deformation-in-grasshopper-through-shape"><br />
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</a><br />This video showcases the capabilities of FlexHopper to simulate soft bodies, namely different deformable shell strip geometries, making use of the shape matching constraint paradigm.<br />
FlexHopper (a C# plugin for Grasshopper) is built upon FlexCLI (a purpose built C++/CLI interface). FlexCLI is built upon NVidia Flex. Once it's in a deployable state it'll be all free to use. RhinoPhysics - Constraintstag:www.grasshopper3d.com,2015-02-04:2985220:Video:12170832015-02-04T18:00:36.422ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
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</a> <br></br>It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br></br>
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Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices…
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
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</a><br />It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br />
<br />
Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices - but it does make interacting with the system much more intuitive.<br />
<br />
This will all be in the next release.