All Videos Tagged Origami (Grasshopper) - Grasshopper2024-04-26T18:46:28Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=Origami&rss=yes&xn_auth=noComposed Origami using Grasshoppertag:www.grasshopper3d.com,2015-12-28:2985220:Video:14273132015-12-28T10:42:09.038ZJcuhttps://www.grasshopper3d.com/profile/Gicu
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</a><br />Composed origami deployment designed using the parametric software Grasshopper. The movement is obtained varying the angle of deployment for three different ...
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</a><br />Composed origami deployment designed using the parametric software Grasshopper. The movement is obtained varying the angle of deployment for three different ... Origami waterbomb simulator and placer (rhinoceros+grasshopper+kangaroo)tag:www.grasshopper3d.com,2013-07-03:2985220:Video:8811702013-07-03T11:16:01.458ZRiccardo Majewskihttps://www.grasshopper3d.com/profile/RiccardoMajewski
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</a><br />Here is my second try to make an origami simulator.<br />
It works good now and errors on side's lenghts are lower than 3%.
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</a><br />Here is my second try to make an origami simulator.<br />
It works good now and errors on side's lenghts are lower than 3%. Ori Fasado by Linus Tantag:www.grasshopper3d.com,2012-08-30:2985220:Video:6694892012-08-30T04:11:54.833ZLynuz Tanhttps://www.grasshopper3d.com/profile/tanlihuanglinus
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</a><br />Application of folding material system, crease pattern deformation and torsion simulation on a facade design.
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</a><br />Application of folding material system, crease pattern deformation and torsion simulation on a facade design. Miura-Ori Gridtag:www.grasshopper3d.com,2011-09-08:2985220:Video:4148212011-09-08T03:08:22.499ZMichael Whitmanhttps://www.grasshopper3d.com/profile/MichaelWhitman
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</a> <br></br>This is the first successful test of my Miura-Ori folding simulation in Grasshopper. This initially started as a Processing sketch (using Toxiclibs), though it has undergone significant changes since then.<br></br>
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My initial attempts to simulate this required the use of imaginary spring forces, but now the folding mechanism can be attributed to the Hinge force in Kangaroo.…<br></br>
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</a><br />This is the first successful test of my Miura-Ori folding simulation in Grasshopper. This initially started as a Processing sketch (using Toxiclibs), though it has undergone significant changes since then.<br />
<br />
My initial attempts to simulate this required the use of imaginary spring forces, but now the folding mechanism can be attributed to the Hinge force in Kangaroo.<br />
<br />
I'm not quite sure how to label this, as it's not really the Miura-Ori fold, and it isn't technically rigid origami anymore (due to the spring lengths changing small amounts). For the same reason, it ceases to be a developable surface, so its not really origami anymore. More Rigid Folding In Kangarootag:www.grasshopper3d.com,2011-02-21:2985220:Video:1682262011-02-21T07:23:10.475ZErick Katzensteinhttps://www.grasshopper3d.com/profile/ErickKatzenstein
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</a> <br></br>This is a work in progress definition which I hope will create folded geometry from generic crease patterns using origami or kirigami. The input (for now) is the outline of the surface, valley folds, and mountain folds.<br></br>
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The definition uses a native bending force on each crease to initiate the fold. I'm trying to avoid using anchor points and other constraints to…
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</a><br />This is a work in progress definition which I hope will create folded geometry from generic crease patterns using origami or kirigami. The input (for now) is the outline of the surface, valley folds, and mountain folds.<br />
<br />
The definition uses a native bending force on each crease to initiate the fold. I'm trying to avoid using anchor points and other constraints to make the fold more uniform.<br />
<br />
I'm hoping to eventually use Tomohiro Tachi's Origamizer to create a flat-packed crease pattern from any mesh geometry and then fold it in rhino using kangaroo. Any help from people doing similar studies would be much appreciated!<br />
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Credit: Daniel Piker: crease patterns (and kangaroo!), Tomohiro Tachi: crease patterns (and origamizer!), Giulio Piacentino: rendering script, and Eric Gjerde: crease patterns.