All Videos Tagged Cellular (Grasshopper) - Grasshopper 2024-05-07T10:04:38Z https://www.grasshopper3d.com/video/video/listTagged?tag=Cellular&rss=yes&xn_auth=no Cellular Growth: Self-Organizing of Basic Behaviours tag:www.grasshopper3d.com,2018-07-29:2985220:Video:1923238 2018-07-29T08:13:04.078Z Yufan Xie https://www.grasshopper3d.com/profile/CubicRAB <a href="https://www.grasshopper3d.com/video/cellular-growth-self-organizing-of-basic-behaviours"><br /> <img alt="Thumbnail" height="150" src="https://storage.ning.com/topology/rest/1.0/file/get/2778201918?profile=original&amp;width=240&amp;height=150" width="240"></img><br /> </a> <br></br>A short video for my self-initiated project launched in September last year.<br></br> The whole system is based on 4 basic behaviours - growth and death,attracting and repelling. During the earlier stages, I began with Voronoi method to detect density of each point, and different behaviours are given according to that in each loop.Later when I tried to turn it… <a href="https://www.grasshopper3d.com/video/cellular-growth-self-organizing-of-basic-behaviours"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778201918?profile=original&amp;width=240&amp;height=150" width="240" height="150" alt="Thumbnail" /><br /> </a><br />A short video for my self-initiated project launched in September last year.<br /> The whole system is based on 4 basic behaviours - growth and death,attracting and repelling. During the earlier stages, I began with Voronoi method to detect density of each point, and different behaviours are given according to that in each loop.Later when I tried to turn it into 3D growth, Voronoi was replaced by Proximity method, to solve an increasingly huge amount of particles, and by the way I added direction definition(based on vector from proximity) to growth part.<br /> The growth and death part, behave like DLA system(outter edges and branches are more likely to grow).The repelling and attracting part, behave more like Differential Growth (particles are keeping distance from each other and buldges will get bigger).<br /> <br /> This project is all done in grasshopper(my C# haven't gone so far), the plugin Anemone is used for loop. I've tested for many times to get all kinds of result of system, and figure out the factor that defines the whole shape and behaviour, finally put all the process in this summary video. I hope you enjoy it!<br /> For the article(Sorry now I only have Chinese version but later I'll write this on forum in English), check : <a href="https://mp.weixin.qq.com/s/5qFc-ssRnAtoPDGWkRdAyQ">https://mp.weixin.qq.com/s/5qFc-ssRnAtoPDGWkRdAyQ</a><br /> Thanks to music : Bop - Untitled Patterns 52 (<a href="http://www.iambop.com/">http://www.iambop.com/</a>) Hexagon CA_10_iteration tag:www.grasshopper3d.com,2015-11-24:2985220:Video:1408634 2015-11-24T18:04:00.001Z Massimiliano Trave https://www.grasshopper3d.com/profile/massimiliano <a href="https://www.grasshopper3d.com/video/hexagon-ca-10-iteration"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778196957?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Example of use of cellular automata as a framework<br /> to begin investigate architecture forms <a href="https://www.grasshopper3d.com/video/hexagon-ca-10-iteration"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778196957?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Example of use of cellular automata as a framework<br /> to begin investigate architecture forms Cellular Urbanism 04 tag:www.grasshopper3d.com,2015-01-17:2985220:Video:1205991 2015-01-17T10:01:59.663Z Omar Helmy https://www.grasshopper3d.com/profile/OmarHelmy <a href="https://www.grasshopper3d.com/video/cellular-urbanism-04"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778185898?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />"" <a href="https://www.grasshopper3d.com/video/cellular-urbanism-04"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778185898?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />"" Cellular Urbanism 03 tag:www.grasshopper3d.com,2015-01-17:2985220:Video:1205988 2015-01-17T10:00:30.062Z Omar Helmy https://www.grasshopper3d.com/profile/OmarHelmy <a href="https://www.grasshopper3d.com/video/cellular-urbanism-03"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187011?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />"" <a href="https://www.grasshopper3d.com/video/cellular-urbanism-03"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187011?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />"" Cellular Urbanism trial 01 tag:www.grasshopper3d.com,2014-05-06:2985220:Video:1065583 2014-05-06T23:10:53.993Z Omar Helmy https://www.grasshopper3d.com/profile/OmarHelmy <a href="https://www.grasshopper3d.com/video/cellular-urbanism-trial-01"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778181088?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Urban Growth using Cellular Automata, done in processing, based on an underlying terrain geometry. Then linked with Grasshopper in real-time to model 3D geom... <a href="https://www.grasshopper3d.com/video/cellular-urbanism-trial-01"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778181088?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Urban Growth using Cellular Automata, done in processing, based on an underlying terrain geometry. Then linked with Grasshopper in real-time to model 3D geom...