All Videos Tagged Acoustic (Grasshopper) - Grasshopper 2024-05-15T19:42:22Z https://www.grasshopper3d.com/video/video/listTagged?tag=Acoustic&rss=yes&xn_auth=no Algorithmic Sound Scape tag:www.grasshopper3d.com,2015-03-01:2985220:Video:1234328 2015-03-01T22:12:46.156Z Nicolas https://www.grasshopper3d.com/profile/Nicolas370 <a href="https://www.grasshopper3d.com/video/algorithmic-sound-scape"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187993?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Acoustic Boids generate a topographic soundscape when they reach an equilibrium <a href="https://www.grasshopper3d.com/video/algorithmic-sound-scape"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187993?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Acoustic Boids generate a topographic soundscape when they reach an equilibrium Particle Reflection System II tag:www.grasshopper3d.com,2012-10-20:2985220:Video:708281 2012-10-20T01:55:57.767Z Nicolas https://www.grasshopper3d.com/profile/Nicolas370 <a href="https://www.grasshopper3d.com/video/particle-reflection-system-ii"><br /> <img alt="Thumbnail" height="75" src="https://storage.ning.com/topology/rest/1.0/file/get/2778157090?profile=original&amp;width=100&amp;height=75" width="100"></img><br /> </a> <br></br>Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br></br> <br></br> Downloadable algorithm from… <a href="https://www.grasshopper3d.com/video/particle-reflection-system-ii"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157090?profile=original&amp;width=100&amp;height=75" width="100" height="75" alt="Thumbnail" /><br /> </a><br />Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br /> <br /> Downloadable algorithm from <a href="http://think-arc.blogspot.com/">http://think-arc.blogspot.com/</a> Particle Reflection System tag:www.grasshopper3d.com,2012-10-20:2985220:Video:708278 2012-10-20T01:52:44.532Z Nicolas https://www.grasshopper3d.com/profile/Nicolas370 <a href="https://www.grasshopper3d.com/video/particle-reflection-system"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778167229?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br></br> <br></br> Downloadable algorithm from… <a href="https://www.grasshopper3d.com/video/particle-reflection-system"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778167229?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br /> <br /> Downloadable algorithm from <a href="http://think-arc.blogspot.com/">http://think-arc.blogspot.com/</a> Surface Deformation With Sound tag:www.grasshopper3d.com,2011-12-05:2985220:Video:491759 2011-12-05T00:02:32.721Z Nicolas https://www.grasshopper3d.com/profile/Nicolas370 <a href="https://www.grasshopper3d.com/video/surface-deformation-with-sound"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778162315?profile=original&amp;width=240&amp;height=153" width="240" height="153" alt="Thumbnail" /><br /> </a><br />Irregularities are generated on the surface in acordance to the main frequencies in order to optimice the difraction to said frequencies <a href="https://www.grasshopper3d.com/video/surface-deformation-with-sound"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778162315?profile=original&amp;width=240&amp;height=153" width="240" height="153" alt="Thumbnail" /><br /> </a><br />Irregularities are generated on the surface in acordance to the main frequencies in order to optimice the difraction to said frequencies Sound Wave tag:www.grasshopper3d.com,2011-12-04:2985220:Video:491841 2011-12-04T22:27:46.601Z Nicolas https://www.grasshopper3d.com/profile/Nicolas370 <a href="https://www.grasshopper3d.com/video/sound-wave"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778163214?profile=original&amp;width=240&amp;height=162" width="240" height="162" alt="Thumbnail" /><br /> </a><br />Raytracing algorithm for sound decay acording to the amount of reflections. <a href="https://www.grasshopper3d.com/video/sound-wave"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778163214?profile=original&amp;width=240&amp;height=162" width="240" height="162" alt="Thumbnail" /><br /> </a><br />Raytracing algorithm for sound decay acording to the amount of reflections.