All Videos Tagged Acoustic (Grasshopper) - Grasshopper2024-05-15T19:42:22Zhttps://www.grasshopper3d.com/video/video/listTagged?tag=Acoustic&rss=yes&xn_auth=noAlgorithmic Sound Scapetag:www.grasshopper3d.com,2015-03-01:2985220:Video:12343282015-03-01T22:12:46.156ZNicolashttps://www.grasshopper3d.com/profile/Nicolas370
<a href="https://www.grasshopper3d.com/video/algorithmic-sound-scape"><br />
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</a><br />Acoustic Boids generate a topographic soundscape when they reach an equilibrium
<a href="https://www.grasshopper3d.com/video/algorithmic-sound-scape"><br />
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</a><br />Acoustic Boids generate a topographic soundscape when they reach an equilibrium Particle Reflection System IItag:www.grasshopper3d.com,2012-10-20:2985220:Video:7082812012-10-20T01:55:57.767ZNicolashttps://www.grasshopper3d.com/profile/Nicolas370
<a href="https://www.grasshopper3d.com/video/particle-reflection-system-ii"><br />
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</a> <br></br>Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br></br>
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Downloadable algorithm from…
<a href="https://www.grasshopper3d.com/video/particle-reflection-system-ii"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157090?profile=original&width=100&height=75" width="100" height="75" alt="Thumbnail" /><br />
</a><br />Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br />
<br />
Downloadable algorithm from <a href="http://think-arc.blogspot.com/">http://think-arc.blogspot.com/</a> Particle Reflection Systemtag:www.grasshopper3d.com,2012-10-20:2985220:Video:7082782012-10-20T01:52:44.532ZNicolashttps://www.grasshopper3d.com/profile/Nicolas370
<a href="https://www.grasshopper3d.com/video/particle-reflection-system"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778167229?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br></br>
<br></br>
Downloadable algorithm from…
<a href="https://www.grasshopper3d.com/video/particle-reflection-system"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778167229?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Algorithm calculating reflections for a particle system on a list of surfaces. The color gradient indicates the more "rebounds" the particle have.<br />
<br />
Downloadable algorithm from <a href="http://think-arc.blogspot.com/">http://think-arc.blogspot.com/</a> Surface Deformation With Soundtag:www.grasshopper3d.com,2011-12-05:2985220:Video:4917592011-12-05T00:02:32.721ZNicolashttps://www.grasshopper3d.com/profile/Nicolas370
<a href="https://www.grasshopper3d.com/video/surface-deformation-with-sound"><br />
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</a><br />Irregularities are generated on the surface in acordance to the main frequencies in order to optimice the difraction to said frequencies
<a href="https://www.grasshopper3d.com/video/surface-deformation-with-sound"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778162315?profile=original&width=240&height=153" width="240" height="153" alt="Thumbnail" /><br />
</a><br />Irregularities are generated on the surface in acordance to the main frequencies in order to optimice the difraction to said frequencies Sound Wavetag:www.grasshopper3d.com,2011-12-04:2985220:Video:4918412011-12-04T22:27:46.601ZNicolashttps://www.grasshopper3d.com/profile/Nicolas370
<a href="https://www.grasshopper3d.com/video/sound-wave"><br />
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</a><br />Raytracing algorithm for sound decay acording to the amount of reflections.
<a href="https://www.grasshopper3d.com/video/sound-wave"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778163214?profile=original&width=240&height=162" width="240" height="162" alt="Thumbnail" /><br />
</a><br />Raytracing algorithm for sound decay acording to the amount of reflections.