Brian Harms's Videos (Grasshopper) - Grasshopper2024-04-24T19:05:39Zhttps://www.grasshopper3d.com/video/video/listForContributor?screenName=1arong4r7i75h&rss=yes&xn_auth=noLeap motion compounding wire cutstag:www.grasshopper3d.com,2013-08-28:2985220:Video:9059452013-08-28T09:52:47.368ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<a href="https://www.grasshopper3d.com/video/leap-motion-compounding-wire-cuts"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778175207?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Same as first video, but now allowing for cuts to compound.
<a href="https://www.grasshopper3d.com/video/leap-motion-compounding-wire-cuts"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778175207?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Same as first video, but now allowing for cuts to compound. Leap Motion Wire Cutter WIPtag:www.grasshopper3d.com,2013-08-28:2985220:Video:9059162013-08-28T04:33:28.762ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<a href="https://www.grasshopper3d.com/video/leap-motion-wire-cutter-wip"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778175083?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Work in progress - real time generation of digital form using your fingers as a virtual wire cutter. The paths can then be translated into robot motion paths automatically. Uses Firely's new leap motion component.
<a href="https://www.grasshopper3d.com/video/leap-motion-wire-cutter-wip"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778175083?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Work in progress - real time generation of digital form using your fingers as a virtual wire cutter. The paths can then be translated into robot motion paths automatically. Uses Firely's new leap motion component. Buoyant Depositionstag:www.grasshopper3d.com,2013-06-04:2985220:Video:8657442013-06-04T09:41:28.007ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<a href="https://www.grasshopper3d.com/video/buoyant-depositions"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778174530?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br><a href="http://nstrmnt.com/#/buoyant-depositions/">http://nstrmnt.com/#/buoyant-depositions/</a><br></br>
<br></br>
Another project that uses grasshopper to generate motion paths for a 6-axis robot arm, and firefly to coordinate end-arm tool function.<br></br>
<br></br>
Project description:<br></br>
This project aims to explore the repeatability of the creation of inexact forms through exact machinic…
<a href="https://www.grasshopper3d.com/video/buoyant-depositions"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778174530?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br /><a href="http://nstrmnt.com/#/buoyant-depositions/">http://nstrmnt.com/#/buoyant-depositions/</a><br />
<br />
Another project that uses grasshopper to generate motion paths for a 6-axis robot arm, and firefly to coordinate end-arm tool function.<br />
<br />
Project description:<br />
This project aims to explore the repeatability of the creation of inexact forms through exact machinic operations, with the intention of achieving a certain degree of control over entropic processes. These processes involve the articulated deposition of liquid wax into cool water, taking advantage of the wax’s buoyancy, rapid phase change, and ability to fuse and bond to itself and other materials.<br />
<br />
Buoyancy plays a key role in the generation of these complex wax forms. Wax can be deposited such that it rises and pools, creating column structures and datums, or floor plates. By raising or lowering water levels while pools of hot wax float on the water’s surface, organic caves and coves are created within the structural network.<br />
<br />
This project also aims to project these processes onto an architectural scale whereby autonomous machines may be deployed on site and organically shape buoyant, hardening liquids through their flotation. Instructions would be encoded and sent to robots, and the operation would be overseen by humans, who could make adjustments and corrections in real time. This idea poses the following questions: What happens when architects, who rely heavily on their ability to reify an anticipated form, embraces inexact processes of construction? What is the role of the drawing when the form cannot be fully anticipated? What new form would<br />
construction documents take? Or would they become antiquated?<br />
<br />
Project team: Nicholas Barger, Brian Harms Resolving Resolutionstag:www.grasshopper3d.com,2013-06-04:2985220:Video:8656622013-06-04T09:33:50.847ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<a href="https://www.grasshopper3d.com/video/resolving-resolutions"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778206085?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Part of our Machine Networks project at SCI-Arc. Motion simulations, val3 programs (Staubli's proprietary coding language), and end-arm-tool control logic were all generated in grasshopper using a custom IK solver suite I've been developing.<br></br>
<br></br>
Some info @:<br></br>
<a href="http://nstrmnt.com/sgsc-overview/">http://nstrmnt.com/sgsc-overview/</a><br></br>
(more to come in the…
<a href="https://www.grasshopper3d.com/video/resolving-resolutions"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778206085?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Part of our Machine Networks project at SCI-Arc. Motion simulations, val3 programs (Staubli's proprietary coding language), and end-arm-tool control logic were all generated in grasshopper using a custom IK solver suite I've been developing.<br />
<br />
Some info @:<br />
<a href="http://nstrmnt.com/sgsc-overview/">http://nstrmnt.com/sgsc-overview/</a><br />
(more to come in the future)<br />
<br />
Project description:<br />
This project aims to reevaluate fabrication processes and expose their aesthetic propensities. A common singular and purely subtractive process is rethought as a multi-stage fabrication system through the rearrangement of existing steps, combining them with additive and multi-material-state methods. This new way of making requires the collaboration of multiple machines, allowing for more aesthetic opportunities of the process to be revealed along the way. Each stage has it’s own territory of resolution, which is highlighted or squashed in the interest of exploring it’s benefits to the overall form.<br />
<br />
Resolving Resolutions involves a combination of stacking, adhesion, carving, and surface finishing. Blocks are stacked by one machine and adhered by another in the aim of approximating an overall form, allowing for latent pixellated qualities to exist throughout. Carving creates contrast between a much higher resolution of surface and the pixellated approximation, amplifying the formal aspects of both. Surface finishing increases resolution and readability by enhancing aspects of curvature, edge, and boundary, leaving elements of resolution from previous processes to converse with.<br />
<br />
Nicholas Barger, Jack Gaumer, Brian Harms, Andrew Kragness<br />
Machine Networks<br />
instructors: Jonathan Proto & Brandon Kruysman<br />
Sci-arc Spring 2013 Grasshopper - Death Star Runnertag:www.grasshopper3d.com,2012-10-19:2985220:Video:7077602012-10-19T07:59:20.761ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<a href="https://www.grasshopper3d.com/video/grasshopper-death-star-runner"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778166591?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />May Rutten be with you... always.
<a href="https://www.grasshopper3d.com/video/grasshopper-death-star-runner"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778166591?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />May Rutten be with you... always.