Daniel Hambleton's Videos (Grasshopper) - Grasshopper2024-04-25T10:02:59Zhttps://www.grasshopper3d.com/video/video/listForContributor?screenName=1alwkidtx1gxe&rss=yes&xn_auth=noPanel breaktag:www.grasshopper3d.com,2015-02-20:2985220:Video:12280332015-02-20T02:07:03.450ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/panel-break"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187701?profile=original&width=240&height=122" width="240" height="122" alt="Thumbnail" /><br />
</a><br />More DMM tests...
<a href="https://www.grasshopper3d.com/video/panel-break"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187701?profile=original&width=240&height=122" width="240" height="122" alt="Thumbnail" /><br />
</a><br />More DMM tests... Panel deformtag:www.grasshopper3d.com,2015-02-20:2985220:Video:12280272015-02-20T02:05:43.714ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/panel-deform"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187571?profile=original&width=240&height=122" width="240" height="122" alt="Thumbnail" /><br />
</a><br />Some early tests of getting DMM working in Rhino.
<a href="https://www.grasshopper3d.com/video/panel-deform"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187571?profile=original&width=240&height=122" width="240" height="122" alt="Thumbnail" /><br />
</a><br />Some early tests of getting DMM working in Rhino. RhinoPhysics - Constraintstag:www.grasshopper3d.com,2015-02-04:2985220:Video:12170832015-02-04T18:00:36.422ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
<img alt="Thumbnail" height="137" src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&width=240&height=137" width="240"></img><br />
</a> <br></br>It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br></br>
<br></br>
Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices…
<a href="https://www.grasshopper3d.com/video/rhinophysics-constraints"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778187561?profile=original&width=240&height=137" width="240" height="137" alt="Thumbnail" /><br />
</a><br />It took a bit of doing, but I've got joints working properly in RhinoPhysics. So far, I've just implemented the Distance and Revolute joint types, since I think they are the most useful, but others will follow if needed.<br />
<br />
Also, I've added support for using the Rhino gumball. This was a real pain, given the different ways that PhysX and Rhino handle transformation matrices - but it does make interacting with the system much more intuitive.<br />
<br />
This will all be in the next release. amoebatag:www.grasshopper3d.com,2014-12-10:2985220:Video:11852602014-12-10T19:49:23.495ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/amoeba"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778214618?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />I took part in a 48h game jam last weekend. Among other things, I was tasked with coming up with a cheap way of emulating gelatinous amoeba behaviour. Pretty fun.
<a href="https://www.grasshopper3d.com/video/amoeba"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778214618?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />I took part in a 48h game jam last weekend. Among other things, I was tasked with coming up with a cheap way of emulating gelatinous amoeba behaviour. Pretty fun. Cloth Interactiontag:www.grasshopper3d.com,2014-06-21:2985220:Video:10916982014-06-21T18:26:19.539ZDaniel Hambletonhttps://www.grasshopper3d.com/profile/DanielHambleton
<a href="https://www.grasshopper3d.com/video/cloth-interaction"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778183637?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />GPU accelerated cloth from arbitrary triangle mesh interacting with kinematic rigidbody. Uses our shiny new PhysX wrapper written specifically for RhinoCommon. No more transformation wrangling :)
<a href="https://www.grasshopper3d.com/video/cloth-interaction"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778183637?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />GPU accelerated cloth from arbitrary triangle mesh interacting with kinematic rigidbody. Uses our shiny new PhysX wrapper written specifically for RhinoCommon. No more transformation wrangling :)