Jens Pedersen's Videos (Grasshopper) - Grasshopper2024-04-19T05:07:08Zhttps://www.grasshopper3d.com/video/video/listForContributor?screenName=0zx7zywlfcyln&rss=yes&xn_auth=noImplicit node modellingtag:www.grasshopper3d.com,2017-04-12:2985220:Video:17320082017-04-12T15:11:10.431ZJens Pedersenhttps://www.grasshopper3d.com/profile/JensPedersen
<a href="https://www.grasshopper3d.com/video/implicit-node-modelling"><br />
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</a> <br></br>This is a method I am developing for modelling nodes for vertices in spatial networks with N-Valence.<br></br>
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It makes use of my own library with a marching cube algorithm(<a href="http://paulbourke.net/geometry/polygonise/">http://paulbourke.net/geometry/polygonise/</a>) and field operators. I will betha test the tool in june with students from the School of Architecture in…
<a href="https://www.grasshopper3d.com/video/implicit-node-modelling"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778199456?profile=original&width=240&height=129" width="240" height="129" alt="Thumbnail" /><br />
</a><br />This is a method I am developing for modelling nodes for vertices in spatial networks with N-Valence.<br />
<br />
It makes use of my own library with a marching cube algorithm(<a href="http://paulbourke.net/geometry/polygonise/">http://paulbourke.net/geometry/polygonise/</a>) and field operators. I will betha test the tool in june with students from the School of Architecture in Aarhus. Causticstag:www.grasshopper3d.com,2016-06-28:2985220:Video:15567902016-06-28T11:41:12.606ZJens Pedersenhttps://www.grasshopper3d.com/profile/JensPedersen
<a href="https://www.grasshopper3d.com/video/caustics"><br />
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</a> <br></br>I have always been fascinated by light and its "behavior", so after I read these papers from Marc Pauly and the brilliant people from EPFL:<br></br>
lgg.epfl.ch/publications/2012/caustics/caustic_art.pdf<br></br>
lgg.epfl.ch/publications/2012/caustics/ArchitecturalCaustics_AAG.pdf<br></br>
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I decided to add it to my c# library, for further explorations. I still want to find the time to figure out how…
<a href="https://www.grasshopper3d.com/video/caustics"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778197197?profile=original&width=240&height=116" width="240" height="116" alt="Thumbnail" /><br />
</a><br />I have always been fascinated by light and its "behavior", so after I read these papers from Marc Pauly and the brilliant people from EPFL:<br />
lgg.epfl.ch/publications/2012/caustics/caustic_art.pdf<br />
lgg.epfl.ch/publications/2012/caustics/ArchitecturalCaustics_AAG.pdf<br />
<br />
I decided to add it to my c# library, for further explorations. I still want to find the time to figure out how to compute the surfaces they are showing, but this is a step in the right direction. We might might use it at the AA_aarhus Visiting school to study how light, space and geometry interacts with one another.<br />
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The video shows light passing(refraction) through a wave simulation(using the Wave component from Kangaroo). Discretizing a mesh based on a color fieldtag:www.grasshopper3d.com,2016-05-31:2985220:Video:15396152016-05-31T12:17:46.903ZJens Pedersenhttps://www.grasshopper3d.com/profile/JensPedersen
<a href="https://www.grasshopper3d.com/video/discretizing-a-mesh-based-on-a-color-field"><br />
<img alt="Thumbnail" height="120" src="https://storage.ning.com/topology/rest/1.0/file/get/2778197814?profile=original&width=240&height=120" width="240"></img><br />
</a> <br></br>Our Director Jens Pedersen, is helping to prep discretizing methods for meshes.<br></br>
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In this video a crude mesh is decomposed into strips using a color gradient generated by a Reaction Diffusion system. The color gradient could potentially be informed by structure or light parameters. Join for this years Mesh Morphologies group to learn more about how to…
<a href="https://www.grasshopper3d.com/video/discretizing-a-mesh-based-on-a-color-field"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778197814?profile=original&width=240&height=120" width="240" height="120" alt="Thumbnail" /><br />
</a><br />Our Director Jens Pedersen, is helping to prep discretizing methods for meshes.<br />
<br />
In this video a crude mesh is decomposed into strips using a color gradient generated by a Reaction Diffusion system. The color gradient could potentially be informed by structure or light parameters. Join for this years Mesh Morphologies group to learn more about how to inform your designs. RD Anaglyphtag:www.grasshopper3d.com,2016-05-20:2985220:Video:15339162016-05-20T10:42:23.741ZJens Pedersenhttps://www.grasshopper3d.com/profile/JensPedersen
<a href="https://www.grasshopper3d.com/video/rd-anaglyph"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778197885?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Some more Iso-Surface+Reaction diffusion, now coupled with the Rhino Anaglyph display.<br></br>
Still interested in making it work only with GH (<a href="http://www.grasshopper3d.com/forum/topics/stereoscopic-analglyph-images-from-gh?xg_source=activity">http://www.grasshopper3d.com/forum/topics/stereoscopic-analglyph-images-from-gh?xg_source=activity</a>), and not having to bake into Rhino for this…
<a href="https://www.grasshopper3d.com/video/rd-anaglyph"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778197885?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Some more Iso-Surface+Reaction diffusion, now coupled with the Rhino Anaglyph display.<br />
Still interested in making it work only with GH (<a href="http://www.grasshopper3d.com/forum/topics/stereoscopic-analglyph-images-from-gh?xg_source=activity">http://www.grasshopper3d.com/forum/topics/stereoscopic-analglyph-images-from-gh?xg_source=activity</a>), and not having to bake into Rhino for this to work.<br />
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Its a bit trippy - especially if you have the classic Red/Blue anaglyph glasses :) Reaction Diffusion + Marching Cubestag:www.grasshopper3d.com,2016-04-30:2985220:Video:15192552016-04-30T11:54:21.661ZJens Pedersenhttps://www.grasshopper3d.com/profile/JensPedersen
<a href="https://www.grasshopper3d.com/video/reaction-diffusion-marching-cubes"><br />
<img alt="Thumbnail" height="120" src="https://storage.ning.com/topology/rest/1.0/file/get/2778197651?profile=original&width=240&height=120" width="240"></img><br />
</a> <br></br>Started writing some of all my old code into a library, this is a 3D reaction diffusion algorithm contoured with marching cubes.<br></br>
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<a href="http://mrob.com/pub/comp/xmorphia/">http://mrob.com/pub/comp/xmorphia/</a> (grey scott)…<br></br>
<a href="https://www.grasshopper3d.com/video/reaction-diffusion-marching-cubes"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778197651?profile=original&width=240&height=120" width="240" height="120" alt="Thumbnail" /><br />
</a><br />Started writing some of all my old code into a library, this is a 3D reaction diffusion algorithm contoured with marching cubes.<br />
<br />
<a href="http://mrob.com/pub/comp/xmorphia/">http://mrob.com/pub/comp/xmorphia/</a> (grey scott)<br />
<a href="http://www.dna.caltech.edu/courses/cs191/paperscs191/turing.pdf">http://www.dna.caltech.edu/courses/cs191/paperscs191/turing.pdf</a> (turing)<br />
<a href="http://paulbourke.net/geometry/polygonise/">http://paulbourke.net/geometry/polygonise/</a> (Marching cubes)