Scott Penman's Videos (Grasshopper) - Grasshopper2024-03-28T10:59:25Zhttps://www.grasshopper3d.com/video/video/listForContributor?screenName=0hx93bux4mc29&rss=yes&xn_auth=noRhino + Leap, cont'dtag:www.grasshopper3d.com,2013-12-20:2985220:Video:9766142013-12-20T07:41:40.011ZScott Penmanhttps://www.grasshopper3d.com/profile/ScottPenman
<a href="https://www.grasshopper3d.com/video/rhino-leap-cont-d"><br />
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</a> <br></br>More footage using Leap Motion to fly around Chicago. I overhauled the script and cleaned it up immensely. Apologies for the video being a little jumpy. I'm happy to report that even with a fair bit of geometry in the scene, everything still runs fairly seamlessly (I built my computer with top-of-the-line specs -- back in 2010 -- so any computer with competent hardware should run this just…
<a href="https://www.grasshopper3d.com/video/rhino-leap-cont-d"><br />
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</a><br />More footage using Leap Motion to fly around Chicago. I overhauled the script and cleaned it up immensely. Apologies for the video being a little jumpy. I'm happy to report that even with a fair bit of geometry in the scene, everything still runs fairly seamlessly (I built my computer with top-of-the-line specs -- back in 2010 -- so any computer with competent hardware should run this just fine).<br />
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In addition to improved flying controls, I implemented a script that lets the user select geometry on the screen just by pointing (1:16). The geometry gets highlighted via Grasshopper first, and then after a certain amount of time it gets selected in the Rhino window (with a little help from a custom script by Andrew Heumann). The camera then resizes to fit the selected geometry.<br />
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Haven't quite decided where I want to take this, but now that it's cleaned up it should be easy to implement other gestural controls. Think I might just play around with other Leap apps to see which set of controls I like best...Suggestions are welcome. =)<br />
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Again, couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera Control. Rhino + Leaptag:www.grasshopper3d.com,2013-12-11:2985220:Video:9718932013-12-11T15:12:20.128ZScott Penmanhttps://www.grasshopper3d.com/profile/ScottPenman
<a href="https://www.grasshopper3d.com/video/rhino-leap"><br />
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</a> <br></br>Using Leap Motion to fly around Chicago. The controls are quite stable, which is exciting for a first iteration. This is hopefully the start of a setup that will allow users to navigate freely throughout a digital model using nothing but intuitive gestures.<br></br>
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Couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera…
<a href="https://www.grasshopper3d.com/video/rhino-leap"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778176336?profile=original&width=240&height=180" width="240" height="180" alt="Thumbnail" /><br />
</a><br />Using Leap Motion to fly around Chicago. The controls are quite stable, which is exciting for a first iteration. This is hopefully the start of a setup that will allow users to navigate freely throughout a digital model using nothing but intuitive gestures.<br />
<br />
Couldn't have done it without Andy Payne's Firefly components and Jacek Markusiewicz's Horster Camera Control. Gestural object selection in Rhinotag:www.grasshopper3d.com,2013-02-27:2985220:Video:7974552013-02-27T07:54:11.257ZScott Penmanhttps://www.grasshopper3d.com/profile/ScottPenman
<a href="https://www.grasshopper3d.com/video/gestural-object-selection-in-rhino"><br />
<img alt="Thumbnail" height="180" src="https://storage.ning.com/topology/rest/1.0/file/get/2778171226?profile=original&width=240&height=180" width="240"></img><br />
</a> <br></br>Now using two webcams (the other is above, out of view) to get 3D info out of my gestures. Grasshopper detects which object in the Rhino scene I am closest to, and then by pausing on that object, it is automatically selected in Rhino itself (moving out of camera view deselects everything). The goal of this is to create gestural workability within the pre-existing Rhino…
<a href="https://www.grasshopper3d.com/video/gestural-object-selection-in-rhino"><br />
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</a><br />Now using two webcams (the other is above, out of view) to get 3D info out of my gestures. Grasshopper detects which object in the Rhino scene I am closest to, and then by pausing on that object, it is automatically selected in Rhino itself (moving out of camera view deselects everything). The goal of this is to create gestural workability within the pre-existing Rhino commands.<br />
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Major credit goes to <a href="http://www.grasshopper3d.com/profile/AndyPayne">Andy Payne</a> for his <a href="http://www.grasshopper3d.com/profile/firefly">Firefly</a> components, and to <a href="http://www.grasshopper3d.com/profile/AndrewHeumann">Andrew Heumann</a> and <a href="http://www.grasshopper3d.com/profile/ChrisTietjen">Chris Tietjen</a> for scripting help. Object creation (line and extrusion)tag:www.grasshopper3d.com,2012-09-24:2985220:Video:6903672012-09-24T03:52:37.620ZScott Penmanhttps://www.grasshopper3d.com/profile/ScottPenman
<a href="https://www.grasshopper3d.com/video/object-creation-line-and-extrusion"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778167120?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos).<br></br>
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The script relies heavily on Andy Payne's vision and utility components in…
<a href="https://www.grasshopper3d.com/video/object-creation-line-and-extrusion"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778167120?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />First steps into webcam-based 3D modeling. One finger draws a line, multiple fingers creates an extrusion. My hope is to eventually have the modeling interface allow Drawing, Editing (perhaps with Kangaroo-based forces), and Viewing (see previous videos).<br />
<br />
The script relies heavily on Andy Payne's vision and utility components in <a href="http://www.grasshopper3d.com/profile/firefly">Firefly</a> and also uses "interactive baking" with Rhino, courtesy of a baking component in Nathan Miller's <a href="http://www.grasshopper3d.com/group/lunchbox">Lunchbox</a> and reference tools in Jacek Markusiewicz's <a href="http://www.grasshopper3d.com/group/horster-tools">Horster Reference</a>. There's no Hoopsnake yet, but I think I'll have to put it in when things start to get more complicated.<br />
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I need to start coming up with a fancy name. Live Drawing? Hmmm.... Object manipulation updatetag:www.grasshopper3d.com,2012-07-25:2985220:Video:6456182012-07-25T02:25:13.898ZScott Penmanhttps://www.grasshopper3d.com/profile/ScottPenman
<a href="https://www.grasshopper3d.com/video/object-manipulation-update"><br />
<img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778165233?profile=original&width=240&height=135" width="240"></img><br />
</a> <br></br>Improvements:<br></br>
<br></br>
Camera recognizes fingers (no more blue tape).<br></br>
Seamless transition between movements (object no longer resets back to original orientation).<br></br>
Smoother, steadier movement overall (still working on it....).<br></br>
Integration of Kangaroo physics engine (notice how object continues to spin and eventually settles to…
<a href="https://www.grasshopper3d.com/video/object-manipulation-update"><br />
<img src="https://storage.ning.com/topology/rest/1.0/file/get/2778165233?profile=original&width=240&height=135" width="240" height="135" alt="Thumbnail" /><br />
</a><br />Improvements:<br />
<br />
Camera recognizes fingers (no more blue tape).<br />
Seamless transition between movements (object no longer resets back to original orientation).<br />
Smoother, steadier movement overall (still working on it....).<br />
Integration of Kangaroo physics engine (notice how object continues to spin and eventually settles to zero).