Evan Emery's Videos (Grasshopper) - Grasshopper 2024-05-08T17:56:36Z https://www.grasshopper3d.com/video/video/listForContributor?screenName=0eputeg8uzvdj&rss=yes&xn_auth=no Swarmal Morphology: Processing+Ghowl+Grasshopper tag:www.grasshopper3d.com,2013-05-10:2985220:Video:849743 2013-05-10T10:04:33.619Z Evan Emery https://www.grasshopper3d.com/profile/EvanEmery <a href="https://www.grasshopper3d.com/video/swarmal-morphology-processing-ghowl-grasshopper"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778174490?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Demonstration of real time udp between processing and grasshopper. The swarm locations are sent through ghowl into grasshopper. This allows for real time meshing between all swarm points. <a href="https://www.grasshopper3d.com/video/swarmal-morphology-processing-ghowl-grasshopper"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778174490?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Demonstration of real time udp between processing and grasshopper. The swarm locations are sent through ghowl into grasshopper. This allows for real time meshing between all swarm points. Processing [i.Geo] Swarm Drawing tag:www.grasshopper3d.com,2013-05-10:2985220:Video:849740 2013-05-10T10:04:03.990Z Evan Emery https://www.grasshopper3d.com/profile/EvanEmery <a href="https://www.grasshopper3d.com/video/processing-i-geo-swarm-drawing"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778173536?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>Processing code that mimics swarm of birds chasing prey. As they develop lines are drawn between their positions . The sphere representing the bird changes scale to mimic the flapping wings. Also each biod's mass and scale is randomly generated between a range of values to give differentiation to each member of the swarm.<br></br> <br></br> All code written from i.Geo library… <a href="https://www.grasshopper3d.com/video/processing-i-geo-swarm-drawing"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778173536?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Processing code that mimics swarm of birds chasing prey. As they develop lines are drawn between their positions . The sphere representing the bird changes scale to mimic the flapping wings. Also each biod's mass and scale is randomly generated between a range of values to give differentiation to each member of the swarm.<br /> <br /> All code written from i.Geo library developed by Satoru Sugiara please support him here: <a href="http://sghr.jp/">http://sghr.jp/</a><br /> Library and tutorials for i.Geo can be found here: <a href="http://igeo.jp/">http://igeo.jp/</a><br /> <br /> Music: Gah by Arie (<a href="http://freemusicarchive.org/music/Arie/Cold_Up_Norf/Gah">http://freemusicarchive.org/music/Arie/Cold_Up_Norf/Gah</a>) Swarmal Morphology: Processing+iGeo tag:www.grasshopper3d.com,2013-05-10:2985220:Video:849841 2013-05-10T10:03:35.302Z Evan Emery https://www.grasshopper3d.com/profile/EvanEmery <a href="https://www.grasshopper3d.com/video/swarmal-morphology-processing-igeo"><br /> <img alt="Thumbnail" height="135" src="https://storage.ning.com/topology/rest/1.0/file/get/2778173699?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>Through the use of swarming logic developed as a form of biomimicry, the code becomes a form generator. Within this system the abstraction of form and formal networks allows for both an architectural-ization and articulation of data. This data is then abstracted and represented through animation to form ephemeral feeling. The growing lines velocity is proportional the the… <a href="https://www.grasshopper3d.com/video/swarmal-morphology-processing-igeo"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778173699?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Through the use of swarming logic developed as a form of biomimicry, the code becomes a form generator. Within this system the abstraction of form and formal networks allows for both an architectural-ization and articulation of data. This data is then abstracted and represented through animation to form ephemeral feeling. The growing lines velocity is proportional the the aforementioned biomimicry.The code itself becomes part of the design process, allowing the manipulation of data to alter the final formal logic.<br /> <br /> Processing code that mimics swarm of birds chasing prey. As they develop lines are drawn between their positions . The sphere representing the bird changes scale to mimic the flapping wings. Also each biod's mass and scale is randomly generated between a range of values to give differentiation to each member of the swarm.<br /> <br /> Through UDP the processing swarm was input into grasshopper in real time. This allows for a mesh to be developed between attractors. The mesh creates clusters that represent nodes of density. Between each node the abstracted lines connected the localized formal logic.<br /> <br /> Sound Design: Wiki Kane (Brandon Smart)<br /> Support his work here: <a href="https://soundcloud.com/bigbthethird">https://soundcloud.com/bigbthethird</a><br /> <br /> Artist: <a href="http://www.beatport.com/artist/sven-weisemann/25282">http://www.beatport.com/artist/sven-weisemann/25282</a> Proximity tag:www.grasshopper3d.com,2011-03-08:2985220:Video:178354 2011-03-08T11:36:42.527Z Evan Emery https://www.grasshopper3d.com/profile/EvanEmery <a href="https://www.grasshopper3d.com/video/proximity-1"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157349?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Animation done for Relational Geometries at University at Buffalo for project information refer to <a href="http://cast.ap.buffalo.edu/">http://cast.ap.buffalo.edu/</a>​courses/​s11/​arc640/​?cat=23 <a href="https://www.grasshopper3d.com/video/proximity-1"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157349?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Animation done for Relational Geometries at University at Buffalo for project information refer to <a href="http://cast.ap.buffalo.edu/">http://cast.ap.buffalo.edu/</a>​courses/​s11/​arc640/​?cat=23 Force [Field] tag:www.grasshopper3d.com,2011-03-08:2985220:Video:178432 2011-03-08T11:34:53.246Z Evan Emery https://www.grasshopper3d.com/profile/EvanEmery <a href="https://www.grasshopper3d.com/video/force-field"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157517?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Animation done for Relational Geometries at University at Buffalo for project information refer to <a href="http://cast.ap.buffalo.edu/courses/s11/arc640/?cat=23">http://cast.ap.buffalo.edu/courses/s11/arc640/?cat=23</a> <a href="https://www.grasshopper3d.com/video/force-field"><br /> <img src="https://storage.ning.com/topology/rest/1.0/file/get/2778157517?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />Animation done for Relational Geometries at University at Buffalo for project information refer to <a href="http://cast.ap.buffalo.edu/courses/s11/arc640/?cat=23">http://cast.ap.buffalo.edu/courses/s11/arc640/?cat=23</a>