algorithmic modeling for Rhino
A fully procedural, mathematically generated gear chain rig
Sorry to point it out, but some time some same-spinning gears touch (and intersect) each-other...
Still, well done.
May i tease you with this?
I'll try to do the same as your chain but with those irregular gears... >_/p>
Fascinating. Is it part of a bigger project or just an experiment?
BTW, your blog rocks. I'm a fan of your work with meshes and instantly fell in love with those amazing freeform mesh renders with badass caustics, and also the wax folds :D keep up the good work!
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