I will ask you to help me in these definitions that I made ... I am a beginner ... 1st wish: how can I force the circles on the edge of the Brep to collide as in solution 1? 2nd wish: how can I add a circle one after the other to fill as in solution 1? 3rd wish: how can I put the larger circles in the center and the smaller ones near the edge when I have to regularize the packaging of the circle? hoping for your help ...
I was wondering if I could get some advice on using Kangaroo 2/Rhino 5 to "shrinkwrap" geometry. I've attached a file for your reference.
I have a created a sphere around a solid mesh. The sphere is collapsing using a zero length goal and the vertices of the mesh should be colliding with the sphere, but instead they appear to be pulling through the solid.
Any advice on how to best preserve the collision?
Thanks in advance for any help you have time to provide.
I am trying to integrate a simple 2d collision with Kangaroo in GHPython. in the example of the attached file, I have 5 polygons, four of which are attached by their coincident vertices. The attached polygons should move as single body and should repel the isolated polygon, which is not connected to anything. I am able to implement it in GH. I am able to implement the forces in GH and the solver in Python. However, when I try to implement the forces in GH Python, the results are buggy. Nothing happens and when I move a slider that constraint the max number of iterations, the shapes start to rotate. physics_in_python.gh
Hello, Daniel, I am trying to add a "select one point" in my C# written componet. But failed. Can you give a hint how the Grasshopper window is hidden, and the Rhino window is activated? Thanks so much .