I have manage to adapt this definition that Daniel Piker worked on(circle packing), o an image-field that defines the radii of the circles, but my main target is to optimize the radii for a better arrangement and population within the image-field allowing the radii to change and adapt during the simulation... some one posted in you tube a great video where they show this plus other interesting packing logic's....
I have solved the problem this morning with 'surfacesplit' (since I was dealing with splines creating surfaces, and those needed trimming there where they were overlapping) + some 'list' and 'tree' paths that where not correctly setup.
hope thiongs are well. - Not yet, I have done some trials with the 'region' and/or some of the 'surface' and 'intersect' tab utilities but with no luck. - The real issue is to delete overlapping surfaces...
In any case, thanx and let you know if I get a solution.
Thanks Mani, well, the method is very simple: we first need to create a rectangle based in a loft operation of some curves with control points, subdividing the surface, then we need a surfacebox operation later the boxmorph with some geometry. We could move the control points on one vector, and presto!,one organic flow.
for the animation I did some test but basically I've used Vicente Soler's definition found here http://www.grasshopper3d.com/forum/topics/vray-animation wich renders geometry directly from rhino, using the current renderer,I've used vray for my renderings..it has some bugs and restictions, but its definetly better than the simple slider-animation
Thanks a lot for your attention. This is my final thesis .I work on topological surface but I use CAD and MAX. My subject is Mediateque Center. I am starting to learn GH. I add other photos of my thesis. Your project is very nice .especially your rendering is perfect.