Comments - Boolean diff between a cube and 20.000 cylinders - Computer crashes - Grasshopper2024-03-28T15:11:06Zhttps://www.grasshopper3d.com/profiles/comment/feed?attachedTo=2985220%3ABlogPost%3A1261726&xn_auth=noRasmus comment is spot on. Al…tag:www.grasshopper3d.com,2015-04-15:2985220:Comment:12643652015-04-15T20:21:54.733ZYevgeny Koramblyumhttps://www.grasshopper3d.com/profile/YevgenyKoramblyum
<p>Rasmus comment is spot on. Also it helps to bake all the circle first. Then split a portion at a time. </p>
<p>Rasmus comment is spot on. Also it helps to bake all the circle first. Then split a portion at a time. </p> Hi Florian.
Why don't you ke…tag:www.grasshopper3d.com,2015-04-13:2985220:Comment:12619952015-04-13T16:42:12.745ZRasmus Holsthttps://www.grasshopper3d.com/profile/RasmusHolst
<p>Hi Florian. </p>
<p>Why don't you keep it 2D for the boolean?</p>
<p>Meaning that you will create a perforated plane surface.</p>
<p></p>
<p>Then if you need it in 3D for a rendering(?), you can extrude this surface.</p>
<p>My experience is that doing a lot of 3D booleans is always gonna be heavy, but if so, meshes might be faster to work with.</p>
<p></p>
<p>Cheers Rasmus</p>
<p>Hi Florian. </p>
<p>Why don't you keep it 2D for the boolean?</p>
<p>Meaning that you will create a perforated plane surface.</p>
<p></p>
<p>Then if you need it in 3D for a rendering(?), you can extrude this surface.</p>
<p>My experience is that doing a lot of 3D booleans is always gonna be heavy, but if so, meshes might be faster to work with.</p>
<p></p>
<p>Cheers Rasmus</p>