algorithmic modeling for Rhino

Daniel González Abalde's Blog – June 2015 Archive (2)

Deform a mesh manually from Rhino

Simple script to deform manually (from Rhino) the points of a mesh, using its vertices, edges or faces.

I've done this script in an afternoon (just for play) to change the mesh points manually from Rhino. It is useful to make small modifications of a mesh quickly, really not useful for modeling from a primitive (because does not have functions to subdivide edges or faces, collapse vertex, selection tools, etc.). But I share it because it is very simple and may be useful for…


Added by Daniel González Abalde on June 17, 2015 at 1:00pm — 7 Comments





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