Load Previous Comments
  • Laurent DELRIEU

    Thanks Kim, here Worley noise it is a surface noise, the results is used form bump. Proc3Durale is a 3d noise using isosurface. I just qive it a look with Simplex Noise from Grasshopper

    http://www.grasshopper3d.com/forum/topics/perlin-noise-implementation

    and Millipede Isosurface. It gives that :

  • Laurent DELRIEU

    Another try with simplex noise. More cheesy

  • Kim hauer

    I found something more recognizable :) the end result, using Proc3Durale, is very similar is it not?

    I avoided smoothing to reduce the overall geometry count in this quick rendering.