by Laurent DELRIEU
Aug 1, 2016
See http://www.grasshopper3d.com/forum/topics/rocks?xg_source=activity
Thanks Kim, here Worley noise it is a surface noise, the results is used form bump. Proc3Durale is a 3d noise using isosurface. I just qive it a look with Simplex Noise from Grasshopper
http://www.grasshopper3d.com/forum/topics/perlin-noise-implementation
and Millipede Isosurface. It gives that :
Aug 5, 2016
Another try with simplex noise. More cheesy
I found something more recognizable :) the end result, using Proc3Durale, is very similar is it not?
I avoided smoothing to reduce the overall geometry count in this quick rendering.
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Laurent DELRIEU
Thanks Kim, here Worley noise it is a surface noise, the results is used form bump. Proc3Durale is a 3d noise using isosurface. I just qive it a look with Simplex Noise from Grasshopper
http://www.grasshopper3d.com/forum/topics/perlin-noise-implementation
and Millipede Isosurface. It gives that :
Aug 5, 2016
Laurent DELRIEU
Another try with simplex noise. More cheesy
Aug 5, 2016
Kim hauer
I found something more recognizable :) the end result, using Proc3Durale, is very similar is it not?
I avoided smoothing to reduce the overall geometry count in this quick rendering.
Aug 5, 2016