Grasshopper

algorithmic modeling for Rhino

No rendering, no post-processing, images are grasshopper previews.

Animation in comments.

Ive been playing with previews a little bit in past, but seeing Andrews almost ambient occlusion shading. http://www.grasshopper3d.com/video/heads-up-display-with-human
I thought i would try lighting effects. This just works on mesh rays to the light source, determining whether they should be light or dark. One issue here is that the shadows should be sharper where its closer, instead of blurrier.

www.tyrertecture.com

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Comment by Andrew Heumann on March 24, 2014 at 9:23am
You could force the blurring a bit toward the edges by adding a little random noise to the vectors weighed by distance from the object

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