algorithmic modeling for Rhino

(top view) Grasshopper was used with Maya to create final details on this aircraft. To get the surfaces into Rhino I had to convert polygons to sub-d, then sub-d to NURBS. The process is tedious but hopefully thru more research and help I can save time.

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Comment by Lee Souder on July 28, 2016 at 4:28pm

Great idea :) It looks like there is a Maya T-spline plug-in I'll check it out. THANKS!

Comment by Tim on July 28, 2016 at 2:46am

You could convert meshes to T-splines, T-splines to NURBS and vice versa.





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