Grasshopper

algorithmic modeling for Rhino

As part of my thesis project researching Fabrication and Tectonics, I experimented with fabric formed concrete. Not only modelling it, but creating a viable fabrication process, then developing a vascular building skeleton to demonstrate its potential.

Rhino + Grasshopper + Weaverbird + Kangaroo + Mesh Edit

www.tyrertecture.com

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Comment by Adam Holloway on June 5, 2012 at 11:04pm

Interesting paper.  Is there more documentation of your project?  It would be interesting to see how you mediated these local optima.

Comment by Nick Tyrer on June 3, 2012 at 3:26pm

haha i will take that as as compliment Daniel, though the screenshot paints an unflattering structural analogy. But it does look like my kind of game, downloading it now...

Comment by Daniel Piker on June 3, 2012 at 2:09pm

Nice!

reminds me a bit of one of my favourite games:

Comment by Nick Tyrer on June 3, 2012 at 2:01pm

Cemal, Without trying to sound ambiguous, some of the points are totally defined by the architectural forms I wanted, some totally randomly, and finally some were inserted according to structural optimization def.

 

Adam, The skeleton is optimized, but instead of a single global optimum; structure. It is a balance of optimizing to many local optima, structure, lighting, spatial constraints, fabrication etc.

 

Dimitrie Stefanescu has written a fantastic short essay, on the nature of optimization. Which is far more articulate and interesting than me, give it a read if you have 15mins free

http://improved.ro/blog/?p=1246#more-1246

Comment by Cemal Koray Bingol on June 2, 2012 at 2:06am

Looks nice, is there any logic in the point cloud or is it just random points?

Comment by ZhaoJun on June 1, 2012 at 10:10am

great work!

Comment by Adam Holloway on June 1, 2012 at 6:57am

Did you optimize the structure somehow?  Or is it just relying on a network diagram?

Comment by Nick Tyrer on June 1, 2012 at 5:15am

*i forgot to mention the obvious final step of smoothing with weaverbird.

Comment by Nick Tyrer on June 1, 2012 at 5:14am

Thanks man, the skeleton works from a point cloud, where each point is connected to its neighbour, a basic force vector field analysis collects relevant data, then each node is lofted together. This one might explain it a bit more:

http://www.grasshopper3d.com/photo/fabrication-institute-skeleton?c...

Skeleton Analysis:

Comment by Chao Wei on June 1, 2012 at 5:01am

Very nice, just curious about the logic behind the skeleton? It is quite amazing if you only use GH without VB to achieve this kind of form. Again, very nice and congrats. 

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