algorithmic modeling for Rhino
created with the help of: Daniel Piker's and Dave Stasiuk's 'Exoskeleton' and Giulio Piacentino's 'WeaverBird'
Albums: coffee table
Location: Munich, Germany
Weiland, can you please give us some more insight into the hang-it and cactus skeleton definitions?
how do you get such a nice mesh distribution on cactus?
What can you tell us about hang-it? what does the base mesh look like before WB and how do you get selective picture framing surrounded by tubes like that? Id love any info you can give
Yeah, I know. I hope it makes the background look nice...
but sorry, the guys in the background are better. ;)
Glad you like it, i enjoy my coffee on it very much. The wireframe is not a 3d-vonoroi structure, it is based on the 3d proximity component. The definition is actually very simple it is a point cloud that gets denser to the top and the the 3d proximity component looks for neighboring points to create a wireframe, the rest is simply done with exoskeleton and WeaverBird.
For the wire frame must be vonoroi 3d, no?
As always Wieland, another striking piece! Any insight into the logic of the wireframe. Obviously you have you have the scaling top-bottom. But what kind of process did you use to arrive at the wireframe?
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