I have a question about the geometry output from SkinDesigner.
Is it possible to bake the glass as a surface instead of a polysurface? Is it somewhere in the code of the components or there is a different way? I would like to test it in daylight simulations, where we use a single surface to represent the glass.
You can share this discussion in two ways…
Share this link:
Send it with your computer's email program: Email this