algorithmic modeling for Rhino
So I've been playing with adjusting mesh topologies quite a bit, and wanted to better understand how edge splitting, collapsing and flipping worked. To pursue this I thought it might be fun to try to modify meshes using a 3D approximation of Diffusion Limited Aggregation, whereby random-walking particles will strike the mesh and cause it to grow from the face that it has struck. The process it…
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