ve Intermediate Insight of Computational Design Strategies While Exploring Rangoli Art form in 2 Dimension and 3Dimesion in which Participants will not only be trained to Digitally Design using Parametric software's but they will also be trained to Fabricate them in reality.
This Course will be explored in manner where Participants will understand inter-dependency of Rhinoceros3D & Grasshoper3D through a unique Hybrid Teaching Method While Exploring Rangoli Geometry .
The course will also take participants through Topics such as - Computational Thinking, - Computational / Parametric Design, - Computational Rangoli Exploration, - Digital Fabrication, - 3D Visualization ( Rhino3D 6), - Making Info-graphics & Design Diagrams ( Rhino3d 6 ).
Participants will also be doing a Project at the last Leg of Workshop in which they will implement the skill they gained in first Few Weeks.
{ Tutor } Nitant Pixelkar (Computational Artist / Designer, Mumbai)
Nitant Hirlekar A.k.a. Pixelkar, is a Computational Artist. He graduated from Rachana Sansad school of Interior Design 2011, Mumbai. In Academics He Bagged Two Gold and One Silver Medal on National Level.
In his post academic days, he came across the Emerging Computational Techniques in Design industry in which Algorithm serves as a main Functional part. He uses Algorithms to Deconstruct the Captured images in Pixelated form using the Grid of the Desired Indian Art Forms.
He Heads Collective Group Named "Mutation Lab” which is a multidisciplinary Design & Art Cell. Where they Explore Computational Approach while Designing Various Scales Spatial Installation, Digital Fabrication, Interactive Installations and Computational Consultancy for Various Architects.
He has exhibited his first artwork in Kalaghoda Arts Festival for in 2014 And further in 2016 and 2017.In 2015 he exhibited in Dharavi Biennale” organized by Wellcome Trust,London & Sneha Organisation, Mumbai Which was internationally acclaimed. In 2016 he got Featured on a TV show - The Creative Indian's as an Absolut Creative Indian of the Week.
Academically he is been involved in Many Computational Design Workshops / Elective Studios for School of Interior Design (Rachna Sansad), LS Raheja College of Architecture & Rat-Lab (Delhi).
{ Participants } The Course is aimed at Architecture, Interior Design, Product Design,Furniture Design & Fashion Design Students and Professionals. However we would be thrilled to have any Interdisciplinary Artist / Creator/ Maker to join the Course as well.
{ Level }
Intermediate
{ Timing } Monday To Friday - 6:00 PM to 9:00 PM (15 Hours/ Week = 5 Week X 15 Hours = 75 Hours )
{ Dates } Registration Ends - 24th April 2020 **Subejct to Availablity
{ Workshop Dates } 4th May 2020 To 5th June 2020
{ Venue } Lower Parel,Mumbai ( Details To Be Announced )
{ Schedule }
{Registration Form}…
rent actors to work together in real time on an architectural project.
DixieVR was born from the idea that virtual reality could become a fantastic tool for architecture and architects, not only for virtual tours but for the conception at its very core. Inspired by the efficiency of sandbox games, DixieVR will allow you to build a fully parametric 3D model from scratch in a very intuitive way and to simulate various factors like natural and artificial light, gravity, and more. DixieVR is also multi-user oriented : several people, architects or not, are able to work together in real time on the same 3D model and in the same shared immersive environment !
The project started in the Digital Knowledge department of Paris-Malaquais Architecture School.
The DixieVR Softwares can be found here : dixievr.github.io
// Interoperability
DixieVR deals with .dix files. For more information about this file format, please refer to the Interoperability documentation of DixieVR.
You can use this DixieIO plugin for Grasshopper/Rhinoceros for exchanging data between DixieVR (PC) & DixieViewer (Android).
You can import or export objects at any time inside a DixieVR scene. The Software also come with a library of premade objects that you might find useful. Adding your own premade objects to this library might be a good habit.
If you are hosting a scene, you also have the choice to open a .dix file directly from the main menu, this will load the last scene in which the geometry has been saved.
// Plugin
The DixieVR Plugin can be found in the Extra tab, come with 3 components and a example definition:
Dixie2Gh : Import DixieVR geometry to Grasshopper/Rhinoceros reading a .dix file (up to 1000 beams and/or 750 faces).
G2D_Polylines : Export Grasshopper/Rhinoceros Polylines to DixieVR writing a .dix file (up to 1000 line segments).
G2D_Mesh : Export Grasshopper/Rhinoceros Mesh to DixieVR writing a .dix file (up to 750 triangulated faces).
To install:
In Grasshopper, choose File > Special Folders > Components folder. Place the DixieIO_01.gha file there.
Right-click the file > Properties > make sure there is no "blocked" text.
Restart Rhinoceros or Unload Grasshopper.
// Contact - DixieVR
vr.dixie@gmail.com dixievr.github.io
- Oswald Pfeiffer oswaldpfeiffer.com
- Mathieu Venot mathieuvenot.com…
The PC actually stops working because after a few seconds the simulation starts the fan inside the PC all of a sudden stops and for the next 5-10 mins I cannot do anything, even alt+ctrl+canc. After I wait for that time i get the followig error:
the ReadMe says:
{0;0;0}0. Grid-based Radiance simulation1. The component is checking ad, as, ar and aa values. This is just to make sure that the results are accurate enough.2. -ar is set to 300.3. Good to go!4. Current working directory is set to: C:\Users\Luigi\Desktop\Prova__\Prova_1\gridBasedSimulation\5. Found a trans material... Resetting st parameter from 0.85 to 0.011276004966. WMIC PROCESS get Commandline7. WMIC PROCESS get Commandline8. WMIC PROCESS get Commandline9. WMIC PROCESS get Commandline10. WMIC PROCESS get Commandline11. WMIC PROCESS get Commandline12. WMIC PROCESS get Commandline13. WMIC PROCESS get Commandline14. WMIC PROCESS get Commandline15. WMIC PROCESS get Commandline16. WMIC PROCESS get Commandline17. WMIC PROCESS get Commandline18. WMIC PROCESS get Commandline19. WMIC PROCESS get Commandline20. WMIC PROCESS get Commandline21. WMIC PROCESS get Commandline22. WMIC PROCESS get Commandline23. WMIC PROCESS get Commandline24. WMIC PROCESS get Commandline25. WMIC PROCESS get Commandline26. WMIC PROCESS get Commandline27. WMIC PROCESS get Commandline28. WMIC PROCESS get Commandline29. WMIC PROCESS get Commandline30. WMIC PROCESS get Commandline31. WMIC PROCESS get Commandline32. WMIC PROCESS get Commandline33. WMIC PROCESS get Commandline34. WMIC PROCESS get Commandline35. WMIC PROCESS get Commandline36. WMIC PROCESS get Commandline37. WMIC PROCESS get Commandline38. WMIC PROCESS get Commandline39. WMIC PROCESS get Commandline40. WMIC PROCESS get Commandline41. WMIC PROCESS get Commandline42. WMIC PROCESS get Commandline43. WMIC PROCESS get Commandline44. WMIC PROCESS get Commandline45. WMIC PROCESS get Commandline46. WMIC PROCESS get Commandline47. WMIC PROCESS get Commandline48. WMIC PROCESS get Commandline49. WMIC PROCESS get Commandline50. WMIC PROCESS get Commandline51. WMIC PROCESS get Commandline52. WMIC PROCESS get Commandline53. WMIC PROCESS get Commandline54. WMIC PROCESS get Commandline55. WMIC PROCESS get Commandline56. WMIC PROCESS get Commandline57. WMIC PROCESS get Commandline58. WMIC PROCESS get Commandline59. WMIC PROCESS get Commandline60. WMIC PROCESS get Commandline61. WMIC PROCESS get Commandline62. WMIC PROCESS get Commandline63. WMIC PROCESS get Commandline64. WMIC PROCESS get Commandline65. WMIC PROCESS get Commandline66. WMIC PROCESS get Commandline67. WMIC PROCESS get Commandline68. WMIC PROCESS get Commandline69. WMIC PROCESS get Commandline70. WMIC PROCESS get Commandline71. WMIC PROCESS get Commandline72. WMIC PROCESS get Commandline73. WMIC PROCESS get Commandline74. WMIC PROCESS get Commandline75. WMIC PROCESS get Commandline76. WMIC PROCESS get Commandline77. WMIC PROCESS get Commandline78. WMIC PROCESS get Commandline79. WMIC PROCESS get Commandline80. WMIC PROCESS get Commandline81. WMIC PROCESS get Commandline82. WMIC PROCESS get Commandline83. WMIC PROCESS get Commandline84. WMIC PROCESS get Commandline85. WMIC PROCESS get Commandline86. WMIC PROCESS get Commandline87. WMIC PROCESS get Commandline88. WMIC PROCESS get Commandline89. WMIC PROCESS get Commandline90. WMIC PROCESS get Commandline91. WMIC PROCESS get Commandline92. WMIC PROCESS get Commandline93. WMIC PROCESS get Commandline94. WMIC PROCESS get Commandline95. WMIC PROCESS get Commandline96. WMIC PROCESS get Commandline97. WMIC PROCESS get Commandline98. WMIC PROCESS get Commandline99. WMIC PROCESS get Commandline100. WMIC PROCESS get Commandline101. WMIC PROCESS get Commandline102. WMIC PROCESS get Commandline103. WMIC PROCESS get Commandline104. WMIC PROCESS get Commandline105. WMIC PROCESS get Commandline106. WMIC PROCESS get Commandline107. WMIC PROCESS get Commandline108. WMIC PROCESS get Commandline109. WMIC PROCESS get Commandline110. WMIC PROCESS get Commandline111. WMIC PROCESS get Commandline112. WMIC PROCESS get Commandline113. WMIC PROCESS get Commandline114. WMIC PROCESS get Commandline115. WMIC PROCESS get Commandline116. WMIC PROCESS get Commandline117. WMIC PROCESS get Commandline118. WMIC PROCESS get Commandline119. WMIC PROCESS get Commandline120. WMIC PROCESS get Commandline121. WMIC PROCESS get Commandline122. WMIC PROCESS get Commandline123. WMIC PROCESS get Commandline124. WMIC PROCESS get Commandline125. WMIC PROCESS get Commandline126. WMIC PROCESS get Commandline127. WMIC PROCESS get Commandline128. WMIC PROCESS get Commandline129. WMIC PROCESS get Commandline130. WMIC PROCESS get Commandline131. WMIC PROCESS get Commandline132. WMIC PROCESS get Commandline133. WMIC PROCESS get Commandline134. WMIC PROCESS get Commandline135. WMIC PROCESS get Commandline136. WMIC PROCESS get Commandline137. WMIC PROCESS get Commandline138. WMIC PROCESS get Commandline139. WMIC PROCESS get Commandline140. WMIC PROCESS get Commandline141. WMIC PROCESS get Commandline142. WMIC PROCESS get Commandline143. WMIC PROCESS get Commandline144. WMIC PROCESS get Commandline145. WMIC PROCESS get Commandline146. WMIC PROCESS get Commandline147. WMIC PROCESS get Commandline148. WMIC PROCESS get Commandline149. WMIC PROCESS get Commandline150. WMIC PROCESS get Commandline151. WMIC PROCESS get Commandline152. WMIC PROCESS get Commandline153. WMIC PROCESS get Commandline154. WMIC PROCESS get Commandline155. WMIC PROCESS get Commandline156. WMIC PROCESS get Commandline157. WMIC PROCESS get Commandline158. WMIC PROCESS get Commandline159. WMIC PROCESS get Commandline160. WMIC PROCESS get Commandline161. WMIC PROCESS get Commandline162. WMIC PROCESS get Commandline163. WMIC PROCESS get Commandline164. WMIC PROCESS get Commandline165. WMIC PROCESS get Commandline166. WMIC PROCESS get Commandline167. WMIC PROCESS get Commandline168. WMIC PROCESS get Commandline169. WMIC PROCESS get Commandline170. WMIC PROCESS get Commandline171. WMIC PROCESS get Commandline172. WMIC PROCESS get Commandline173. WMIC PROCESS get Commandline174. WMIC PROCESS get Commandline175. WMIC PROCESS get Commandline176. WMIC PROCESS get Commandline177. WMIC PROCESS get Commandline178. WMIC PROCESS get Commandline179. WMIC PROCESS get Commandline180. WMIC PROCESS get Commandline181. WMIC PROCESS get Commandline182. WMIC PROCESS get Commandline183. WMIC PROCESS get Commandline184. WMIC PROCESS get Commandline185. WMIC PROCESS get Commandline186. WMIC PROCESS get Commandline187. WMIC PROCESS get Commandline188. WMIC PROCESS get Commandline189. WMIC PROCESS get Commandline190. WMIC PROCESS get Commandline191. WMIC PROCESS get Commandline192. WMIC PROCESS get Commandline193. WMIC PROCESS get Commandline194. WMIC PROCESS get Commandline195. WMIC PROCESS get Commandline196. WMIC PROCESS get Commandline197. WMIC PROCESS get Commandline198. Runtime error (IndexOutOfRangeException): index out of range: 0199. Traceback: line 320, in script
The thing is that if I raise the -aa parameter from 0.05 to 0.1 all works fine..
Is this only related to my PC then?? What should I do to solve this issue?
Thanks again for your help
Luigi…
supplied _values of _keys" notice.I tried running the "OSM 3D" component first with groundTerrain_ input. As I did not get the upper notice message, I closed down the whole Rhino so that I cut the waiting time. Then I tried running it without the groundTerrain_ input, and in some 15 minutes I got the following buildings:
I think I may understand what was causing the problem: when one takes large radii, it covers large areas, and with this area comes large number of information (keys and values). You can get hundreds of keys (or thousands). What can happen is that: these hundreds of keys, can exceed shapefile's capacity to story keys. So basically in case of radius 750 meters your "height" or "buildings:levels" keys somehow slipped beyond this allowable capacity. In case of 800 meters they were somehow allowed to enter (a bit bad term sorry) before the allowable capacity is reached. This depends on the number of keys named with letters which precede the "h" and "b".The best way to solve this issue is to know which data do you actually need, and use the "OSM Keys" component to generate the list of needed keys. In this way, only those keys that you need will be used, others will be disregarded.You do not even have to use the "OSM Keys" component if you know which specific keys you exactly need. Check the attached file below. I grouped the "OSM Keys" solution as "a" and a custom defined list of keys as "b".
2) The component running time might now be cut with picked "requiredKeys_" input I mentioned at the end the previous 1) part.
3) "OSM 3D" component's "randomHeightRange_" input is suppose to do exactly that: to randomly create 3d buildings (or 3d trees) when there are no valid "height" or "buildings:levels" tags.I have just changed one line the "OSM shapes" component code.I wonder if it would make any problem on your PC.Please let me know if LocationGrabber03_Gismo2.gh file works.…
Added by djordje to Gismo at 2:34pm on February 11, 2017
ocessed once Grasshopper is done with whatever it's doing now.
3) Grasshopper tells the Slider object that the mouse moved and the slider works out the new value as implied by the new cursor position.
4) The slider then expires itself and its dependencies ([VB Step 1] in this case, but there can be any number of dependent objects).
5) When [VB Step 1] is expired by the slider, it will in turn expire its dependencies (VB Step 2), and so on, recursively until all indirect dependencies of the slider have been expired.
6) When the expiration shockwave has subsided, runtime control is returned to the slider object, which tells the parent document that stuff has changed and that a new solution is much sought after.
7) The Document class then iterates over all its objects (they are stored in View order, not from left to right), solving each one in turn. (Assuming the object needs solving, but since in your example ALL objects will be expired by a slider change, I shall assume that here).
8) It's hard to tell which object will get triggered first. You'd have to superimpose them in order to see which one is visually the bottom-most object, but let's assume for purposes of completeness that it's the [VB Step 1] object which is solved first.
9) [VB Step 1] is triggered by the document, which causes it to collect all the input data.
10) The input parameter [x] is asked to collect all its data, which in turn will trigger the Slider to solve itself (it got expired in step 4 remember?). This is not a tricky operation, it merely copies the slider value into the slider data structure and shouts "DONE!".
11) [x] then collects the number, stores it into its own data structure and returns priority to the [VB Step 1] object.
12) [VB Step 1] now has sufficient data to get started, so it will trigger the script inside of it. When the script completes, the component is all ready and it will tell the parent document it can move on to the next object (the iteration loop from step 7).
13) Let us assume that the slider object is next on the list, but since it has already been solved (it was solved because [VB Step 1] needed the value) it can be skipped right away, which leaves us with the last object in the document which is still unsolved.
14) [VB Step 2] will be triggered by the document in very much the same way as [VB Step 1] was triggered in step 9. It will also start by collecting all input data.
15) Since all the input data for [VB Step 2] is either defined locally or provided by an object which has already been solved, this process is now swift and simple.
16) Upon collecting all data and running the user script, the component will surrender priority and the document becomes active again.
17) The document triggers a redraw of the Grasshopper Canvas and the Rhino viewports and then surrenders priority again and so on and so forth all the way up the hierarchy until Grasshopper becomes idle again.
[end boring]
Pretty involved for a small 3-component setup, but there you have it.
To answer somewhat more directly your questions:
- The order in which objects are solved is the same as the order in which they are drawn. This is only the case at present, this behaviour may change in the future.
- Adding a delay will not solve anything, since the execution of all components is serial, not parallel. Adding a delay simply means putting everything on hold for N milliseconds.
- [VB Step 1] MUST be solved prior to [VB Step 2] because otherwise there'd be no data to travel from [GO] to [Activate]. The only tricky part here is that sometimes [VB Step 1] will be solved as part of the process of [VB Step 2], while at other times it may be solved purely on its own merits. This should not make a difference to you as it does not affect the order in which your scripts are called.
--
The Man from Scene 24…
Added by David Rutten at 4:43pm on December 10, 2009
nteraction in the design of an enclosed volume.
Revolutions have occurred through architectural history and vary widely in terms of design methods and fabrication techniques. Focusing on inspiring natural form‐finding techniques, AA Athens VS works towards producing a large‐scale interactive prototype that alters in real‐time the perception of interior space.
Technology and architecture are coupled for the third year in Athens with a novel agenda of transforming an enclosed area and creating internal contrasting city‐life characteristics that transcend the local conditions. In collaboration with the National Technical University of Athens, Cipher City: Revolutions explores participatory design and active engagement modeling and continues building novel prototypes upon horizontal planes.
The toolset includes mainly ‐among others‐ Rhino Grasshopper, Processing and Arduino platforms. With the completion of the Programme participants receive the AA Visiting School Certificate. In 2013, the design agenda of AA Athens will connect with the agenda of AA Greece VS in the city of Patras. Participation in both Programmes will allow for a more extensive learning experience through additional tools like Autodesk Maya, Autodesk 3D Studio Max and more.
Discounts
The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Athens and AA Greece Visiting Schools:
1. Standard application
The AA Visiting School requires a fee of £600 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non-refundable.
2. Group registration
For group applications, there will be a range of discounts depending on the number of people in the group. The discounted fee will be applied to each individual in the group.
1. 3-6 people group: £60 (AA Membership fee) + 540*0.75 = £465 (25 %)
2. 6-15 people group: £60 + 540*0.70 = £438 (30%)
3. more than 15 people group: £60 + 540*0.65 = £411 (35%)
3. Participants attending AA Greece VS and AA Athens VS | 40% discount
For people wishing to attend both AA Greece VS and AA Athens VS, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.)
£60 (AA Membership fee) + (540*0.60)*2 = £708
Eligibility The workshop is open to architecture and design students and professionals worldwide.
Applications
The deadline for applications is 24 March 2014. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from:
http://www.aaschool.ac.uk/STUDY/VISITING/athens
Contact:
Alexandros.Kallegias@aaschool.ac.uk…
t the maximum potential with the bridge BIM+PARAMETRIC DESIGN ;D
During this Intense Week, we will learn about the power of Rhino + Grasshopper + ArchiCAD with Professional and Useful examples for our Normal Working day :D
You will get Advanced Library Files + Personal Web + Knowledge and Skills to start using this incredible Methodology ;D
Also, the week is having Lectures from different Experts sharing their Computational Working Experiences ;D And Jam Sessions! opening the door to 5 interesting topics to research, learn and experiment together :D
2020 is your YEAR ;D !!!
Complete details and registration……
de modelación en 3D y aprovechen las ventajas que plantean, como mejorar su proceso de diseño y explorar múltiples alternativas para un proyecto en lapsos de tiempo muy reducidos en comparación de los métodos tradicionales.
En consecuencia, los alumnos tendrán la posibilidad de disminuir sus tiempos de trabajo, con resultados iguales o incluso mejores a los que obtenían con anterioridad; mejorar la calidad de sus presentaciones y, lo que es más importante, ampliar la fundamentación de sus proyectos en el aspecto funcional y formal, dependiendo de las características del proyecto.
Para lograr estos objetivos, se contemplan dos temarios y un ejercicio práctico.
Al finalizar el curso, los asistentes serán capaces de manejar Rhinoceros y Grasshopper en un nivel medio, con el objetivo que el alumno pueda continuar aprendiendo con alguno de nuestros siguientes workshops o de manera autodidacta.
Además del contenido teórico se incluye un ejercicio práctico, la magnitud del ejercicio y el material que se le destine se definirán con base en el número de asistentes.
El workshop tiene una duración de cinco sesiones:
Sesión 1 – Temario de Rhinoceros
Sesión 2 y 3 – Temario de Grasshopper
Sesión 4 y 5 – Ejercicio práctico
El horario es de 9 am a 4 pm, con una hora de receso para tomar un refrigerio.
No es necesario traer el equipo necesario para trabajar, se cuenta con un equipo para cada persona asi como el material de trabajo para el ejercicio práctico, por lo cual se les recomienda que no traigan portátiles u otro material, únicamente dispositivos de almacenamiento si desean guardar sus trabajos.
El costo del evento es de $3,500 estudiantes y $4,000 profesionales.
(Para poder tener el descuento de estudiante es necesaria una constancia de la universidad de la que proviene, acreditando que el interesado está cursando algún semestre de la carrera. Personas graduadas que estén cursando una maestría o algún grado superior no reciben el descuento).
Para apartar su lugar pueden realizar un depósito de $1,500 y terminar de efectuar el pago antes del 15 de abril si es mediante un depósito bancario o el primer día del evento en efectivo.
El evento se realizará en las oficinas de Vegasot, ubicadas en Circuito Cirujanos No. 23-A
Cd. Satélite, Naucalpan, Edo. de México 53100
http://www.vegasoft.com.mx
Para cualquier duda por favor escriban un correo a luzytextura@gmail.com, por teléfono al 044 55 4381 3302, o en facebook.com/archbernardorivera…
presentar Digital Process: Generative Design Technologies Workshop; Taller especializado que se llevara a cabo en 4 de las ciudades mas importantes de la republica mexicana [Puebla] [Mexico DF] [Guadalajara] [Leon] en Enero y Febrero de 2012.http://gendesigntech.wordpress.com/
Enfocado principalmente a arquitectos, diseñadores industriales, diseñadores de interiores, Urbanistas, Artistas digitales, estudiantes y profesionistas afines al diseño; este Workshop tiene como objetivo proporcionar a los participantes los conocimientos y recursos tecnológicos que les permitan desarrollar los elementos de un proyecto desde la concepción hasta su aplicación de manera completa.Apoyándose en un conjunto potente y flexible de plataformas, los participantes aprenderán a generar, analizar y racionalizar morfologías complejas, formas orgánicas libres y algoritmos computacionales avanzados así como a producir visualizaciones fotorealístas aplicables en diversos proyectos de Diseño.A lo largo de 5 dias de intenso trabajo, exploración y retroalimentación los participantes seran guiados en el desarrollo de un flujo de trabajo mas dinamico, que les permitira explotar al maximo el potencial de las herramientas y potencializar sus habilidades, aptitudes y capacidades.Instructores:Leonardo Nuevo Arenas [Complex Geometry]José Eduardo Sánchez [DesignNest]Daniel Camiro/Luis de la Parra [Chido Studio]http://issuu.com/chidostudiodiseno/docs/digproworkConoce el programa aquí.http://gendesigntech.wordpress.com/program/Para registrarte por favor visita.http://gendesigntech.wordpress.com/registro…