Iteratively slicing a cube with a collection of planes. Testing the new 3D Voronoi cell slicing algorithm. Still needs optimizing though, slicing with 500 planes still takes 3 seconds.
Added by David Rutten at 4:40am on December 13, 2011
e but the y axis slider operates sporadically. As you move the y axis slider through +45 or -45 the vector reverses to the opposite side of the origin. If you look closely at the plane its origin is reversing also. Is this a glitch or a user error? Do planes normally switch like this. What is the logic behind plane axis orientation. Is there another way to achieve my goal?
Thanks for your help,
Stan…
Added by Stan Carroll at 8:54am on December 24, 2009
Rhino 3D Product Design Rendering Demo using Cycles Grasshopper Shaders. Studiorola provides Rhino 6 Rendering Training in Singapore. http://www.studiorola.com
R Light Studio - Georg Sochurek Schnelle Beleuchtungsoptimierung mit HDR Light Studio: HDRI-Environment-Maps in Echtzeit ganz einfach erstellen und bearbeiten 10:45 - 11:45: C4D und Adobe Photoshop - Christoph Schindelar Prototyping für einen Wintersportartikel-Hersteller mit Cinema 4D 12:00 - 13:00: Autodesk 3ds max - Daniel Daghofer Software für 3D-Modellierung und Animation 13:30 - 13:30 Pause 13:30 - 14:30: MODO - Mathias Zellerhof Produktdesign leicht gemacht - mit modo 701 von TheFoundry 14:45 - 15:45: Rhino 5 - Dipl. Ing. Fabio Palvelli Advanced NURBS-Modelling mit Rhino 5 für Designer und Architekten 16:00 - 17:00: Autodesk Maya - David Wuchte Umfassende 3D-Animationssoftware 17:15 - 18:15: 3D Coat - Christoph Schindelar Feinmodellierung (Sculpting) & Design von Handy-Designelementen mit 3D Coat Zusätzlich haben Sie die Möglichkeit in den Pausen / im Anschluß div. Hardware zu testen / anzusehen: Monitore: CG Serie von EIZO (inkl. Swing Sensor/Colorimeter) EIZO Foris mit EIZO Spyder EIZO Touchscreen NEC Spectraview Reference inkl. X-Rite Colorimeter Stiftdisplays: WACOM Cintiqs 3D Mäuse: SpaceMouse Pro SpacePilot Pro…