ual not tactile. i havnt touched the roof of my house i have been living in since 25 years yet its a part of my space. its still a visual plane between me and sky ( except that it protects me from rain). anyway, the point was to reconstruct huge cathedrals without moving big amount of earth.I came up with Nuun lense ( i had in sketches, it will be shorter form of this ugly cube, probably in mms) which will line the necessary floors and stairs-wells and towers.
During my experiment I realized this can be used for visualizing architectural spaces in real time, specially for arch student, it could be used as a console, that can replace cad and other 3d softwares. you can draw basic grids, orthogonal shapes ( not Zaha hadid stuff ). I still am very enthusiastic about this idea. I want to see it function some day.
Grasshopper was used to drive poor reflectors through firefly, to bend laser.( it failed badly) Its just for idea if anybody likes to follow, i dont have enough resources but it would make me happy if some day i see students working on realtime laser models and building having virtual ornamentation.
Any architecture/ electronics student who wants to further his research in lasers and its application in virtual modeling can contact me.
Pic taken at 30 sec exposure
1 ft acrylic cube , 3 slidable laser panels 1 by 1 ft for each axis. all in separate pieces. (glass table, reflectors not included)…
ive input but I have no clue how to begin doing this. I've read about using Processing and have even tried something with Processing but it didn't work for me.
I haven't had any luck finding step by step tutorials on inputing data with the 'read file' tool either. I have a feeling that just knowing how to import data would help a lot but the only examples I've found didn't work for me.
I'll be honest though, when it comes to programming and code, I'm an idiot and at a very beginner level. However, once I have working code to study and play around with, I pick up pretty quickly. I've done this with some of the GH definitions I've found and had some good results.
Basically, it's been very difficult and frustrating since I've spend literally 4 weeks trying to figure this out. Like I said, I'm not good with code! Fortunately I've had a little bit of help from the GH community and am very thankful. With any luck, maybe some other people on here would be willing to help out a couple students working on a thesis project? We don't have money but could exchange fabrication services for your help with code or definitions. We have access to a 3 axis CNC mill, Laser Cutter and FDM printer.
Thanks for your time (and hopefully your help),
Matt.
…
ry branches would be an added bonus.)
I had an idea of using contours to find the center point, then connecting these found center points to create my centerline. However, I am facing a few challenges... specifically, I do not know how deal with splits in the tree branch.
I think I have an idea for how to deal with this, but I am not skilled enough (yet) to execute. The whole idea would look like this:
1) create a list of contours through the tree branch
2) connect the center points of the contour lines
3) when a single contour produces two separate polylines (when the tree splits), AND the previous contour produces only a single polyline, divide the list into two new lists starting at that contour.
4)when a single contour produces two separate polylines, AND the previous contour also produces two separate polylines, draw a polyline between the closest pair of centroids.
Has anyone run into this (or something similar) before? And, is this a good way of going about it?
The attached script is incomplete, but has the oak tree branch internalized.
I have been struggling hard with this....Any help would be greatly appreciated!!
Thanks,
Ethan
…
Added by Ethan Davis at 8:55pm on September 4, 2017
lot - therefore I can not really understand what they did. I really like what you did but you took it too far. I am more interested in the circle and the square points and how you got them to change the shape along the curve. I will dissect your file and see if I can transfer the idea into one plane - as flat as it gets - probably going to take me a while.
What I want to do is this - in simple 2d - I will extrude it after I pick the shape that I like best that can be obtained from this morphing of 2d shapes
And I have managed to do it in a 3d form see cube (run the galapagos simulator) and the galapagos files - galapagos will make my shape move from a circle to a whatever shape - but i don't know what parameters I can input before that.
I just need to morph or whatever it is called the base of the future building or/and each level - individually - extruding after and placing in the right position should not be so difficult. I tried with loft before I wrote this post but if you open the file you will see my little disaster - please don't laugh too hard I am still new at this :P - that is also why my explanation of what I want is not that accurate.
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ons, variations, and "cross-breeds" of consumer electronics product designs, for example, telephones:
Or for example, to generate and populate control panels with parametric variations of knobs, dials, etc.:
I've been reading up a bit on procedural/generative modelling, shape grammars, etc. But the first basic problem I've run into, is that all the devices I'm interested in generating have filleted edges, and I've read that Grasshopper can't do that, because the FilletEdge command is not exposed in the SDK. I did read however that in Rhino 6, fillets will have history - so I wonder if that opens it up to Grasshopper at some point in the (hopefully not too far) future? Or is there some other approach that would help in generating these kind of forms in Grasshopper?
I guess most people doing this kind of generative modelling for CG/games would use Houdini or 3DS Max, but I want to be able to actually build some of these things with 3D printing/CNC, so I think I would be better off in the NURBS/solids world? I also looked at Solidworks/Inventor, which do very well with parametric fillets, but it seems like it would be difficult to get them to do the kind of generative stuff that Grasshopper can do, fooling around with Excel spreadsheets and formulas. Unless I missed some kind of Grasshopper-like plugin or scripting system for them?
Anyway, comments appreciated. I can imagine Grasshopper being quite useful for industrial design concept exploration, surprised that I haven't seen more of it...
…
ive collaborative environment.
TYPE : Course module and Workshop
The event is open for anybody interested from all the fields of design, including: architecture, interior design, furniture design, product design, fashion design, scenography, and engineering.
1. COURSE MODULE (20-23 April 2014) - optional
+ type: 3 days intensive course regarding basic knowledge in parametric design (LEVEL 1)
+ software: Rhinoceros & Grasshopper
+ plugins: Kangaroo, Weaver Bird, Lunch box, Ghowl, Geco
+ achievements:
- acquainting to the components & the concept of Generative Design
- understanding the strategies in Algorithmic Design
- how to easily insert simple mathematical equation into the project to gain more control
- how to utilize proper plugins with respect to their nature of the project
- interacting with different analysis platforms such as Ecotect & remote controller
- solving several exercises with different scales( 2D- 3D ) during each phase of the workshop
2. WORKSHOP (23-27 April 2014)
A 5 day Design-Based Research Workshop exploring new techniques in Digital Architecture/Fabrication, with a specific focus on the use of generative systems and parametric modeling as tools for creative expression.
Our ultimate goal is to increasing the efficiency of utilizing digital tools in parallel with geometric performance of the primitive design agent.
+ + CONCEPT
Fashion and Architecture are both based on basic life necessities – clothing and shelter.
However, they are also forms of self-expression – for both creators and consumers.
Both fashion and architecture affect our emotional being in many ways.
The agenda of this workshop is to investigate on the overlap between these two areas of design, art & fashion.
Fashion and architecture express ideas of personal, social and cultural identity, reflecting the concerns of the user and the ambition of the age. Their relationship is a symbiotic one and throughout history, clothing and buildings have echoed each other in form and appearance. This only seems natural as they not only share the primary function of providing shelter and protection for the body, but also because they both create space and volume out of flat, two-dimensional materials.
While they have much in common, they are also intrinsically different – address the human scale, but the proportions, sizes and shapes differ enormously.
+ + + OBJECTIVES
So far, Architects have been using techniques such as folding, bending etc. to create space, structural roofs or different other structural shapes.
The agenda of this workshop goes further with the investigation of algorithmic thinking through generative tools Integrated in design.
The challenge is creating a bridge that connects these two areas of design, architecture and fashion that perform at two opposite scales.
+ + + + TECHNICAL BRIEF
In the early stages physical models and low-tech strategies will be used, allowing the participants to gain a greater understanding of materials, fabrication and assembly methods as well as simple, yet pragmatic structural solutions.
Later in the workshop these strategies will be digitalized and elaborated using software visualizing tools such as Rhinoceros and the algorithmic plug-in Grasshopper.…
his comes in the form of an HTML page with links to every component, so you will need to view it in your web browser. (I use Chrome and it doesn't seem to be working correctly, but when opened in IE its fine.)
2) Included in each help topic for each component is the Inputs and Outputs descriptions and data types.
3) You supply the data. What you supply and how you supply it is for you to decide. There are umpteen different ways. Are you asking for a list of those ways for each input?
4) Points can either be Rhino objects or 3D co-ordinates. To create a point you can use any of these methods, but it mostly comes down to user preference. I like using Panels as this displays outside of the component.
5) Because of the nature of vectors they represent magnitude and direction but they don't have an independent location, so there is a component that will display vectors in Rhino.
6) The user.
7) There is a Primer on the front page. Here you find the Basics, but because GH is ever evolving in its current beta state you might find things that aren't relevant any more or simply don't work the same. And here is the reason why nobody is writing an update because it could be soon out of date.
8) Importing images by either dragging them from explorer onto the canvas or right click context menu Image...
9) Single line = Single Item of Data. Double line = Multiple items of data on the same Branch. Dashed Double Line = Multiple Data on Multiple Branches.
10) User preference
11) Toolbar management is probably the bane of David's life. Most things are logically placed. For example the Curve Tab, Primitives are any simple curve types that you are creating from scratch. Similarly Splines is for more complex curve types created from scratch. Analysis is where you find components that are finding answers supplied by curves, control points, curvature, parameters, end points etc. Division is a subset of this category but has a group of its own. And Utilities is where you find curve related actions that you want to perform, offsetting, rebuilding projecting, exploding etc.
12) I would image it would have been the Point On Curve component in Curve>Analysis. Why that group? You are not putting a point on a curve you are analysing a curve for the location of a point based on some parameters that you are supplying. For example "what is the mid point?"
I hope this goes some way towards answering you questions. No doubt this will have generated more so don't be afraid to ask, it took me several releases of Explicit History (aka Grasshopper) before I realised what the egg did, it never occurred to me that I could put my objects into Rhino when I was finished. Or the fact that I could use panels to 'see' data outputs.
Al the best,
Danny…
Added by Danny Boyes at 3:48am on December 9, 2010
step-sizes. It starts out with large jumps, then as it cools the jumps get smaller and smaller as does the likelihood of a retrograde jump being accepted as a valid new state.
Most fitness landscapes have more than one dimension and therefore a 'jump' could include any number between 1 and N, where N is the dimensionality of the landscape. The Drift Rate setting —which may well be poorly named— controls the odds that a jump includes an additional dimension. All jumps must be at least one-dimensional, but 25 percent of them (on average) will include another dimension. 25% of those will include a third dimension and 25 percent of those a fourth and so on and so forth until the dimensionality of the landscape has been reached. Here's a list for 1000 jumps:
Drift Rate: 25%
1D jumps: 750
2D jumps: 187
3D jumps: 47
4D jumps: 12
5D jumps: 3
6D jumps: 1
A good question to ask would be; "Why would you want a jump to include more than one dimension?" and the answer is that the more genes are related, the higher the changes that a multi-dimensional jump will yield an improvement. It's not difficult to imagine that you cannot improve your current state by only modifying a single gene. Sometimes you need to change two in unison in order to reach a better solution. If your genes are highly related (which is bad practice to begin with) then you may need to adjust the Drift Rate to a higher value.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 11:09am on April 17, 2012
make sure I add this information to groundTerrain_ inputs in the next few days.
So if you are using "Gismo Terrain Generator" component (former "Ladybug Terrain Generator 2" component), only the following types are allowed for groundTerrain_ input: type_ = 2 (surface with rectangular edges)
type_ = 3 (surface with circular edges)If you are using "Ladybug Terrain Generator" component, then only the:
type_ = 1 (surface with rectangular edges)
is allowed.
As for terrain not being colored when it is created as a surface, you can analyse it additionally with "Terrain Analysis" component for Elevation analysis type. It can even be colored for rendering afterwards by using the "OSM Render Mesh" component. Check the attached file below.Have in mind that in urban areas "Ladybug Terrain Generator" component produces much more precise terrain than "Gismo Terrain Generator" component. On the other hand, the latter component can generate much larger terrain areas (up to 10 000 sq km2, at least in theory).
The reason why component might still work even though a terrain mesh has been added to the groundTerrain_ input is probably because once groundTerrain_ input fails to convert a mesh to a brep, this results in it being equal to None. Component then considers as if groundTerrain_ input is empty and runs as if nothing has been added to it (the buildings are laid down on a flat plane with 0,0,0 as the plane origin).
Thank you once again for all the testing you are doing!!! It really makes Gismo a better plugin!!…
Added by djordje to Gismo at 12:45pm on February 8, 2017
ng the "kaleidocycle" as a facade component, and i need to be able to move it through its entire "rotation" in 3d space to understand where and how it is moving.
http://www.youtube.com/watch?v=4owFczeqqMQ
this is what it is doing, in general. there are 2 sets of 3 hinges, rotated 180 degrees, making up a hexagonal form.
here is a rhino model of the form. i used the trigonometric properties of the isoceles triangle to make this model very accurate (63.333, 53.333, 63.333 angles), and now i need to describe the movement.
It is TOUGH. i think i have it and it just throws me for a loop (no pun intended).
I have a ghx model set up to where it can go through part of the cycle, but the inbetween states are incorrect, and therefore it's not valid, but it shows how something like this could work. The trick is it rotates on multiple axes at different times, and its just very very tricky to figure out what it is rotating around and when.
If anyone has any ideas, or insight, please please let me know. I am working on this in my masters' studies, and I'm pretty screwed if i can't figure this out in grasshopper!
Also, please find attached a research article concerning this form. I haven't been able to apply the geometric findings of theirs, yet. But it shows it can be described mathematically.
THANK YOU!!!!
benjamin
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