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algorithmic modeling for Rhino

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Search Results - 山东体彩扑克3豹子-『1TBH·COM』北京pk10科学--2023年3月30日5时45分54秒.H5c2a3.thzj5jp9h-cc

Comment on: Topic 'Rendering Mesh Color'
ing in Photoshop 5) Scale it down to the right size 6) change the photoshop layer to screen, overlay, or multiply…
Added by Andy VanMater at 2:08pm on April 6, 2015
Comment on: Topic 'C# Custom Component'
mponents creates either 5 or 3 or 1 output, each containing one element of the list.…
Added by Tomas Vinkevicius at 10:48am on December 23, 2016
Comment on: Topic 'Appending to a Tree'
eep track of the path names yourself. You can use the Replace Branches component to rename. For instance: (Paths = 2) {0;1} {0;2} and (Paths = 3) {0;1} rename {0;3} {0;2} rename {0;4} {0;3} rename {0;5} Does this make enough sense to get you started? -taz…
Added by taz at 12:47pm on November 18, 2009
Comment on: Topic 'Break single path into multiple paths at specific indices.'
         0.   11.   {0;3}                  1.   32.   {1;1}                              {1}3.   {1;2}                  0.   14.   {1;4}                  1.   25.   {2;1}                  2.   46.   {2;2}                              {2}                                0.   1                                1.   2…
Added by Jaime Sanchez-Alvarez at 8:53am on February 21, 2012
Comment on: Topic 'maximize'
th.  …
Added by lmnts at 11:34am on August 30, 2011
Comment on: Topic 'color by angle for a land surface'
angle has to be between 5° to 15° -for color 2, the angle has to be between 20° to 30° etc.. Can I subdivided the surface by type of color (exemple: color 1 will be 2 subdivision; color 2 will be 3 subdivision, ..) many many thx for your help guys :) …
Added by TonboNasake at 9:06am on March 4, 2015
Topic: Master-planning with Grasshopper
adaptable planning system through a set of rules and constraints.   The project's blog can be viewed here,   http://www.thewaltzofwar.blogspot.com/   Basically, we need development to grow along the many trainlines found within the site, starting from the border crossings and growing larger at the trainline intersection points before splitting off onto the other trainlines.   'Development' is a pretty loose term and could be a variety of different things (commercial, residential, parks, etc) although at the moment we would be rather content with deploying primitive geometry in a random fashion along the trainlines - with the intention of becoming more specific later with an array of custom development profiles/forms.   We essentially need to be able to output many different iterations/scenarios (derived by inserting these forms at different locations and in different orders/sequences) of the masterplan to explore how the different development types interact with each other. We need to do this...in Grasshopper. (Time lapse of physical model)   We would really appreciate some advice on even how to begin doing this. Any suggestions or tips will be contributing to what will eventually be a modular, ever-shifting urban space that challenges contemporary infrastructure.  Thanks!…
Added by Brock Hogan at 12:29am on April 13, 2011
Comment on: Video 'Diva for Grasshopper'
g definition but in diva for grasshopper in material it just appear dusty_med and not metal_railings and metal_treads. How I should write the correct definition? void brightfunc dusty_med4 dirt dirt.cal -s 101 .25 dusty_med metal metal_railings005 .7 .7 .7 .3 .2 dusty_med metal metal_treads005 .5 .5 .5 .3 .2…
Added by Alexandre Priet at 10:10am on July 10, 2012
Comment on: Topic 'path mapper help'
ems in the same way. Lofting was particularly difficult, you had to have a separate loft component for every lofted surface that you wanted to generate because the component would/could only see one large list of inputs. Then came along the data structures in GH v0.6 which allowed for the segregation of multiple input sets. If you go to Section 8: The Garden of Forking Paths of the Grasshopper Primer 2nd Edition you will find the image above describing the storing of data. Here you will notice a similarity between the path {0;0;0;0}(N=6) and the pathmapper Mask {A;B;C;D}(i). A is a placeholder for all of the first Branch structures (in this case just 0). B is a place holder for all the second branch structures possibly either 0, 1 or 2 in this case. And so forth. (i) is a place holder for the index of N. If you think of it like a for loop the i plays the same role. For the example {A;B;C;D}(i) --> {i\3} {0;0;0;0}(0) --> {0\3} = {0} {0;0;0;0}(1) --> {1\3} = {0} {0;0;0;0}(2) --> {2\3} = {0} {0;0;0;0}(3) --> {3\3} = {1} {0;0;0;0}(4) --> {4\3} = {1} {0;0;0;0}(5) --> {5\3} = {1} {0;0;0;1}(0) --> {0\3} = {0} {0;0;0;1}(1) --> {1\3} = {0} {0;0;0;1}(2) --> {2\3} = {0} {0;0;0;1}(3) --> {3\3} = {1} {0;0;0;1}(4) --> {4\3} = {1} {0;0;0;1}(5) --> {5\3} = {1} {0;0;0;1}(6) --> {6\3} = {2} {0;0;0;1}(7) --> {7\3} = {2} {0;0;0;1}(8) --> {8\3} = {2} ... {0;2;1;1}(8) --> {8\3} = {2} I'm not entirely sure why you want to do this particular exercise but it goes some way towards describing the process. The reason for the tidy up: every time the data stream passes through a component that influences the path structure it adds a branch. This can get very unwieldy if you let it go to far. some times I've ended up with structures like {0;0;1;0;0;0;3;0;0;0;14}(N=1) and by remapping the structure to {A;B;C} you get {0;0;1}(N=15) and is much neater to deal with. If you ever need to see what the structure is there is a component called Param Viewer on the first Tab Param>Special Icon is a tree. It has two modes text and visual double click to switch between the two. Have a look at this example of three scenarios in three situations to see how the data structure changes depending on what components are doing. …
Added by Danny Boyes at 3:03am on April 7, 2011
Photo: securedownload (3)
securedownload (3) Restaurant 3
Added by Kirti Pathak at 11:39am on May 23, 2019
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