ee 3)
{5}
0 15
{6}
0 16
And I want to place points at every possible combination of these coordinates, treating Tree 1 as X coordinates, Tree 2 as Y coordinates, and Tree 3 as Z coordinates. Also, I would like the list of points to be a tree with paths corresponding to the coordinates. Wouldn't it be nice if I could plug these trees into a Point XYZ, with a new "branch cross reference" method, and get the following result?
{0:3:5}
0 {10.0, 13.0, 15.0}
{0:3:6}
0 {10.0, 13.0, 16.0}
{0:4:5}
0 {10.0, 14.0, 15.0}
{0:4:6}
0 {10.0, 14.0, 16.0}
{1:3:5}
0 {11.0, 13.0, 15.0}
{1:3:6}
0 {11.0, 13.0, 16.0}
{1:4:5}
0 {11.0, 14.0, 15.0}
{1:4:6}
0 {11.0, 14.0, 16.0}
{2:3:5}
0 {12.0, 13.0, 15.0}
{2:3:6}
0 {12.0, 13.0, 16.0}
{2:4:5}
0 {12.0, 14.0, 15.0}
{2:4:6}
0 {12.0, 14.0, 16.0}
In this form of cross referencing, every combination of individual branches from the different lists is used as separate input, and the output for each combination is put onto a branch in the result whose path is the concatenation of the input branch paths used.…
Added by Andy Edwards at 7:03pm on November 3, 2009
1:
{0} N=5
{1} N=6
and a tree 2:
{0;0} N=1
{0;1} N=1
...
{0;18} N=1
{1;0} N=1
{1;1} N=1
...
{1;19} N=1
I want to basically modify Tree 1 in order to get
{0;0} N=5
{0;1} N=5
...
{0;18} N=5
{1;0} N=6
{1;1} N=6
...
{1;19} N=6
which is the Tree 1 with the structure of Tree 2 and the items of Tree 1 {0} branch populated at each {0;*} branch of Tree 2 and the items of Tree 1 {1} branch populated at each {1;*} branch of Tree 2.
…