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algorithmic modeling for Rhino

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Search Results - 双色球和值尾数是8和9的数『1TBH·COM』全球通彩票代理注册2023年3月19日7时59分41秒.H5c2a3.ivhduifoj

Photo: QQ截图20140714165414
QQ截图20140714165414 是否有更好方法制作加工衔接部分? Is there a better connection part manufacturing process?
Added by 未知 at 2:54am on July 14, 2014
Comment on: Topic 'Reordering branches by sorting the length of points connection'
;4}that like original tree structure?? …
Added by Tommy Su at 8:01am on May 3, 2017
Topic: Series with several values as steps
5  8, and then the following values are obtain as the last one (8) plus 3, then this last one (11) plus 5, and then this last one (16) plus 8, and then it starts again: 24+3, 27+5, 32+8...  Thanks …
Added by Jesus Galvez at 5:17am on November 27, 2012
Topic: List of list of items
zed like this: {0} 0 Surface 1 {1} 0 Surface 2 1 Surface 3 2 Surface 4 {2} 0 Surface 5 1 Surface 6 {3} 0 Surface 7 1 Surface 8 2 Surface 9 And not like this (which is what i have when select tehm with "multiple surfaces") {0} 0 Surface 1 1 Surface 2 ..... 7 Surface 8 8 Surface 9 Thanks a lot for your help: it is a very frequent issue and i would like to fix it. Regards …
Added by Axel mak at 9:03am on July 17, 2012
Comment on: Topic 'DataTree selection rules'
Wirh the range syntax have you thought of adding another keyword such as "by" 1 to 10 by 2 1 3 5 7 9
Added by Steve Lewis at 1:37am on November 8, 2013
Comment on: Topic 'Duplicate x10 get 45 results'
e here is that 0+1+2+3+4+5+6+7+8+9 = 45 -- David Rutten david@mcneel.com…
Added by David Rutten at 12:10am on December 14, 2013
Comment on: Topic 'DataTree selection rules'
[1,4,...,10] = 1 to 10 by 3 = 1 4 7 10 [1,6,...,10] = 1 to 10 by 5 = 1 6  [1,2,...,10] = 1 to 10 by 1 = 1 to 10 = 1 2 3 4 5 6 7 8 9 10
Added by Danny Boyes at 3:37pm on November 11, 2013
Topic: What are random seed values?
t, let's talk about randomness. Randomness is a problem in computing because digital computers are deterministic. If you give them the exact same instructions they always end up with the exact same result. It turns out to be mathematically impossible to generate true random numbers using a digital computer, but it is fairly easy to generate pseudo-random numbers. This is actually not bad news as pseudo-random numbers -unlike real random numbers- can be generated again and again and you'll end up with the same random numbers every time. Being able to get the same random numbers on demand increases the reliability of these number sequences which in turn makes them easier to use. Pseudo-random numbers are numbers that have certain characteristics. Note that when we talk about random numbers we are really talking about numbers. Plural. It's easy to generate only a single one, as xkcd so eloquently put it: So what are these characteristics that define pseudo-randomness? Without being actually correct, I can sum them up as follows: The sequence of generated numbers should never repeat itself* The numbers in the sequence ought to be spread evenly across the numeric domain** There are a lot of different algorithms out there, some better than others, some faster than others, some solving very specific problems while others are more generic. The generator used in Grasshopper is the standard Microsoft .NET Random, based on Donald Knuth's subtractive algorithm. So let's imagine we want random integers between 0 and 10. What would a bad random sequence look like? 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3  (about as bad as it gets) 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9  (not random at all) 1 3 2 5 3 9 1 2 4 2 5 1 1 2 8 1 5 2 3 4  (too many low numbers) 2 8 4 6 0 9 8 2 4 8 6 4 2 2 5 1 4 8 6 2  (too many even numbers) So what about good sequences? Well, here's a few: 6 9 1 2 0 4 2 8 5 7 2 9 1 9 2 5 3 1 9 2  (sure, why not) 6 2 5 3 4 1 9 7 8 0 2 1 6 4 5 8 9 5 0 9  (looks about right) 1 8 5 2 3 4 5 7 9 5 2 1 0 2 1 0 9 7 6 4  (I suppose) 9 0 6 4 8 3 1 5 2 7 6 1 4 6 0 1 9 7 5 6  (whatever) There are a lot of valid pseudo-random sequences. (Seriously, loads). So even if we have a good pseudo-random generator we may be given a random sequence that isn't entirely to our liking. The shorter the sequence we need, the more likely it is that statistical aberrations invalidate that particular sequence for us. What we need is some control over the generator so we don't just get a repeatable sequence, but a repeatable sequence we actually like. Enter seed values. The random generator requires a seed value before it can generate a random sequence. These seed values are always integers, and they can be any valid 32-bit integer. Every unique seed value results in the same sequence. Every time. Unfortunately there is no clear relationship between seeds and sequences. Changing the seed value from 5 to 6 will result in a completely difference random sequence, and two sequences that are very similar may well have to wildly different seeds. There is therefore no way to guess a good seed value, it is completely trial-and-error. Also because of this extremely discontinuous nature, you cannot use tools like Galapagos to optimize a seed value. If you are looking for a pseudo-random sequence which has custom characteristics, you may well end up having to write your own generator algorithm. Ask questions about this on the Grasshopper main forum or the VB/C# forum. Conclusion: Seed values are integers that define the exact sequence of pseudo-random numbers, but there's no way of knowing ahead of time what sequence it will be and there's no way of tweaking a sequence by slightly changing the seed. Even the tiniest change in seed value will result in a radically different random sequence. -- David Rutten david@mcneel.com Poprad, Slovakia * This is not actually possible. A finite amount of numbers always repeats itself eventually. ** This should only be true for long enough sequences, short sequences are allowed to cluster their values somewhat. Interesting links for further reading: Coding Horror: Computers are Louse Random Number Generators StackOverflow: When do random numbers start repeating?…
Added by David Rutten at 9:52am on October 20, 2012
Comment on: Topic 'SrfGrid question'
Thanks, Chris! I put a slider into the U-count and tried values from 1 to 60 (I have 9 input curves). I get surfaces at 2, 4, 8, 19, and 38. All are nonsensical surfaces though... wim
Added by Wim R.M. Dekeyser at 11:14pm on May 3, 2011
Comment on: Photo 'untitled.12'
楼主 很想问问你的建模逻辑 我想了一下 细分面感觉不太可能实现 不知道你怎么做的?需要GH插件么
Added by Xi Chen at 12:21am on September 9, 2014
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