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algorithmic modeling for Rhino

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Search Results - 分分快3最准高手助赢计划-『8TBH·COM』福利彩票开奖结果012期查询--2023年3月19日6时48分50秒.H5c2a3.5jexii16x-gov-hk

Topic: Optimization of code and a couple other issues/questions
or a couple of thingies.   Pattern.gh I defined parametrically a triangle which I then smoothed out to become more like a blob shape. After that I created a pretty simple pattern  that I had in my mind (costed me a lot of time to make this in GH) and finally wanted to rotate each element as it goes higher . The dispatching part seems to be working pretty slow, so it might need an optimization, but I’m still happy with the result as it shows exactly what I wanted, so this is a minor issue in my case.   I then decided to try tessellating my extrusions. You’ll see the voronoi script which is a blob-group in the same Pattern.gh: I had an idea of something and started the code from scratch, then decided to watch tutorials and implement the code shown there. I somehow coped to combine my code with this in the tutorials, but since my knowledge of Grasshopper is zero to basic my code seems to be very unoptimized and lagging.. When dragging the sliders, it takes a lot of time to compute the changes, although, I’m working on a 24gigs 6th gen i7 machine. It might also need optimization. Here comes the first tricky part that I couldn’t sort out in an elegant way neither in Grasshopper nor in Rhino. I want a smooth transition between the wall and the ceiling, so that the voronoi tessellation doesn’t get interrupted. If I was to do it in Rhino I’d make a curve with a filleted edge which I’d then revolve/sweep along a rail.   Pattern.gh: Second thing is – I’ve defined a shape which I want to rotate at a certain degree as it goes higher, however, I don’t have the knowledge to make this happen automatically and just copy the script over and over again. Is there a chance to somehow “loop” the code and parametrically define the degree of rotation and amount of units in the loop?   Next thing is I want to somehow be able to rotate each “6-storey-building” dependently on its surrounding buildings, so that their “terraces” never overlap. I’m using quotes, since they’re still some silly shapes that have nothing to do with buildings and terraces. The principle has to be something like gear wheels or the so-called rack wheels . There has to be some pace which I could set parametrically, but I’m still unsure how to do that in Grasshopper.   The pre-last thing is that I want to control the height of each “building” based on let’s say a topography. I presume this could be done somehow with height maps or some gradient mapper connected to curvature analysis. Not really sure how something like this would work, but I’ve seen such codes that control height depending on a variable.   The last one is more or less similar to the previous. I want to be able to “dissolve” the pattern that I initially created and make it irregular. I suppose this could be done with attractor curve, but again this is just a guess. Please note that this is a top view and the shapes on the upper-left corner have got more "wings" which means there is more floors in the according building. Let's say the buildings in the upper-left corner are 6-7 floors high, in the middle are 4-5 and to the right they're only 3 floors high.   Sorry for that many questions in a single thread. Please let me know if I have to split them in separate threads. All this information is needed for learning purposes. I’m now preparing myself for my bachelor thesis and try as much things as I could, so that I’ll be ready for the final stage of my bachelor’s degree.   Many thanks in advance! Cheers!…
Added by Nik Vlad at 12:00pm on April 2, 2017
Blog Post: Emergent Design: 8 Reasons Why Parametric Design is Changing Architecture

This is my short list of 8 reasons why parametric design is changing Architecture.

PARAMETRIC DESIGN

I first came across systemic and parametric design approaches while…

Added by Mr. Gudjon Thor Erlendsson at 7:47am on April 15, 2020
Comment on: Topic 'Pain Points in Grasshopper'
e chosen to dive into Grasshopper. I’m about 6 months in. If some of my comments are completely off, please take that to mean that a feature is too inaccessible to a newish user rather that it’s just missing, as I may have stated.   One of my primary pain points is this. Things that can be done in other programs are invariably easier in other programs. This is a big enough issue that I doubt there’s an easy solution that an armchair qb like myself can offer up.   The interface: I’ve used a lot of 3D programs. I’ve never encountered one as difficult as grasshopper. What in other programs is a dialog box, is 8 or 10 components strung together in grasshopper. The wisdom for this I often hear among the grasshopper community is that this allows for parametric design. Yet PTC (Parametric Technology Corp.) has been doing parametric design software since 1985 and has a far cleaner and more intuitive interface. So does SolidWorks, Inventor, CATIA, NX, and a bunch of others.   In the early 2000's, when parametric design software was all the rage, McNeel stated quite strongly the Rhino would remain a direct modeler and would not become a parametric modeler. Trends come. Trends go. And the industry has been swinging back to direct modeling. So McNeel’s decision was probably ok. But I have to wonder if part of McNeel’s reluctance to incorporate some of the tried and proven ideas of other parametric packages doesn't have roots in their earlier declaration to not incorporate parametrics.   A Visual Programming Language: I read a lot about the awesomeness and flexibility of Grasshopper being a visual programming language. Let’s be clear, this is DOS era speak. I believe GH should continue to have the ability to be extended and massaged with code, as most design programs do. But as long as this is front and center, GH will remain out of reach to the average designer.   Context sensitivity: There is no reason a program in 2014 should allow me to make decisions that will not work. For example, if a component input is in all cases incompatible with another component's output, I shouldn't be able to connect them.   Sliders: I hate sliders. I understand them, but I hate ‘em. I think they should be optional. Ya, I know I can r-click on the N of a component and set the integer. It’s a pain, and it gives no feedback. The “N” should turn into the number if set. AAAnd, sliders should be context sensitive. I like that the name of a slider changes when I plug it into something. But if I plug it into something that'll only accept a 1, a  2, or a 3, that slider should self set accordingly. I shouldn't be able to plug in a “50” and have everything after turn red.   Components: Give components a little “+” or a drawer on the bottom or something that by clicking, opens the component into something akin to a dialog box. This should give access to all of the variables in the component. I shouldn't have to r-click on each thing on a component to do all of the settings.   And this item I’m guessing on. I’m not yet good enough at GH to know if this may have adverse effects. Reverse, Flatten, Graft, etc.; could these be context sensitive? Could some of these items disappear if they are contextually inappropriate or gray out if they're unlikely?   Tighter integration with Rhino: I'm not entirely certain what this would look like. Currently my work flow entails baking, making a few Rhino edits, and reinserting into GH. I question the whole baking thing, btw. Why isn't it just live geometry? That’s how other parametric apps work. Maybe add more Rhino functionality to GH. GH has no 3D offset. I have to bake, offsetserf, and reinsert the geometry. I’m currently looking at the “Geometry Cache” and “Geometry Pipeline” components to see if they help. But I haven't been able to figure it out. Which leads me to:   Update all of the documentation: I'm guessing this is an in process thing and you're working toward rolling GH from 0.9.00075 to 1.0. GH was being updated nearly weekly earlier this year. Then it suddenly stopped. If we're talking weeks before a full release, so be it. But if we're looking at something longer, a documentation update would help a lot. Geometry Cache and Geometry Pipeline’s help still read “This is the autogenerated help topic for this object. Developers: override the HtmlHelp_Source() function in the base class to provide custom help.” This does not help. And the Grasshopper Primer 2nd Ed. was written for GH 0.60007. Grasshopper is fundamentally a 2D program: I know you'll disagree completely, but I'm sticking to this. How else could an omission like offsetsurf happen? Pretty much every 3D program in existence has this. I’m sure I can probably figure out how to deconstruct the breps, join the curves, loft, trim, and so forth. But does writing an algorithm to do what all other 3D programs do with a dialog box seem reasonable? I'm sure if you go command by command you'll find a ton on such things.   If you look at the vast majority of things done in GH, you'll note that they're mostly either flat or a fundamentally 2D pattern on a warped surface.   I've been working on a part that is a 3D voronoi trimmed to a 3D model. I've been trying to turn the trimmed voronoi into legitimate geometry for over a month without success.   http://www.grasshopper3d.com/profiles/blogs/question-voronoi-3d-continued   I’ve researched it enough to have found many others have had the exact same problem and have not solved it. It’s really not that conceptually difficult. But GH lacks the tools.   Make screen organization easier:   I have a touch of OCD, and I like my GH layout to flow neatly. Allow input/output nodes to be re-ordered. This will allow a reduction in crossed wires. Make the wire positions a bit more editable. I sometimes use a geometry component as a wire anchor to clean things up. Being able to grab a wire and pull it out of the way would be kinda nice. I think GH has some awesome abilities. I also think accessing those abilities could be significantly easier. ~p…
Added by PGirgen at 7:58pm on August 1, 2014
Comment on: Topic 'Angular steel cross sections to cross section table'
rring to the above image) Area effective effective Second Elastic Elastic Plastic Radius Second Elastic Plastic Radius of Vy shear Vz shear Moment Modulus Modulus Modulus of Moment Modulus Modulus of Section Area  Area  of Area upper lower Gyration of Area Gyration (strong axis) (strong axis) (strong axis) (strong axis) (strong axis) (weak axis) (weak axis) (weak axis) (weak axis) A Ay Az Iy Wy Wy Wply i_y Iz Wz Wplz i_z cm2 cm2 cm2 cm4 cm3 cm3 cm3 cm cm4 cm3 cm3 cm I have a very similar table which I could import to the Karamba table. But I have i_v or i_u values as well as radius of inertia for instance.  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 dimensjon Masse Areal akse Ix Wpx ix akse Iy Wpy iy akse Iv Wpv iv Width Thickness Radius R [kg/m] [mm2] [mm4] [mm3] [mm] [mm4] [mm3] [mm] [mm4] [mm3] [mm] [mm] [mm] [mm] L 20x3 0.89 113 x-x 4,000 290 5.9 y-y 4,000 290 5.9 v-v 1,700 200 3.9 20 3 4 L 20x4 1.15 146 x-x 5,000 360 5.8 y-y 5,000 360 5.8 v-v 2,200 240 3.8 20 4 4 L 25x3 1.12 143 x-x 8,200 460 7.6 y-y 8,200 460 7.6 v-v 3,400 330 4.9 25 3 4 L 25x4 1.46 186 x-x 10,300 590 7.4 y-y 10,300 590 7.4 v-v 4,300 400 4.8 25 4 4 L 30x3 1.37 175 x-x 14,600 680 9.1 y-y 14,600 680 9.1 v-v 6,100 510 5.9 30 3 5 L 30x4 1.79 228 x-x 18,400 870 9.0 y-y 18,400 870 9.0 v-v 7,700 620 5.8 30 4 5 L 36x3 1.66 211 x-x 25,800 990 11.1 y-y 25,800 990 11.1 v-v 10,700 760 7.1 36 3 5 L 36x4 2.16 276 x-x 32,900 1,280 10.9 y-y 32,900 1,280 10.9 v-v 13,700 930 7.0 36 4 5 L 36x5 2.65 338 x-x 39,500 1,560 10.8 y-y 39,500 1,560 10.8 v-v 16,500 1,090 7.0 36 5 5 I have diagonals (bracings) which can buckle in these "non-regular" directions too, and they do. If I could add those values then in the Karamba model I could assign specific buckling scenarios.....  I can see another challenge which will be at the ModifyElement component, I will not be able to choose these buckling lengths, in these directions. Do you think this functionality can be added within  short, or should I try to find another way to model these members? Br, Balazs …
Added by Balazs Kisfali to Karamba3D at 2:14am on May 23, 2017
Topic: ARCHITECTURE LIVE (EMPA - electronic music parametric architecture)
and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production. the good news is that VVVV and ableton live lite is both free. https://www.ableton.com/en/products/live-lite/ i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.  no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe. so current wish list is ... 1) grasshopper recieves a sequence of commands from ableton DONE thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp after this is done, its a matter of trimming and splitting the incoming string. 2) translate numeric oscillation from ableton to change GH values video below shows what the controll interface of both values (numbers) and the midi notes look like. https://vimeo.com/19743303 3) midi note in = toggle GH component (this one could be tricky) for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.  I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions. Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked.  I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831 4) send points, lines, surfaces and meshes back out to VVVV 5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness. this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.   This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique .  http://www.grasshopper3d.com/forum/topics/nesting-sliders …
Added by yj at 1:33pm on November 14, 2012
Event: Light Design Workshop
en la práctica de nuevos métodos de diseño y fabricación utilizando herramientas digitales. Estos procedimientos emergentes están cambiando radicalmente la manera en que nos aproximamos al proceso de diseño en términos de concepción y producción. Los participantes serán introducidos en el uso de softwares de modelado 2d y 3d para la generación de geometrías que serán posteriormente mecanizadas in situ en una máquina de control numérico CNC de 3 ejes.   ¡AL FINAL DEL CURSO TE LLEVAS TU LÁMPARA A CASA!  Profesores:  Equipo MEDIODESIGN* + TOOLINGROUP* *Official Rhino Trainners. Acreditación otorgada por McNeel, desarrolladores del software Rhinoceros.  Lugar: Mediodesign. Pallars 85-91 5-2 BCN                Duración: 16 / 20 horas                   Fecha: sábado 9 / domingo 10 julio de 2011           Horario:  de 10h a 14h / de 16h a 20h         Plazas: 20 participantes  REQUISITOS       < Dirigido a estudiantes y profesionales de la arquitectura, diseño y profesiones afines.          < Ordenador portátil.                    < Softwares instalados. En el momento de la inscripción, los participantes recibirán las instrucciones para la descarga e instalación de versiones gratuitas (trials) de los softwares.     CONTENIDOS < Introducción al diseño avanzado y la fabricación digital. < Entorno Rhinoceros y sus plug-ins. < Herramientas y estrategias de trabajo CNC. < Materiales y sus características. < Planteamiento del ejercicio: diseño de una luminaria < Desarrollo del archivo de RhinoCam para el mecanizado CNC. < Mecanizado y post-producción. < Entrega de propuestas: Presentación en formato digital del proceso de diseño y fabricación (pdf, powerpoint, etc…) y del prototipo de luminaria realizado. INSCRIPCIONES  Precio: 199 €   Materiales incluidos.  Forma de pago: mediante transferencia bancaria.     Límite fecha de inscripción: lunes 4 de julio  2011       Se otorgará certificado de asistencia. …
Added by Affonso Orciuoli at 4:57am on June 21, 2011
Event: Ciclo de Workshops “ADN Methodology” / México 2011
sando las nuevas tecnologías de la información en la arquitectura para la gestión del conocimiento de sistemas que desarrollen estructuras sustentables, desde los procesos de diseño generativos o algorítmicos. Donde se contempla la P.O.O. (programación orientada a objetos) como nuevo lenguaje de expresión para el arquitecto-diseñador en el siglo XXI.Los talleres están pensados para sigan un hilo conductual en el que al mismo tiempo que se enseña se investiga y experimenta. Por primera vez se contará con diversos miembros de SEED como docentes de forma presencial y por video conferencia, logrando de esta forma acercar a los especialistas que se encuentran en Europa a los asistentes de los talleres sin encarecer los costos.+info:http://www.studioseed.net/ adn-methodology/   Los talleres están dirigidos a personas que tengan o quieran conseguir un perfil alto de innovación, creatividad, flexibilidad: profesionales con actividades de dirección, gerencia, proyectistas, investigadores, así como a estudiantes a partir de 5to semestre en adelante. Cada taller abarca perfiles diversos de profesionales, mientras unos están más orientados a directivos y gerencias, otros más a proyectistas. LOS TALLERES:FAB DIG I / ITESM – CEM / Estado de México / 20 hrs / 8 – 11 al de diciembre 2011 (En este taller no se aplican descuentos ni becas)PARAMETRIC GREEN HOUSING / Colegio de Arquitectos del estado de Jalisco (Por confirmar Sede) / Guadalajara / 20h + 5h proyecto / 30 enero 2012 al 4 de diciembre 2012FAB DIG II / ITESM – CEM / Estado de México / 30h + 5h proyecto / 8 a 12 febrero 2012TERCERA REVOLUCIÓN INDUSTRIAL: TIC`s + SOSTENIBILIDAD. Procesos y paradigmas emergentes / Querétaro / 20 hrs / 15 al 18 de febrero 2012INTRODUCCIÓN AL DISEÑO GENERATIVO / UAM-azc / DF / 8hrs / 13, 14 de enero (Costo representativo $650, máximo 40 personas, mínimo 15 personas)INTRODUCCIÓN A: SCRIPTING CON GRASSHOPPER ( Python) Y PLUGINS / Estudio SEED México / Estado de México / 30 hrs / 23, 24, 25 febrero y 1,2, 3 de marzo 2012…
Added by SEED studio at 3:30am on November 24, 2011
Event: AA Istanbul Visiting School 2013
with Istanbul Technical University, will continue to rediscover verticality through novel generative design techniques and large-scale physical prototypes. Abstracted as a fusion of various sub-systems, each subsystem of the tower will be investigated in relation to their various performance criteria. The correlations between the separate sets of performance criteria and evaluation methods will be analyzed, leading to the generation of unified design alternatives for a vertical system typology. In addition to the custom-made digital design and evaluation tools supporting the core methodology, Vertical Interventions will also highlight the fabrication and assembly of a large scale working prototype integrating the performative characteristics of each system in examination. As in 2012, the design agendas of AA Athens and AA Istanbul Visiting Schools will directly create feedback on one another, allowing participation in either one or both Programmes. Discounts The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Istanbul and AA Athens Visiting Schools:   1.       Standard application The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non refundable.   2.       Group registration For group applications, there will be a range of discounts depending on the number of people in the group.  The discounted fee will be applied to each individual in the group. Type A. 3-6 people group: £60 (AA Membership fee) + 635*0.75 = £536.25 (25 %) Type B. 6-15 people group: £60 + 635*0.70 = £504.5 (30%) Type C. more than 15 people group: £60 + 635*0.65 = £472.75 (35%)   3.       Participants attending both AA Istanbul and AA Athens | 40% discount For people wishing to attend both AA Istanbul 2013 and AA Athens 2013, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.) £60 (AA Membership fee) + (635*0.60)*2 = £822   For more information in discounts, please visit: http://ai.aaschool.ac.uk/istanbul/portfolio/discounts-2013/   Applications The deadline for applications is 21 March 2013. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from: http://www.aaschool.ac.uk/STUDY/VISITING/istanbul…
Added by elif erdine at 11:41am on December 13, 2012
Event: Taller de Arquitectura MAYA (Grasshopper & V-Ray applications)
hopper) and High Definition visualizations (V-Ray) and exploring its scientific innovations supporting the users' platform philosophical ideas. SESSIONS: 5 sessions of 8 hours (40 hours total) E-MAIL: educacion@chconsultores.net REGISTRATION: (55) 56 62 57 93 TECHNICAL INFO: 044 (55) 31 22 71 83 INSTRUCTORS: Have past experience working at Gehry Technologies, and participated at studios with Eric Owen Moss and Tom Wiscombe at SCI-Arc (Southern California Institute of Architecture). Day 1: Introduction to MAYA tools, 3D exercise start. Day 2: Continue 3D exercise. Day 3: Original 3D architecture design. Day 4: Grasshopper optional application on 3D architecture design. Day 5: V-Ray Application on 3D architecture design. 30 DAY TRIAL SOFTWARE DOWNLOAD:MAYA 2012: http://www.autodesk.com/products/autodesk-maya/free-triaRHINO 4: http://s3.amazonaws.com/files.na.mcneel.com/rhino/4.0/2011-02-11/eval/rh40eval_en_20110211.exe3DS MAX 2010: http://www.autodesk.com/products/autodesk-3ds-max/free-trialVRAY FOR 3DS MAX: http://www.vray.com/vray_for_3ds_max/demo/thankyou.shtml#thankyouPHOTOSHOP e ILLUSTRATOR: https://creative.adobe.com/apps?trial=PHSP&promoid=JZXPS ​​​ www.helenico.edu.mx www.scifi-architecture.com/#!workshops/c1wua LIKE US ON: www.facebook.com/scifiarchitecture …
Added by Luis A. Corona at 12:07pm on May 16, 2013
Event: rese arch LIVE Workshop
and 3d rapid prototyping using state of the art material simulation and optimisation. Participants will be guided through methods of advanced structural analysis and evolutionary algorithms implemented in Grasshopper, Karamba and Octopus in a 5 day workshop taught by Robert Vierlinger and Matthew Tam within the premises of the Academy of Fine Arts & Design in Bratislava, Slovakia. The workshop will cover the basics of setting up a karamba definition and more advanced form finding techniques with beams and shells through to preparing files for 3d printing and 2d documentation.  For the Grasshopper newcomers there is a preparatory crash course on 20 July 2015 taught by Ján Pernecký. The workshop will be held entirely in English. VENUE Academy of Fine Arts and Design in Bratislava: VŠVU / AFAD, Hviezdoslavovo námestie 18, Bratislava, Slovakia ROOM 135 PRICING Early bird Student (until Jun 30, 2015) €320 Early bird Professional (until Jun 30, 2015) €380 Regular Student (from Jun 30, 2015) €400 Regular Professional (from Jun 30, 2015) €475 The fee covers only the tuition. Travel expenses, accommodation and food is to be covered by the participants. SCHEDULE Day 1 Lecture - Karamba in Projects from Competition to Construction Introduction to karamba - Setting up a basic karamba model Shells & Beams - Understanding the impact of load on geometries.  Beams - Cross Section Optimization, Load Path Emergence Day 2 Extraction and Visualization of data from Karamba Complex Geometry - Processing of Free Forms for Karamba Force Flow - Understanding and Visualizing results on shells 3d Printing - Preparing geometries for rapid prototyping Day 3 Lecture - Form Finding in Karamba Isler Shells - Hanging Forms with karamba  Shells - Shape Optimisation with Galapagos Trusses - Topology Optimization with Galapagos Columns - Positioning with Galapagos Multiobjective optimisation strategies with Octopus Day 4 Frequency Analysis & Non-Linear Analysis with Karamba Extraction and Visualization Part 2 BIS - Building Information Systems with karamba Day 5 Participant’s Examples and Topics Reviewing 3d Print Studies Large Complex Models Reviewing learn techniques and strategies Concluding lecture - public PARTNERS rese arch Academy of fine arts and design…
Added by rese arch at 4:00pm on June 15, 2015
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