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algorithmic modeling for Rhino

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Search Results - 体彩福建31选7第19035期开奖号码『0TBH·COM』重庆时时彩跨度规则2023年3月19日14时43分48秒.H5c2a3.yzbiuviqk

Comment on: Topic 'Create Mesh from topology'
d(2.0, 0.0, 1.0); //2 mesh.Vertices.Add(3.0, 0.0, 0.0); //3 mesh.Vertices.Add(0.0, 1.0, 1.0); //4 mesh.Vertices.Add(1.0, 1.0, 2.0); //5 mesh.Vertices.Add(2.0, 1.0, 1.0); //6 mesh.Vertices.Add(3.0, 1.0, 0.0); //7 mesh.Vertices.Add(0.0, 2.0, 1.0); //8 mesh.Vertices.Add(1.0, 2.0, 1.0); //9 mesh.Vertices.Add(2.0, 2.0, 1.0); //10 mesh.Vertices.Add(3.0, 2.0, 1.0); //11 mesh.Faces.AddFace(0, 1, 5, 4); mesh.Faces.AddFace(1, 2, 6, 5); mesh.Faces.AddFace(2, 3, 7, 6); mesh.Faces.AddFace(4, 5, 9, 8); mesh.Faces.AddFace(5, 6, 10, 9); mesh.Faces.AddFace(6, 7, 11, 10); mesh.Normals.ComputeNormals();   http://www.rhino3d.com/5/rhinocommon/…
Added by Joost Lauppe at 2:09pm on October 4, 2011
Topic: UDP send and receive
end messages to the udp receiver (which I assume creates a winsocks server) by creating a client in my application and using the sendto() function.   My problem is I don't seem to be able to answer to the client's request from gHowl. I am using a UDP sender components to bradcast my responding message and this message is capturedd by the UDP receiver but not from my c++ client, which just keeps waiting for a message to come.    I have tested my application with other servers and It works.    Any clue on how I could get this working? Basically I need to send data into GH using an client on one IP and Port and answer to that client with more data.   Besides, could you explain a bit about the #pattern meaning in the UDP Sender - What means "ASCII Text (7) New line return [r+n] (14) ? What is the 7 and the 14?   Thankyou!…
Added by Roberto to gHowl at 4:12am on August 22, 2011
Comment on: Topic 'Grasshopper 0.9.0006 available for download'
.#...    In parameter viewers, we see the number inside the branches remains while going through components (a list of 4 branches of points like {1},{3},{4},{7) put into a polyline component returns an output of polylines with branches {1},{3},{4},{7}). This was easy to handle, straightforward. pic2. Grasshopper 0.9.#...    passing through certain components the input branches {1},{3},{4},{7} get "reset" as follow: {1} becomes {0}, {3} becomes {1}, {4} becomes {2}, {7} becomes {3} etc... So far the way around this that I know is to replace branches afterwards, but in a real-life GH definition it soon gets extremely fastidious. Not talking about fixing older GH files that get messed up when opened with GH 0.9.#... Must be a smarter way I'm missing on. Is there somewhere a setting to get back to the more user friendly GH0.8 way. And some solid reason behind this change? Thanks.…
Added by Marie Prunault at 2:24pm on August 14, 2012
Comment on: Topic 'Weaverbird installtion on RH 6'
e. part of this message is {"authors":"Petras Vestartas","download_count":11647,"name":"OpenNest","url":"https://yak.rhino3d.com/packages/OpenNest","version":"1.5.1"} 3- no errors in cmd  OpenNest (1.5.1) thanks in advanced …
Added by bichoy ibrahim to Weaverbird - Topological Mesh Editor at 3:47am on December 20, 2021
Comment on: Topic 'rhino 5 wip'
thew plugin folder from rhino 4 that all enjoy…
Added by MARIO VERGARA at 9:02pm on December 17, 2009
Event: RhinoPython Formation
up d'entre vous connaissent pour l'excellent support qu'il a prodigué chez l'éditeur McNeel !  Dates : lundi 9 et mardi 10 décembre 2013 Niveau : Débutant Pré-requis :  non, mais connaissances en langage de programmation ou Grasshopper seront un plus, connaissances en anglais car le cours sera dispensé en langue anglaise. …
Added by Jacques HABABOU at 3:01am on October 17, 2013
Topic: What are random seed values?
t, let's talk about randomness. Randomness is a problem in computing because digital computers are deterministic. If you give them the exact same instructions they always end up with the exact same result. It turns out to be mathematically impossible to generate true random numbers using a digital computer, but it is fairly easy to generate pseudo-random numbers. This is actually not bad news as pseudo-random numbers -unlike real random numbers- can be generated again and again and you'll end up with the same random numbers every time. Being able to get the same random numbers on demand increases the reliability of these number sequences which in turn makes them easier to use. Pseudo-random numbers are numbers that have certain characteristics. Note that when we talk about random numbers we are really talking about numbers. Plural. It's easy to generate only a single one, as xkcd so eloquently put it: So what are these characteristics that define pseudo-randomness? Without being actually correct, I can sum them up as follows: The sequence of generated numbers should never repeat itself* The numbers in the sequence ought to be spread evenly across the numeric domain** There are a lot of different algorithms out there, some better than others, some faster than others, some solving very specific problems while others are more generic. The generator used in Grasshopper is the standard Microsoft .NET Random, based on Donald Knuth's subtractive algorithm. So let's imagine we want random integers between 0 and 10. What would a bad random sequence look like? 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3  (about as bad as it gets) 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9  (not random at all) 1 3 2 5 3 9 1 2 4 2 5 1 1 2 8 1 5 2 3 4  (too many low numbers) 2 8 4 6 0 9 8 2 4 8 6 4 2 2 5 1 4 8 6 2  (too many even numbers) So what about good sequences? Well, here's a few: 6 9 1 2 0 4 2 8 5 7 2 9 1 9 2 5 3 1 9 2  (sure, why not) 6 2 5 3 4 1 9 7 8 0 2 1 6 4 5 8 9 5 0 9  (looks about right) 1 8 5 2 3 4 5 7 9 5 2 1 0 2 1 0 9 7 6 4  (I suppose) 9 0 6 4 8 3 1 5 2 7 6 1 4 6 0 1 9 7 5 6  (whatever) There are a lot of valid pseudo-random sequences. (Seriously, loads). So even if we have a good pseudo-random generator we may be given a random sequence that isn't entirely to our liking. The shorter the sequence we need, the more likely it is that statistical aberrations invalidate that particular sequence for us. What we need is some control over the generator so we don't just get a repeatable sequence, but a repeatable sequence we actually like. Enter seed values. The random generator requires a seed value before it can generate a random sequence. These seed values are always integers, and they can be any valid 32-bit integer. Every unique seed value results in the same sequence. Every time. Unfortunately there is no clear relationship between seeds and sequences. Changing the seed value from 5 to 6 will result in a completely difference random sequence, and two sequences that are very similar may well have to wildly different seeds. There is therefore no way to guess a good seed value, it is completely trial-and-error. Also because of this extremely discontinuous nature, you cannot use tools like Galapagos to optimize a seed value. If you are looking for a pseudo-random sequence which has custom characteristics, you may well end up having to write your own generator algorithm. Ask questions about this on the Grasshopper main forum or the VB/C# forum. Conclusion: Seed values are integers that define the exact sequence of pseudo-random numbers, but there's no way of knowing ahead of time what sequence it will be and there's no way of tweaking a sequence by slightly changing the seed. Even the tiniest change in seed value will result in a radically different random sequence. -- David Rutten david@mcneel.com Poprad, Slovakia * This is not actually possible. A finite amount of numbers always repeats itself eventually. ** This should only be true for long enough sequences, short sequences are allowed to cluster their values somewhat. Interesting links for further reading: Coding Horror: Computers are Louse Random Number Generators StackOverflow: When do random numbers start repeating?…
Added by David Rutten at 9:52am on October 20, 2012
Topic: "Series" in "series" for a loop creation
12 z=2, f=14 z=3, f=16 for y=3 z=0, f=..... etc etc etc I have created the GH algorithm (attached), but I have trouble to run all the values of z range for y, before going to y+1 (loop in a loop). Do I have to set it up in VB? Thanks in advance…
Added by jnm at 8:29am on February 13, 2015
Comment on: Topic 'Duplicate x10 get 45 results'
e here is that 0+1+2+3+4+5+6+7+8+9 = 45 -- David Rutten david@mcneel.com…
Added by David Rutten at 12:10am on December 14, 2013
Topic: Search in lists
ant to find all paths where exactly two items are the same like in branch {1}. How can I solve this in VB? Is there an easy "search in list" class or do I have to iterate over all items by myself ?? Regards Alex…
Added by Alexander Greil at 10:01am on April 21, 2013
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