hope it will do the job (maybe its not the cleanest way, but it works for me sometimes. Depending on the ending of the lists you should wrap or not the shift component.
Good luck…
Added by Pep Tornabell at 2:05am on November 19, 2009
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est of the best)
Crucial DDR4 2133 ECC (what else?)
4* WD RE 500 in Raid combo (not shown)
Some stupid 2.5'' HD thingy (avoid 2.5'' disks)
No SSD thingy
Corsair CPU cooler (Tequila replaced the OEM liquid: it works)
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ider and a list item component to select a particular brep A or B or C, without selecting a particular breq inside each of them?
It seems the merge function will merge all the breqs inside each of the breps into one flattened list ...…
behave like this:{a1;b2;c3;d1;e2;f3;g1;h2}
The ping pong matching would behave like this:
{a1;b2;c3;d2;e1;f2;g3;h2}
with a boolean option it could repeat the first and last like this:
{a1;b2;c3;d3;e2;f1;g1;h2}
If this already exist please let me know
Thanks
bye…
Added by Frane Zilic at 10:15pm on August 19, 2012
pe and its surface.
However, I don't have that much knowledge about both grasshopper and Mathematica.. I mean I can only make assumptions and think about relations of certain functions but that's all.
If you can help me on this, I would appreciate it so much.
You can see a screenshot of the code and model of the demonstration from mathematica in attachment.
And here is the mathematica code;
Manipulate[ Module[{\[CurlyEpsilon] = 10^-6, c1 = Tan[a1], c2 = Tan[a2], c3 = Tan[a3], c4 = Tan[a4], c5 = Tan[a5], c6 = Tan[a6]}, ContourPlot3D[ Evaluate[ c6 Sin[3 x] Sin[2 y] Sin[z] + c4 Sin[2 x] Sin[3 y] Sin[z] + c5 Sin[3 x] Sin[y] Sin[2 z] + c2 Sin[x] Sin[3 y] Sin[2 z] + c3 Sin[2 x] Sin[y] Sin[3 z] + c1 Sin[x] Sin[2 y] Sin[3 z] == 0], {x, \[CurlyEpsilon], Pi - \[CurlyEpsilon]}, {y, \[CurlyEpsilon], Pi - \[CurlyEpsilon]}, {z, \[CurlyEpsilon], Pi - \[CurlyEpsilon]}, Mesh -> False, ImageSize -> {400, 400}, Boxed -> False, Axes -> False, NormalsFunction -> "Average", PlotPoints -> ControlActive[10, 30], PerformanceGoal -> "Speed"]], {{a1, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(1\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, {{a2, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(2\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, {{a3, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(3\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, {{a4, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(4\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, {{a5, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(5\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, {{a6, 1, "\!\(\*SubscriptBox[\(\[Alpha]\), \(6\)]\)"}, -Pi/2 - 0.01, Pi/2 + 0.01, ImageSize -> Tiny}, AutorunSequencing -> {1, 3, 5}, ControlPlacement -> Left]…
exact formula is inside /lib/skybright.cal if this can help you to find the name.
{ RCSid: $Id$ } { Sky brightness function for sunny and cloudy skies.
Additional arguments required for calculation of skybright:
A1 - 1 for CIE clear, 2 for CIE overcast, 3 for uniform, 4 for CIE intermediate A2 - zenith brightness A3 - ground plane brightness A4 - normalization factor based on sun direction A5,A6,A7 - sun direction }
cosgamma = Dx*A5 + Dy*A6 + Dz*A7;
gamma = Acos(cosgamma); { angle from sun to this point in sky }
zt = Acos(A7); { angle from zenith to sun }
eta = Acos(Dz); { angle from zenith to this point in sky }
wmean(a, x, b, y) : (a*x + b*y) / (a + b);
skybr = wmean((Dz+1.01)^10, select(A1, sunnysky, cloudysky, unifsky, intersky), (Dz+1.01)^-10, A3);
sunnysky = A2 * (.91 + 10*exp(-3*gamma) + .45*cosgamma*cosgamma) * if( Dz - .01, 1.0 - exp(-.32/Dz), 1.0) / A4;
cloudysky = A2 * (1 + 2*Dz)/3;
unifsky = A2;
intersky = A2 * ( (1.35*sin(5.631-3.59*eta)+3.12)*sin(4.396-2.6*zt) + 6.37 - eta ) / 2.326 * exp(gamma*-.563*((2.629-eta)*(1.562-zt)+.812)) / A4;
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