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algorithmic modeling for Rhino

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Search Results - 【p26.pw】GoogleにあなたのWebサイトを迅速にインデックスする方法.260125105255

Group: Roadrunner
bsp; -Vehicle elements (3D objects and a component for custom vehicles; models from Google Warehouse) -Traffic Velocity Graphs, drawn on every trajectory curve (allow custom graphs drawn) -Traffic regulation elements (such as Traffic Lights and Stop Signals) and traffic density  -Particle Systems on trajectory curves, just to manage the traffic regulations and avoid collisions based on security distances -Traffic Vehicle Animation Modes (Dots, Bounding Boxes or complex Meshes with attributes for final rendering (Giulio Piacentino´s Render Animation) -Vehicle Lights and Vehicle Sights, to make visual studies   Team: -Sergio del Castillo Tello (Doctor No, lead programmer) -Everyone that wants to be involved, support.. these tools  The development of Roadrunner is planned to take part within a Research Group Program at ETSAM (University of Architecture in Madrid); This forum group is created just to test the interest of the community, while we keep on developing (it is still being tested), probably we will share the whole thing in the future. Cheers!  Traffic Cluster Scheme Traffic Elements Traffic Urban Systems Vehicle Elements Roadrunner - overview  Roadrunner 0 Basics Roadrunner 1 Modes Roadrunner 2 Elements Roadrunner 3 Urban Systems…
Added by Doctor No at 2:10pm on August 27, 2014
Event: Grasshopper Plugins in Los Angeles
e objects in Grasshopper along a single slider. FabTools is a plugin that allows you to handle a lot of tasks when working for document production. The different tools improve the ability of Grasshopper to set properties to geometry. Firefly is a plugin for connecting Rhino to the Arduino microcontroller and other input/output devices like web cams, mobile phones, game controllers and more. Galapagos is an evolutionary solver available in the current Grasshopper build. It applies evolutionary logic for solving optimization algorithms setup in Grasshopper. Hoopsnake is a component that enables feedback loops (recursion) within Grasshopper. Horster is a camera control tool that makes it easy to control the camera in Rhino’s viewport via Grasshopper. Human is a plugin that extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings. Kangaroo is a Live Physics engine for interactive simulation, form-finding, optimization and constraint solving. Ladybug+Honeybee are two environmental plugins for creating environmentally-conscious building design.Ladybug is an open source environmental plugin for Grasshopper3D that helps architects and engineers create an environmentally-conscious architectural design.   Mosquito is a plugin that allows one to tap into social, financial and popular media. Extracting location, profiles, images and messages from Facebook,Twitter, Topsy etc. SpiderWeb is a plugin that provides functionality for performing calculations on graphs. The library is created with a special focus on the integration of graphs and graph related theories in parametric design environments. Weaverbird is a topological modeler that contains many of the known subdivision and transformation operators, readily usable by designers. …
Added by Somewhere Something at 3:57pm on July 7, 2016
Comment on: Topic 'Pain Points in Grasshopper'
ou want this to work? Yes, that one is on my own to-do list. I'm going to make it as a hidden lines elevation tool to prepare the geometry for presentation in autocad/illustrator. Return of the Lolcats. All I need to put it back is a giant textfile with one image url per line. We might be able to crowdsource it if you want. I really liked having lolcats available on the canvas, but completely understand the volatility of cat image sources on the web. I could start a thread on the forum to compile URLs for the Image gallery component. Animated wires when data changes and solution recomputes. Like, animate them during solutions.. or? Yes. To visualize where things are happening and what is already solved. Could be useful for showing new users how the definition is solved. Or if there is something constantly updating, without it being obvious in the preview. "Select orphaned components", that just litter the canvas without contributing to the solution. What is the metric for an orphaned component? Pressing (and holding) Ctrl+Shift+A for a while allows you to select all objects connected to the existing selection. Ctrl+Shift+I inverts the selection. Del removes the unconnected components. Oh! Yes, that solves it for me. Treemaps. ? Generation of treemap geometry, based on a datatree structure and its content. http://www.cs.umd.edu/hcil/treemap-history/ All relevant data types and components generalised for n dimensions. ? I'm happy with 4d coordinates, vectors, polytopes, transformations, boolean operations, intersections with 1D-4D objects and projecting down to 3-space. Completely generalising everything might be overkill, I admit. A visual drag-and-drop path mapper. ? To visualise datatrees and allow an interactive re-arrangement of paths and data by dragging and dropping (and cutting, etc). It could help new users understand the datatree concept. And maybe useful in debugging very hairy trees. "Convert curve to wire" for decorative code layouts. ? The effect can be simulated by placing a vector image of the desired wire shape on the canvas, adjust component placement, and turn on hidden wire display. Probably a bad idea. Choice to use any bitmap to represent a cluster on the canvas. You can drag+drop any 24x24 pixel image from Windows Explorer onto any component and override the icon. Is that what you're after? No, I'm thinking more like free-form cluster anarchy for the people. Like early 2000s winamp skinning. But, mentioning winamp skinning, I realise it would cause more harm than do any good. Forget it. …
Added by Ola Jaensson at 3:26am on May 16, 2014
Topic: What is this component and where can I find it?
icking on the Canvas or using the shortcut key F4. Type the name into the box that appears and you will be presented with a list of likely candidates. Once you have found the most likely culprit you can selected it from the list and place it on the Canvas. Both Icon and Text If you have downloaded someone else's definition and are wondering where you can get a component from on the Ribbon then provided you have the GH window wide enough to display all components [EDIT: This is now capable of showing any component in the dropdown menus] then you can hold down Ctrl+Alt and click on the component. A series of arrows should indicate the Tab and the Icon you are looking for.   Icon Components If you can see the Icon but don't know the name then things are a little trickier but not all is lost because with a little bit of detective work Help is at hand......literally. On the Help Menu you can choose to export Help... This will create a series of off-line web pages, one of which is a summary page titled "Grasshopper(X.X.XXXX) Help Summary" which will list all of the current components grouped in their Ribbon Tabs. With a bit if guess work you can narrow it down to certain categories like Surface or Curve then simply browse down the list. [EDIT: There is also a VB Script component that David has created to produce an image of all your components] File: http://www.grasshopper3d.com/forum/attachment/download?id=2985220%3AUploadedFile%3A1018081  If all else fails post a screen shot of the component in question in the discussion forum and  with in the hour if not minutes you will probably have an answer.…
Added by Danny Boyes at 3:16pm on May 18, 2012
Group: Human UI
It was originally developed at NBBJ by the Design Computation Leadership Team over the course of about 10 months in 2015-2016. Primary development by: Andrew Heumann / andheum / @andrewheumann Lead Developer Marc Syp / marcsyp / @mpsyp Product Manager Nate Holland / nateholland / @_NateHolland Contributing Developer   ---- Gone are the days of faking a user interface by laying out sliders and text panels and hiding wires on the Grasshopper canvas. Human UI interfaces are entirely separate from the Grasshopper canvas and leverage the power of Windows Presentation Foundation (WPF), a graphical subsystem for rendering user interfaces in the Windows environment.        OLD                         NEW   In other words: Human UI makes your GH definition feel like a Windows app. Create tabbed views, dynamic sliders, pulldown menus, checkboxes, and even 3D viewports and web browsers that look great and make sense to anyone--including designers and clients with no understanding of Grasshopper.   Download the plugin + sample files: Food4Rhino  View the project on Bitbucket: Bitbucket   We look forward to seeing where this project takes you, please share your projects made with Human UI!…
Added by NBBJ Architects at 3:04pm on January 25, 2016
Blog Post: ROBOFOLD FACADE WORKSHOP: LAST FEW PLACES - 20% OFF - 12th-16th Sept
Added by Gregory Epps at 3:06am on September 9, 2011
Blog Post: How to create a simple web browser game

This article will take you through the steps necessary to create and deploy a simple Java game that can be played online.

Using the mouse you will move a white dot around…

Added by Mihai Pruna at 4:36pm on January 5, 2014
Event: rat[LAB]EDUxMaterialDriven- LONDON 2020:: Parametric Modulations
+Grasshopper3D] ​ www.materialdriven.com/parametricmodulations-ratlab-london ​www.rat-lab.org/gvslondon2020 ​ // Level Basic & Intermediate (Previous parametric design knowledge not obligatory).   // Agenda The workshop aims to provide a detailed insight to ‘parametric design’ and embedded logics behind it through a series of design explorations using Rhinoceros & Grasshopper platforms, along with understanding of data-driven design strategies. An insight to Computational Design and its subsets of Parametric Design, Algorithmic Design, Generative Design and Evolutionary Design will be provided through presentations, technical sessions & studio work. Studio work will be focusing on modulation of geometry and iterative form using Parametric Design methods that will lead to explorations of spatial geometries that can be articulated as architectural constructs or abstract artistic interventions.   // Methodology Workshop has been structured to teach participants the use of Grasshopper® (Generative modelling plug-in for Rhinoceros 3D) as a generative tool, and ways to integrate it with architectural design process. There will be a focus on parametric modulation of geometry that can lead to a design process that utilizes data to inform geometry and space through use of Grasshopper3D and its associated plug-ins that would be introduced during the 3-day programme. ​ // Cities & Dates London, UK:  15th, 16th, 17th January 2020 (Wednesday to Friday) Anglo Educational Services (The Montague Room)45 Russell Square, Holborn, London WC1B 4JP, United KingdomGoogle Maps: https://goo.gl/maps/YBeBqv7HCZPqSre46  …
Added by rat[LAB] EDUCATION at 8:26am on November 8, 2019
Comment on: Group 'Space Syntax'
aph relaxation in 3D and more). There is much more already in our GitHub repos and more to be added. For getting an idea of our future direction check this lecture out. For getting a better understanding of graphs and graph theory watch this lecture and this lecture on a gamified spatial configuration process. Stay tuned for more and do not hesitate to post Python questions in the meantime. ps. If you are having installation problems, please check the remedy suggested below: Comment by Iman Sheikhansari on August 26, 2019 at 8:33amDelete Comment HiIf you are encountering a problem with rhino 6 versions don't worryFollow these steps.1. Download SYNTACTIC from https://sites.google.com/site/pirouznourian/syntactic-design2. Install it and go to the installation folder, Drag & drop SYNTACTIC(green one) over your grasshopper canvas.3. Close your rhino and reopen it. 4. Type GrasshopperDeveloperSettings5. Tick the Memory load *.GHA assemblies using COFF byte arrays option6. Run grasshopper and enjoy plugin …
Added by Pirouz Nourian to Space Syntax at 9:53am on October 14, 2020
Topic: Gismo 0.0.3 Release Notes
new component "OSM 3D roof"): 2) Simplified 3D roads can be created by using the network of OSM polylines (through new component "OSM 3D road"): 3) 3D forest.Up until now, Gismo supported generating a single 3d tree whenever such tree was present in openstreetmap.org database. Now it is possible to generate 3d trees in forest areas, by randomly positioning the 3d trees (through new component "OSM 3D forest"): 4) Boolean 3d shapes.Gismo's "OSM 3D" component generates shapes as parts: for example, if a building has irregular shapes across its height, they will all be created individually. Trying to merge them with Grasshopper's "Solid Union" component can sometimes fail.New Gismo "Rhino Boolean Union" components tries to overcome this issue by using a much better Rhino version of this command. 5) Library of common GIS color palettes (gradients).A single component containing 22 of the common color palettes used in GIS applications as ArcGIS and QGIS. For example: elevation, aspect, precipitation... 6) Url to location.Thanks to idea by Alex Ng, it is possible to extract location from a link of the following map websites: Openstreetmap, google maps, bing maps, wego.here, waze: Version 0.0.3 can be downloaded from here: https://github.com/stgeorges/gismo/zipball/master Example files from here: https://github.com/stgeorges/gismo/tree/master/examples New suggestions, testing and bug reports are welcome!!…
Added by djordje to Gismo at 1:39am on January 29, 2019
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