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algorithmic modeling for Rhino

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Search Results - 【p26.pw】Googleクイックインデックス社のWebサイトをどうするか.260214075605

Topic: [New Development] Pollination for exploring multi-dimensional data
ssibilities for better data visualization. Pollination<Vis> in particular is designed for exploring multi-dimensional data. The idea of Pollination born at the AEC-TECH Hackathon last year. I want to thank all the team members for the great original work. Also many thanks to Kai Chang for developing ParallelCoordinates library for D3JS. Creating Pollination would be very very hard without his development. Here is a very short video that shows how you can interact with data and load your own files. As you can see in the video I added to components to Honeybee that helps you generate an structured .csv file from Grasshopper. You can also generate the files manually. The data doesn't need to be results of Honeybee or Ladybug. Feel free to use pollination for any other studies including your multi-dimensional optimization cases! OK! That's all I have for now. Check the webpage here and the source code on github. Enjoy! Mostapha PS: If you are interested in data visualization and multi-dimensional data then I strongly recommend you to watch this presentation by Kai. …
Added by Mostapha Sadeghipour Roudsari to Ladybug Tools at 5:06pm on February 22, 2015
Topic: Looking for a Grasshopper expert
ty to work in a new and exciting space, where design, art, technology and fashion meet. If you guys are looking for a full- or part-time job, or know an expert who is - we're happy to with meet him/her. We're located in the Lower East Side, New York. What the person will be doing: - Provide technical vision for product and infrastructure features - Work with Marketing/Product Management to enhance the user experience - Develop (with our team) our e-commerce customization platform - Manage our real time 3D modeling platform - Mentor 3D modelers and developers, define and document development methods, and share best practices - Review and recommend improvements to product architecture What we require: - BA/BS/ BARCH degree OR CS/EE/Engineering degree preferred - EXTENSIVE 3d modeling, rhino and grasshopper experience - Experience building online computer games - Experience creating natural and fractal patterns and forms in 3d - UV Texture Mapping bit mapping (texture mapping) - Experience managing a development team in projects with tight SCHEDULES - Architecture, programing, scripting, Media or Fashion industry experience preferred - Experience implementing web interfaces using XHTML, CSS, Javascript, and AJAX - Experience in recommendation engines and algorithms - Interest in working in an early stage fast-paced environment…
Added by johnbrevard at 3:00pm on May 8, 2015
Comment on: Topic 'Best language to learn for beginners and is it worth it?'
guages I'd recommend all use the RhinoCommon SDK and thus all have access to the same functionality. How long would it take me to understand and write my own code? If you already know how to program, it probably won't take too long. If you're past the hurdle of what it means to declare and assign variables, how conditionals and loops work and what scope is, you've already rounded the hardest corner. Is it even worth it? That really depends. "Learn programming" is clearly not blanket good advice. Most people out there do not have to learn programming to be happy with their lives and successful in their careers. For some people it can make a small difference, and for a few people it can make a huge difference. If you feel you're in the 'some' category then this is indeed a question you have to answer. Note that the investment for learning programming is a continuous process. Unless you keep up your skills and learn about new stuff that becomes available, you'll lose the ability to write successful code over time. Where do I start? Step 1 is to answer the previous question. It is unlikely that anyone besides yourself can answer it, but you can start by making a list of things you do manually now that may be programmable. Then make a list of the things you are unable to do now but which you might be able to do with programming. If while looking at these lists your reaction is: "meh", the answer is probably no. Step 2 is to pick a language. This is again a very personal thing; there's no wrong answer, because there's no right answer. Step 3 is to start learning this language. My experience is that the best way to learn a programming language is to try and solve a real problem that you understand very well. If the problem statement is nebulous or poorly understood, you'll be learning two things and that's a recipe for unnecessary frustration. Here are my thoughts on language: Python: I don't use Python myself, I can sort of read it while moving my lips. I don't particularly like Python though. The indentation sensitiveness stresses me out, and I find the lack of type-safety disturbing. However it is a good language for mathematical/scientific programs. There are lots of additional code libraries you can easily import that will ease the development of mathematically intense algorithms. C#: I like C# very much, but it does suffer from geekerosis. A lot of the keywords used in the language are not self-explanatory (abstract, sealed, virtual). For me this is no longer a problem as I've memorised what they all mean. C# is designed to be an efficient language to write, rather than an easy one to learn. The great thing about C# though is that there's a huge amount of material out there for learning it. It is one of the most popular, mature and modern languages you can hope to pick. VB: I learned VBScript as my first language, and then moved on to VB5, VB6 and VB.NET. It is somewhat more friendly than C#, and functionally it is almost identical. The switch from VB to C# is reasonably low-threshold and there are excellent tools for translating VB code to C# and vice versa. Since you already know some Python, it probably makes the most sense to continue on that path. If you want to switch, C# is more like Python than VB, so C# would be my next suggestion. As for where to get information... you have 4 major options when developing code for Rhino.  If it's a question about the language itself, StackOverflow is a great resource. It can be a pretty hostile place for beginner questions, but I find that mostly the questions I'm asking have been asked already and the answers on SO tend to be good. In fact usually when I google my questions, the first few hits are always SO posts. If it's a question about the Rhino SDK or Grasshopper, you can ask it either on the GH forums (where we are now), or on Discourse. We're not as quick on the draw as SO, but we do know about Rhino. If you're looking for a basic explanation of what a keyword or a type is for, perhaps with an example, MSDN is the best first choice. In fact if you google the name a of a .NET type, the first hit is almost always an MSDN page.…
Added by David Rutten at 2:03pm on December 3, 2014
Blog Post: About the Character Modeling and Printing

You have a 3D model of your character from your liveliness, amusement or symbol and you need to carry it into this present reality with 3D…

Added by Jay Rocket at 9:07am on December 8, 2015
Blog Post: Visualisation Specialist (m/f/d)

Job Description: 



Studio Olafur Eliasson is looking for an in-house architectural visualisation specialist to join the design department. Utilizing rendering and…

Added by Dorothea Hendrichs at 1:50am on February 27, 2019
Blog Post: CAADRIA 2011 Call for Papers



Circuit Bending, Breaking and Mending

The 16th International Conference of…
Added by Yoko Kadotani at 2:10am on June 24, 2010
Comment on: Topic 'Generating a curved surface for louvers?'
try to explain myself here. The architectural assignment gave me an existing church that needs to be renovated into a local community center which accommodates some facilities. The building is located south of a enormous green park. For my design concept I've chosen to see the church as the "tree roots" of this green zone, and that's why I want to literally give the building facade an organic shape like in the pictures. The organic facade got me indeed interested because it showcases new architectural elements which can't be easily done using the traditional building methods.  To show you where I'm at, I add some pictures of it. The work has been done in Google SU.  In the church will be placed a secondary independent volume which is self bearing and has all lightning and ventilation placed in the floors and ceilings. The ground floor of the new building has  three glass entrances connecting to the hallway. Perhaps the entrances can be used to set parametric points? Yesturday I came across a video of a guy using points to create a morphology wich looks very organic to me. See URL https://www.flickr.com/photos/25625191@N03/3527810287/ . Perhaps it would be possible to use GH to generate similar lines from parameter points to generate the curved lines. Then these use curves to generate the surface like a loft ?  Please see my quick concept sketch below.  I'm looking forward for your reaction! Thanks, Sal…
Added by Sal Jurien at 11:22am on October 6, 2014
Comment on: Topic 'array'
ood Samaritan) said: well ... since the Ducati won't start (not my fault officer) help that girl. Good news: Almost ready, well for a pair of curves ... but the rest are bureaucracy than any(?) intelligence(?). Took me 27 minutes, 23 seconds and 45,78 milliseconds using the famous cut and paste method of mine - US patent pending (from other C# stuff, that is). I hear you: but the planes don't rotate. Well, that's exactly "almost" is used: the rotation logic IS NOT that simple (can you guess the reason?). How to use it (up to that point - FULL detail Louvers used, he he): (a) Load the Rhino file first. It doesn't display anything but the Block Manager can tell you a different story. (b) Load the definition (it doesn't look that impressive at least as regards the graphics, he he) AND read all the comments. (c) Go there and enable the second script (turn false to true, DO NOT turn false the second boolean flag because the simplified Louver is not yet imported). (d) Prior changing the geometry  via the first C#, disable the script (or keep it active if your computer is fast). But ... if you change the widthOfPanel value ... you'll need CATIA for that I'm afraid (create on the fly the parametric Louver assembly in full detail, in REAL-TIME). I hear you: where are the wooden things? Well ... that's kid's stuff my dear just extruding a BrepFace both sides (V2 does this). I hear you: are you saying that you'll make ALL the curves with C#  (control their shape individually PER pair) and not just place the louvers into the existing curves provided? Yes that is what V3 does (it's ready but some minor things remain). I hear you: and what V4 does then? Well ... have faith, he he All that provided that ... that |$@%@$ Ducati could start (what's wrong with this thing? that's the 1M question). best, The Troll…
Added by peter fotiadis at 6:31am on December 7, 2014
Comment on: Topic 'I want to make this form with grasshopper, can someone give me some logic?'
ay to make some real-life proper nodes for that kind of T truss (we use machined balls solely for MERO KK type of normal trusses). 3. I'll post here soon a modular demo system suitable for this case (real-life for AEC purposes - NOT for decorative/artistic stuff, I don't care about that since I'm an engineer). This would include a policy for the X struts that require a variable linkage (the X angle). and in the same time a multi cable tensioner "bracket". 4. "Basic" coding next week for T trusses ? Er ... well ... are you kidding me right? I mean that ... hmm ...   5. C# things (about 2+K) around me are classified into 2 "groups": things that are weapons in the right hands and others that serve as demos/start points for mostly abstract cases. The former are internal the latter for public use. I'll remove some sensitive lines from a T truss C# maker and I'll post it here as a "guideline" ... for ...hmm... 4. All in all: Provided that you have system(s) on hand (see 3) that work 100% OK in an ideal world you'll need: A. Something that does the general topology AND (especially) clash detection. Maybe Kangaroo as well as a "first pass" with regard rigidity of the structure in case that you don't adopt a classic T "configuration" (there are many > Google tensegrity). B. Connectivity trees that relate nodes/edges and maybe faces (say for roofing panels/curtain walls etc etc). Without them is impossible to assemble the T thingy. C: Something that places real-life "parts" as instance definitions and/or (optional) a "tracking variants history" ability. D. A bullet proof way to EXPORT things (on an assembly/component schema, say: STEP214 - see C) into a proper BIM app (the likes of AECOSim/Revit) and/or into a MCAD app (the likes of CATIA/NX). E. FEA/FIM in order to validate the structural ability of the components and the T truss itself. F. Roofing/cladding/envelope components. G. "Interactive" cost estimation(s) - T trusses are hideously expensive at least versus "classic" trusses (exactly like a planar glazing system that retails 3++ times more than a humble semi-structural one)…
Added by peter fotiadis at 11:37pm on November 15, 2015
Comment on: Topic 'Puffing Of Flat Surfaces With Holes'
ython patching via Rhinocommon CreatePatch being 7 of those seconds. Currently, to avoid failed splits to remove the backgrounds, due to super shallow areas in skinny features that kiss the construction plane, I'm plane cutting a small amount below that construction plane, then moving the result back up. I'm not using a Patch starting surface, as you can play with in the normal Rhino command, since it just sort of squashes broad curved mounds in ugly fashion, or else pulls them down to make ugly doughnuts everywhere around the input curves. Details on how to use the CreateSurface command of Rhinocommon, hassles solved, is discussed here, with great all hours help from Peter Fotiadis, and I also discovered some clues from Djordje via Google, where he was massaging points into proper format: http://www.grasshopper3d.com/forum/topics/python-longer-version-of-rhino-geometry-createpatch-expected The highest level CreatePatch command doesn't accept a normal Python list of objects in a variable like the two more simple versions of the same command does. You have to regather them into a Rhino container, which is really a .NET container. I still don't know yet how to upgrade the Python parallel patch component to input the whole panoply of objects you can patch over in Rhino because I don't know what container exists to hold them all that won't break the command. The point of this overall script is to now be able to arrange lots of mere flat surfaces, surfaces because those can define holes versus borders easily, and create real 3D single surface NURBS geometry that can then be surface morphed (equivalent of Rhino Flow Along Surface) onto other 3D models. …
Added by Nik Willmore at 1:04am on February 27, 2016
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