Using the simple example in gHowl to transfer the data from Processing to Grasshopper. After that, I use weaverBird to make the mesh. First we try to make 2D pattern, then use the 3D swarm points to get the mesh. more info: http://pandalabccc.blogspot.com/2011/09/swarmy-processing-grasshopper.html
Marios Tsiliakos
nicee!!! I have been researching into a similar approach & methodology and it is amazing how similar the results are..I suppose you used Delaney triangulation in this render right?? check out my case study..
http://digitalsubstance.wordpress.com/2011/07/31/agenttropism/
Sep 30, 2011
Jia-Rey CHANG
Sep 30, 2011
RWNB
very interesting work!
can you tell me, if is it possible to bind your definition with a maya particle-animation file,
for example with this tutorial made by Stuart Christensen?
http://www.youtube.com/watch?v=RwIwC8cDHvU
i know two works made by:
http://www.livearchitecture.net/archives/3745
and
http://www.cerver.org/projects/maya-particle-import/
that shows how to import the particles in grasshopper in order to continue working.
by the way, would you share your defintion?
thanks
Sep 30, 2011
Jia-Rey CHANG
The grasshopper definition is quite simple
It just read the data from Processing to get the coordinate of the Swarm points,
The problem would be how to make the Swarm in processing
My suggestion would be: you just download gHowl(http://www.grasshopper3d.com/group/ghowl)
The have examples in the download folder. Actually my definition is using the example and mixed with the weaverbird or voronoi. you can see how it could work with the MAYA, WebCam, Processing and even the iphone here: http://www.grasshopper3d.com/group/ghowl/page/ghowl-videos, maybe this is what you want to do: http://www.youtube.com/watch?v=GQ_T8FMSiAQ&feature=player_embed...
Hope this helps you.
Sep 30, 2011