Tree

  • Cfeldman

    It s posible to see the definition?

    What was de form of the surface?

    Nice

  • Laurent DELRIEU

  • Laurent DELRIEU

    The definition  is proprietary, but most of the algorithm were published on this forum. For this work I put them in a big library in order to be able to make some optimisation. Here are the steps.

    1. Make a rough quad mesh
    2. Smooth it with Catmull&Clark subdivision and/or Subd
    3. Triangulate it with Meshmachine
    4. Cluster this mesh
    5. Make a sort of dual of the previous cluster (so it will become 2nd skin)
    6. Maze all the clusters
    7. Put a width on the maze paths so they become strips
    8. Smooth these strips
    9. Test if these strips can be flattened, if not go back to 6
    10. Seek for rivets positions
    11. Control distance between rivets
    12. Update mesh geometry to narrow the distance between rivets
    13. Make endings (just for the table see some of my previous images)
    14. Nest everything 
    15. ...
  • Laurent DELRIEU

    This definition needs just the clustered mesh, most of the work is inside c# and they call my custom library which is on a DLL.

  • djordje

    Brilliant work Laurent!!!