Gilbert type tesselation with variable angles of cracks. Initiation of crack is dependant of an heightmap http://sharpfang.deviantart.com/art/Arabeska-heightmap-16880619 See also this http://www.grasshopper3d.com/photo/horse-mesh-recursive?context=user https://www.grasshopper3d.com/forum/topics/gilbert-tesselation-2
Adam
always awesome,love your works
Oct 19, 2017
Laurent DELRIEU
Thanks Adam
There is question on this forum that forces to look on other directions to discover new things, to explore, to go further ...
Oct 19, 2017
Shankar Ramakrishnan
Hey Laurent, this looks really cool.
Where and how should I insert the heightmap in the script. . This is what i end up with.
Jan 5, 2021
Laurent DELRIEU
You must have more points where on the horse than on others places, so you can populate the rectangle and then suppress points depending on the heighmap. I will post on discourse.
Jan 6, 2021