Horse

Gilbert type tesselation with variable angles of cracks. Initiation of crack is dependant of an heightmap http://sharpfang.deviantart.com/art/Arabeska-heightmap-16880619 See also this http://www.grasshopper3d.com/photo/horse-mesh-recursive?context=user https://www.grasshopper3d.com/forum/topics/gilbert-tesselation-2

  • Adam

    always awesome,love your works

  • Laurent DELRIEU

    Thanks Adam

    There is question on this forum that forces to look on other directions to discover new things, to explore, to go further ...

  • Shankar Ramakrishnan

    Hey Laurent, this looks really cool.

    Where and how should I insert the heightmap in the script. . This is what i end up with.

  • Laurent DELRIEU

    You must have more points where on the horse than on others places, so you can populate the rectangle and then suppress points depending on the heighmap. I will post on discourse.